Full Item Description
This creation of the Paradoxian Crafters Hall is designed to help recover lost or dropped items, or to allow items to be summoned. Each item must be activated by the character by bathing it in blood. The item is affixed to the object and may then be summoned to the users hand.
Several game systems include a disarm function somewhere in their combat rules. PCH magicians on Tosa created these items to aid in the sudden world wide rash of clumsiness.
The style of band depends on the item. For arrows they are paper thin wraps placed on the shaft of the arrow, near the fletching. For hand held weapons the bands are thin leather fobs. Dropped weapons, disarmed ones, or thrown ones, can be called back to hand ready to be reused.
The band is coated in blood of the owner then affixed in various ways to the item. It is then cleaned off by pure water. This activates the magic. Once covered in water the band permanently affixes to the item. After the arrow is fired the character can call it back to their hand. The item arrives fletch to hand. It is important that the band be placed in an area when the returning item wont injure the user.
An item so prepared can be called to the owners hand from as far away as a quarter mile. The item can not be called from closed bags, or from behind shut doors.
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? Responses (5)
Nice solid basic generic item. This should exist in just about any world with adequite magic.
There should also be sheath/ quiver versions as well. Brings the item back to the belt/ back after it is gone for a time. Thus retrieving arrows from the field, weapons stuck in opponents, or those lost in the clutter of battle.
This fits well in the Generic item scroll, and I'm adding it to my Items of War
What a simple item... and what a simple limit on their creation. You really don't want to spend too much of your blood on the coating. Personally I would also limit the duration of these items, but that is my preference. Good idea.
What Moon and manfred said.
What Muro said Moon and Manfred said:)