Armor of Huran
A full suit that can absorb one magic spell at a time. When a spell is cast at the wearer the armor sucks up the spells affects and stores them until the wearer directs them somewhere else.
There are no distinguishing marks or designs on the armor. It is just very well made but one wouldn't know that at a glance. If stacked with other armor it would blend right in. Its metal takes on a silvery glow when it has an absorbed spell in it, which would then make it very noticeable. Otherwise it looks like just any armor.
The armor was originally owned by a poor knight named Huran from a little known province. It was simple yet strong and served him well. He was a traveling knight and served the king wherever he may be needed. During on such battle this selfless knight saved one of the kings cousins by throwing himself in front of him protecting him from a blow that may have killed him. The expert craftmenship of the armor deflected the blow well and Huran survived without severe injury. For a reward the king had his armor enspelled as it is today.
Huran died of old age with no offspring. The armor that served him well was kept close and during his last hours he bid his men to bring it to him. There he carressed the armor and gave it to his most trusted friend with these instructions:
'Give this only to one that is worthy, one that will use it well and not abuse the gift. If any is not worthy may they be struck down by the hand of nature when they need the armors protection the most.'
While charged with any spell, the Armor of Huran can resize itself to fit any person between 4' and 7'.
It can also not be tarnished or scratched when it is holding a spell but it loses some protection ability while charged. How much is up to the game master but it should be enough to force the player to want to cast the spell to get his armor back to full strength. The armor can be very powerful depending on the spell it catches, but once it has a spell all other spells affect the wearer normally.
While uncharged it maintains full armor protection.
The wearer must have a sword to direct the magic. He directs the magic by pointing his sword and saying a power word that changes every time a spell is absorbed. The armor tells his subconscious so the wearer 'just knows' what to say.
If an evil aligned character uses it they will be struck by lightning during a fight and any hit during that round will be a free critical hit.
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? Responses (11)-11
Nice item. Could be a spring board for similar types or armour and maybe shields. Cheaper ones could only absorb up to certain levels of spells or only certain types of spells.
I would tweek and tune the armor a bit. I personaly feel that the armor should not be able to hold protective spells for instance, but just things offensive spells for instance.
Besides that, even good characters may want to bend the rules, so they could be punished as well, at least according to my interpretation.
All in all it is a nice item though and I think I would love to see a roque use it ;+))
Hmm...as a thought, perhaps instead of it being ensorceled as a gift, perhaps it aquired that ability thanks to the act of Huran. I remember us discussing such things before.
Interesting, but no.
Poor backstory, the powers seem very arbitrary. Why does lightning strike an evil wearer.
I liked most of it, with the exception of the very last line. I got a good visual of Huran and his armor, his precious armor. However, I don't think his dying words would be enough to add a lightning strike. Especially dying peacefully, but not all tales need to be tragic.. Solid submission!
I rather liked it, CP. There was enough backstory to give it some background in the world, but not enough to make the backstory unusable, like some I've seen.
Pieh, the lightning strike effect could have been part of the original spell, or as a result of his heroic action, and just not noticed while he was wearing it, since he was of good alignment. As you said, solid submission. 3.5/5
After reading this, I wish I had read it years ago. I had an item similar to this in campaign I ran in the 90s Imperial Nomar Bracers. It was armor that stored spells for later use, and changed color when it was charged. What I like about this post is that the description was much more direct and straight forward. When I wrote up the item for this Citadel I really struggled with how to phrase things like
when a spell is cast at the wearer the armor sucks up the spells affects and stores them until the wearer directs them somewhere else.
Its metal takes on a silvery glow when it has an absorbed spell in it,
This post re-enforces the importance of simple straight forward phrasing.
Except for the last sentence, which just feels like it was tacked on as after thought by somebody that wandered by the computer terminal.
Like the trade-off b/w absorbing a magical spell against normal strength of protection.
Like Ramhir, I'm happy with the lightning effect on those with bad alignment.
*Commented on for the Commenting Challenge
A decent item. Axlerowes is right on with this one.
As for a penalty while charged, the armour glows visibly, though not enough to provide real illumination.
Very useful. The Grand Master of an Order might wear this.