The Semaine Sundry
The Sundry was one of several shops in one of several markets and was operated by equally non-descript merchants and vendors. As a sundry store it carried primarily consumable goods such as manufactured soaps, spices, finished cloth, and a hodge-podge of other goods. It had steady business but nothing that was reliable. The stock of the store changed on a month to mont basis and while one month they would have plenty of soap, the next month it could all be gone and no more to be seen for six months.
The New Proprietor
As the vicissitudes of capitalism caused the shop to regularly change hands, none of the local merchants batted an eye when the thun unnamed shop was leased by a whip thin and very proper gentleman named Algus 'Baldric' Balde. Algus was a foreigner, though nothing that the locals would have considered exotic. He also had a keen sense of business and a steady hand for working leather. While the shop still did a good bit of the same old shop-a-day stocking, Algus also did a good bit of leatherworking on the side.
Eventually he even joined the tanners guild and was then fully endorsed to make leather goods. The most prominent of these leather goods were the excellent scabbards and baldrics, or sword-belts, that he made. Many of these were hevily embossed, detailed, inlaid with silver, and all sorts of other flash and dazzle. Soon algus was known as Baldric since few could get him name right, and his leather goods were top notch.
Cometh the Frog
Philogenus Psil, also known simply as Frog, was every inch the ideal salesman in the time before salesmen. He was short and wide, his smile large and accomodating. Unlike others who viewed their customers as necessary evils, Frog was a man of the people. Gregarious to a fault, the man spent his life as a wandering Tinker, selling everything conceivable from his wagon until he encountered Baldric in his small town shop. The two men struck off on a wonderous rapport and were soon in business with one another.
Frog's wagon trundled around the local area of villages and towns, laden with baldrics, belts, harnesses, and other leather goods and items left over in the shop. Business was grand as Frog knew just where to take items to get the best deals, and where he go to get rid of old stock that had been on the shelves far too long.
The First Shoppe
It was within two years of the initial meeting that the two redid the shop and changed the way that they both did business. The wagon was no longer going to be trundling from village to village, and the namelss sundry store was no more. In his various travels, Frog had made contact with many artisans and craftsmen who had skill and product, but lacked the coin to open a shop, so their wares were left unsold, or even unmade. Baldric changed his shop to be a front for these various cottage craft folk as well as his own goods.
It took a few years for the idea to really take off, but when it did, it made both men comfortable in their pockets. While still a shop, many merchants and people in the buyers market considered Baldric and Frog to be finders, commisioners, and locators. Some of the most prominent of their goods were custom made saddles, leather belts, weapons, and knives.
With heavy ledgers and thick books of records of suppliers and supplies, merchants and taxes, Frog was drawn to an idea. He created a much slimmer codex, one that could be written in short time. It detailed the goods that the duo could provide, estimated costs and even estimates of how long it would take for said item to be delivered. The cost of having the catalogs printed/scribed was hefty, but soon paid itself back in full. The tomes were shipped to various villages and townships that often lacked merchant's markets, or were limited to the rare market day. Now these smaller dorfs, hamlets, and thorps could send a piece of parchment and a deposit and within a week to a month have their needs filled rather than waiting on irregular tinkers and such.
So long as the two were only meddling in the general region around their base town, the larger guilds had no interest in their venture. It wasn't until Baldric and Frog's was commisioned by the crown to procure over 500 saddles for the royal cavalry that the other merchants took notice. Such an order would have floated the Saddlemakers and Harnessmen's Guild for two years or more, and it was given instead to some foreigner, who was not even in the saddler's guild!
Insult was added to injury when many of the Guild's goods started being passed over for being of lower quality and higher price than those offered by the shop and its catalog. While resentment grew among the major guilds, support from the smaller guilds was falling away. it was more feasible for the less populous and poewrful guilds to get on good terms with the new business magnates. By associating with the two, they increased their own fortunes, as Frog's marketing worked well with their less than common product.
While in history, this tale would go on to become the foundation of a massive department store, such as it's inspiration, Sears and Roebuck, such is not the fate of Baldric and Frogs. As men ahead of their time, they encounter the limitations of their times. There are only two of them, and the thought of opening another store has never been an option. The duo is often overworked, despite having a large number of employees, scribes, clerks, and dispositionaries. Much of their work is centralized around their hometown or city, and a few major cities within a week or two's travel.
Their expenses are often hefty, in the form of lost or stolen goods, hired protection for wagons and sales that are declined at the last minute. The deposit is retained, but it is seldom a large enough sum to counter the cost of the goods made.
The Book - Equipping PCs can often be a hassel, need a saddle, find the saddlemaker, need a sword, well they dont sell scabbards with the swords, need some candles, find the chandler. With access to one of Baldric and Frog's tomes, they can scribble off an order send some gold pieces and in a short time have their order filled. Medieval economics were just that, medieval. Baldric and Frog's provides a way for the PCs and DM to not get bogged down in the often tedious system of medieval commerce.
Semaine Duty - The PCs have been hired by Baldric and Frog to guard a large shipment of goods through a contested area. The PCs get to escort several wagons of saddles, scabbards, food goods, and other consumables from bandits in the area. If they do well, the buyers of the goods, locals, will offer the PCs a new contract to help them then hunt down the bandits that have been raiding them. The shipment is gear to equip their militia as cavalry!
Sabotage! - The PCs have been hired by the Thieves Guild to cause all sorts of trouble for the duo, be it looting a shop for gear, raiding caravans or the like. It is easy work at first for the PCs with hefty pay-outs. Things become more difficult as the business becomes better defended, even to the point of the Crown sending in a few soldiers to make sure that it gets its saddles and shoe horns. Alternately, the PCs could be hired to protect the venture from said thieves guild.
We're Going Shopping! - Ye Olde Medieval Department Store, Baldric and Frog's keeps a large amount of goods on hand at their store, which has since expanded into a very large warehouse complete with magical protections against thieves and such. The PCs can browse racks off pole arms, be fitted for armor, get their leathe goods personalized, their metal goods etched, and the like. While magic items are likely to be out of the question to be in stock, the duo certainly knows how to get them, and they have them and use them themselves. The PCs get to go shopping, complete with busty sales wenches to help them pick out everything from common clothing to exotic weapons like nunchaku, katars, bolos, and other things strange and unique.
Not Registered Yet? No problem.
Do you want Strolenati super powers? Registering. That's how you get super powers! These are just a couple powers you receive with more to come as you participate.
- Upvote and give XP to encourage useful comments.
- Work on submissions in private or flag them for assistance.
- Earn XP and gain levels that give you more site abilities (super powers).
- You should register. All your friends are doing it!
? Responses (9)-9
I want to give this an HOH tomorrow. Few things are more fun then shopping. :)
I like them, especially because they are ahead of time, and they cannot expand much further. Their whole business mode is likely to fall apart when one of them dies.
Get's the 'wish I'd think of this' award for today!
Actually I have thought of it. My kind of place. Nice touches of reality. Adding it to the establishment scroll.
Frog's might have hired couriers as 'sales reps', what he might call, Codexmen. These men would travel about going door to door (or hang at a local tavern or such) in a given area, taking orders and payments/ deposits. They would go back to the store, then deliver the items out when they arrive. If you don't have a reliable courier service, how do you deliver items on a regular basis? Thus these people will be a valuable addition to their store, company.
Even if the Store goes belly up, the delivery guys may be tapped by others to deliver goods and eventually messages. Another source of revenue, one that someone else may hold together should the store die out. So when the codexmen all get fired after the death of one of the principals, they will get together that night at a tavern and create their own little company.
If things get tough for them (via the guilds), they can always talk to their royal friends and get a royal charter. Thus the store would become a crown business, immune to most guild interference, and a source of revenue for the crown (with the two men getting a large portion of the profits and passing the rest on). They would be the king's Factors, people in charge. (See where we get the word Factory, (where work for the factor is done)).
One thing you will have occur is the paper millner. While the store may fail, the local paper millner will become a powerful and prosperous man, making all those catalogs and booklets. When this store declines, he will use his geared up paper production and sell it out to various other organizations and the government. All you need is a man to locally create a movable type printing press and your information revolution begins.
This is a very fun idea!
>One thing you will have occur is the paper millner. While the store may fail, the local paper millner will become a powerful
>and prosperous man, making all those catalogs and booklets. When this store declines, he will use his geared up paper
>production and sell it out to various other organizations and the government. All you need is a man to locally create a >movable type printing press and your information revolution begins.
Not to mention Inkers. Might make the coastal city rsponsble for making ink (just a thinner dye) a larger city. (and thus finally able to support a dock for one of the king's large galleys.)
Instead of the printing press, what about magically replicating the books from raw materials? (or not, but doing so makes the miller and the inker powerful people.) Would also add to the coffers of the guild responsible for creating those MP/Magic restoratives (sine it would be a intensive job.
Also I'm questinging why you can't hire local shop owners. Makes sense to me.One thing you will have occur is the paper millner. While the store may fail, the local paper millner will become a powerful and prosperous man, making all those catalogs and booklets. When this store declines, he will use his geared up paper production and sell it out to various other organizations and the government. All you need is a man to locally create a movable type printing press and your information revolution begins.
This just damands so amny little changes to a nation, that they snowball.