Quest - Retro and Old School



Original Quest from October 23, 2014 to December 1, 2014

A call out for your retro, throwbacks to the first years of gaming!

Throw out your highfalutin', artistic, aspirations for GOLD! Go Old School with win fabulous prizes and the respect and envy of your peers! We're talkin' nitty gritty dorito dust covered dice and crumpled character sheets hack and slash monster killing treasure finding artifact hunting dragon slaying Lord of the Ring's plagiarizing classic fantasy!

Unbury your 10x10 rooms with a chest protected by ogres behind an altar!

Release your bandits led by an Evil Overlord Drow Bandit King Cult Leader.

Give us your wandering monster lists, critical hit charts and fumble tables.

We want the traps, the iron spikes, the ropes, the taverns with bar wenches and all your magical weapon shops. Dig it all out and let us relive our glory days.

On top of all this Old School madness, Murometz has sponsored a $100 prize for the winner(s) of the quest.

In old school style, we will offer the prize in chart form:

# Subs % Prize Breakdown
1d8 1st place = 100
2d8+7 1st/2nd = 67/33
>2d12 1/2/3 = 50/25/25


Quest Winners

PoisonAlchemist
November 24, 2014
Hits: 2479
Comments: 10
Ideas: 1
Votes: 6 / 5.000000
Rats in the Basement    Dungeons  (Underground)   (Style)

Poison's variation on Tucker's Kobolds.

A lighthearted Pathfinder adventure intended for a group of four retired adventurers level 17-20 who have come into possession of The Verbing Noun.

Silveressa
November 24, 2014
Hits: 1484
Comments: 13
Ideas: 1
Votes: 10 / 4.150000
Swamps 101    Articles  (Regional)   (Swamp)

The classic swamp, filled with a purveying dampness and faint mist. Clouds of buzzing biting insects drift over vast expanses of soggy marsh and brackish water. Lone trees tilt towards the sky, struggling against the purveying rot.

Swamplands are a unique environment and therefore offer you unique game play options.

This article will give you ideas on how to bring your swamps to life and make the most of these interesting settings - regardless of how powerful the PCs are.

Official Quest Entries

Silveressa
November 3, 2014
Hits: 1475
Comments: 12
Ideas: 1
Votes: 8 / 4.375000
A Summers Freeze    Plots  (Crisis)   (Side-Quest)

In the middle of summer a small town is beset by a blizzard that enshrouds it in a blanket of snow.­ The cause is unknown and all contact with the town is lost.­ The player characters are hired to investigate the town and put a stop to the blizzard if at all possible.

(An adventure written in the more rigid and hand holding "old school" style and quality level of original fantasy adventure modules from the early to mid 1980's)

valadaar
November 10, 2014
Hits: 905
Comments: 9
Ideas: 0
Votes: 8 / 4.000000
Hammer Of Spirit Binding    Items  (Tools)   (Magical)

Just the thing for making your demon-infested two-handed sword from Hell!

Scrasamax
November 15, 2014
Hits: 899
Comments: 9
Ideas: 0
Votes: 7 / 4.000000
Myzrym    NPCs  (Major)   (Knowledge/Lore)

The fearsome horror of the Drow-Beholder-Liche!

Moonlake
November 23, 2014
Hits: 917
Comments: 9
Ideas: 2
Votes: 6 / 3.416667
The Legend of Still and Limbo    Systems  (Knowledge/Lore)   (General)

“Two forgotten places there be- Still and Limbo,

Still where Time is forever Still,

Limbo where Naught is ever Remembered.”

Quest Entries



Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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