Quest - Retro and Old School



Original Quest from October 23, 2014 to December 1, 2014

A call out for your retro, throwbacks to the first years of gaming!

Throw out your highfalutin', artistic, aspirations for GOLD! Go Old School with win fabulous prizes and the respect and envy of your peers! We're talkin' nitty gritty dorito dust covered dice and crumpled character sheets hack and slash monster killing treasure finding artifact hunting dragon slaying Lord of the Ring's plagiarizing classic fantasy!

Unbury your 10x10 rooms with a chest protected by ogres behind an altar!

Release your bandits led by an Evil Overlord Drow Bandit King Cult Leader.

Give us your wandering monster lists, critical hit charts and fumble tables.

We want the traps, the iron spikes, the ropes, the taverns with bar wenches and all your magical weapon shops. Dig it all out and let us relive our glory days.

On top of all this Old School madness, Murometz has sponsored a $100 prize for the winner(s) of the quest.

In old school style, we will offer the prize in chart form:

# Subs % Prize Breakdown
1d8 1st place = 100
2d8+7 1st/2nd = 67/33
>2d12 1/2/3 = 50/25/25


Quest Winners

PoisonAlchemist
November 24, 2014
Hits: 4127
Comments: 10
Ideas: 1
Votes: 6 / 5.000000
Rats in the Basement    Dungeons  (Underground)   (Style)

Poison's variation on Tucker's Kobolds.

A lighthearted Pathfinder adventure intended for a group of four retired adventurers level 17-20 who have come into possession of The Verbing Noun.

Silveressa
November 24, 2014
Hits: 3138
Comments: 14
Ideas: 2
Votes: 11 / 4.136364
Swamps 101    Articles  (Regional)   (Swamp)

The classic swamp, filled with a purveying dampness and faint mist. Clouds of buzzing biting insects drift over vast expanses of soggy marsh and brackish water. Lone trees tilt towards the sky, struggling against the purveying rot.

Swamplands are a unique environment and therefore offer you unique game play options.

This article will give you ideas on how to bring your swamps to life and make the most of these interesting settings - regardless of how powerful the PCs are.

Official Quest Entries

Silveressa
November 3, 2014
Hits: 2683
Comments: 12
Ideas: 1
Votes: 8 / 4.375000
A Summers Freeze    Plots  (Crisis)   (Side-Quest)

In the middle of summer a small town is beset by a blizzard that enshrouds it in a blanket of snow.­ The cause is unknown and all contact with the town is lost.­ The player characters are hired to investigate the town and put a stop to the blizzard if at all possible.

(An adventure written in the more rigid and hand holding "old school" style and quality level of original fantasy adventure modules from the early to mid 1980's)

valadaar
November 10, 2014
Hits: 1866
Comments: 9
Ideas: 0
Votes: 8 / 4.000000
Hammer Of Spirit Binding    Items  (Tools)   (Magical)

Just the thing for making your demon-infested two-handed sword from Hell!

Scrasamax
November 15, 2014
Hits: 1929
Comments: 9
Ideas: 0
Votes: 7 / 4.000000
Myzrym    NPCs  (Major)   (Knowledge/Lore)

The fearsome horror of the Drow-Beholder-Liche!

Moonlake
November 23, 2014
Hits: 1994
Comments: 9
Ideas: 2
Votes: 6 / 3.416667
The Legend of Still and Limbo    Systems  (Knowledge/Lore)   (General)

“Two forgotten places there be- Still and Limbo,

Still where Time is forever Still,

Limbo where Naught is ever Remembered.”

Quest Entries



Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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