Wall of Keys byThe Yugzhee, or 'hedgehog-people', guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, 'wall', upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall 'with them' via magic. Lower level characters will have to get creative.
Ideas - Items
March 29, 2016
“ Bugged, tried to delete but would not.”
“ The desert is a curse from the Water God upon the wicked people who live in the South. Said people offended the Water God in some way, and so the Water God placed water-trappers, bizarre, water-sucking beings, in the soil, and within years, the wilderness became a desert. Thus, the desert folk shamans have special powers that allow them to find water-trappers so that they can be dug up and their water harvested.”
“ Finally got the idea for an orcish currency: A cold-hammered piece of raw iron, resembling some kind of a dagger. The Dagger is easy to carry, hard to forge, may be used as a crude weapon in case of emergency AND the iron being a valuable resource... may be used directly for weapon-making. May be carried openly on the belt of a mighty Orc. A new insult: 'to beat someone with someones money' . Self-explanatory.”