“ Many games draw moral lines in bold colors, where the real world is not so easy to categorize.  Suppose that the player characters are faced with an overwhelming foe?  Even unsavory allies such as orcish barbarians may be better than no allies at all.  More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion.  Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated?  Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.”
                        
                     
                                    
                        “ Faerie foods with unusual effects. Like faerie sausages that turn the eaters into wiener dogs, faerie wines that make the drinker whiny, etc. There's a table in Palladium Fantasy RPG which has a table of ideas.”
                        
                     
                                    
                        “ A sword that stores the identity of the wielder. To transfuse the soul to the blade, one must first stab himself through the heart. The person will not die, but lose the freedom of the soul upon real death.”