There are places, you have to understand, where the dimensions-I'm not talking about that parallel dimension metaphysical stuff, I mean dimensions like length and breadth and time-where they curl into themselves, and begin to fester. Where foul things evolve and spread...
A strange mask containing a merciless demon, a parasite on those around it.
Caution: contains mature content regarding the gruesome ecology of a parasitic beetle.
A terrible monster. A thing of nightmares. Tales of the creature shake the core of the most sturdy and chill the spine of all who hear. They say, "Be careful who your friends are. They may just want you for your body." They were right.
"Greetings travellers! You must have had a harsh journey through the desert."
"We didn't see this city was on the map."
"We're just a few like-minded folks trying to keep the world out."
"How many people live here?"
"Just a few of us, and now you."
A variety of bizarre but otherwise harmless insects.
Ever wonder what secret a Wizard’s beard holds? How did it get so long? Has this man really not shaved for that long?
A vast tome of knowlege that literally gives you the creeps…
Extracts from Alkur’s book of insects.
The best thing that can happen when confronted by a Rhaphi (Rafy) is that it will ignore you and continue on its way…It seems to have no purpose in life but to transport its undercarriage of parasites, which are numerous and not exactly friendly or hygienic, from one place to the next.
A beautiful creature with a deceptive nature, and a very, very odd method of caring for it’s young…
Dragons, being huge and meaty, are the ideal habitat for countless unpleasant parasites.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.