Items
![]() Strolen
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Roman Legion Ranks By: Strolen
Rome. It was defined by its Glories and its Horrors. What were its military's ranks. |
by Strolen
135xp
10
replies21246 views 1 HoH |
![]() Strolen
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Rank Systems By: Strolen
I am always looking for rank structures to use in games. It is my hope that you will share some of your historical knowledge or ranks and/or reveal to us the hierarchy of ranks in the games that you play. |
by Strolen
160xp
10
replies31441 views 1 HoH |
![]() MoonHunter
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Culture and Food By: MoonHunter
Food is Life. Food, what is eaten, when it is eaten, and how it is eaten, says a great deal about a culture. |
by MoonHunter
105xp
14
replies45019 views |
![]() MoonHunter
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The Breakfast of Champions By: MoonHunter
Every culture has a different idea of what constitute's breakfast. Even regions inside the same culture can vary quite a bit (like grits with hot sauce in Texas or Fishcake mix in omelets in New Hampshire). What do they consider 'food' first thing in the morning in your space? |
by MoonHunter
237xp
24
replies12558 views 4 HoHs |
![]() CaptainPenguin
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The School of Jundera By: CaptainPenguin
The School of Jundera is the most ancient school of Amandaeanic magic. Few know it's history. |
by CaptainPenguin
85xp
4
replies7097 views |
![]() manfred
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Path of the Days Gone By By: manfred
Do you Remember? |
by manfred
95xp
5
replies7778 views |
![]() MoonHunter
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The Guild of Magic By: MoonHunter
The Magic Guild is one of the first Humanti Guilds, one of the first organizations that crossed clan bloodlines. It has become one of the most powerful, having a prestigeous place in history and becoming the 'official' judges of way and order/chaos. |
by MoonHunter
105xp
4
replies6196 views 1 HoH |
![]() MoonHunter
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School of Seeker By: MoonHunter
The Seeker was a mystic guardian from long ago. He was a hero and a companion to Greater Heroes. To ensure the Realms would be protected, he charged his apprentices to teach others. |
by MoonHunter
100xp
9
replies6932 views |
![]() MoonHunter
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BlenderofSixElement's Way aka Magic By: MoonHunter
BlenderofSixElement's Way is the system of magick known to all the known world of Arth. There may be native minor magic systems, but the only effective system is BlenderofSixElement's Way. |
by MoonHunter
70xp
6
replies7742 views |
![]() manfred
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The Masters Of Fog Magic By: manfred
The followers of this school specialize in the control of the Fog phenomenon. In a world where most magical effects have only a short duration, theirs can stay active for hours, even days in some rare cases. |
by manfred
170xp
13
replies8183 views |
![]() Dragon Lord
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Folk Magic By: Dragon Lord
Folk magic is more of a magical tradition than a school of scholarly research being as old as the hills, some say as old as time itself. It is as deeply ingrained to the psyche of the country folk as the changing of the seasons and has been passed down from father to son and mother to daughter for countless generations. ![]() |
by Dragon Lord
190xp
12
replies11156 views 1 HoH |
![]() manfred
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Implant-based Magic By: manfred
Here, fantasy meets science-fiction. Little green men have built automated outposts for the research of this planet. |
by manfred
85xp
4
replies7869 views |
![]() manfred
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Schools of Magic By: manfred
These are mystic traditions and their attendant sources. ![]() |
by manfred
200xp
12
replies69919 views 3 HoHs |
![]() MoonHunter
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Lighting Balls By: MoonHunter
One magical/ technological item I have had for Elves and Dwarves are Glow Balls. It seems unlikely that Elves would risk fire in their natural environments. It seems unlikely that Dwarves would keep wasting precious oxygen to generate light. So I came up with these solutions. |
by MoonHunter
105xp
8
replies8822 views |
![]() MoonHunter
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Lighting By: MoonHunter
Okay. How do your people see? We in the 21st century take good illumination for granted, allowing us to stay up and active for many more hours than our ancestors. Like so many things in a fantasy, people just kind of gloss over it... or think that candles illuminate like a 100 watt bulb. So how do people light up the night in your setting? How late do they stay up if they can light the night? |
by MoonHunter
85xp
12
replies10483 views |
![]() ephemeralstability
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The End of the World By: ephemeralstability
Following a discussion we had on the site, I thought we could start up a thread to post the pre- and post-apocalyptic effects of a comet/minor planetary impact on a campaign world. |
by ephemeralstability
275xp
24
replies11817 views 3 HoHs |
![]() MoonHunter
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Never Get Involved in a land war in Asia- Classic GM Blunder By: MoonHunter
You fell victim to one of the classic blunders. The most famous is 'Never get involved in a land war in Asia.' But only slightly less well known is this: 'Never go in against a Sicilian when death is on the line.' |
by MoonHunter
200xp
7
replies12702 views 2 HoHs |
![]() MoonHunter
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More Boo! By: MoonHunter
More Viceral Tips for Horror Gaming! This piece is dedicated to Captain Penguin |
by MoonHunter
390xp
23
replies14873 views 3 HoHs |
![]() MoonHunter
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BOO!!! Horror effect in a game... By: MoonHunter
[VO: Vincent Price ] |
by MoonHunter
330xp
16
replies13821 views 3 HoHs |
![]() MoonHunter
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Setting Up a Campaign Climax By: MoonHunter
Great drama is at the core of the Gaming Experience. The character's can't be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC's and NPC's should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities. |
by MoonHunter
135xp
9
replies13473 views 1 HoH |