ephemeralstability's Hall of Honour Submissions - ( 33 )

ephemeralstability
Fire ants By: ephemeralstability

The mystery of fyre is one which has much occupyed my studies and the studies of men before me. ... I have concluded that fyre is the product of Fyre Antes.

Professor J Klewlise, "On the nature and origin of fyre" (1542)

by ephemeralstability
185xp
7 replies
8056 views
1 HoH
ephemeralstability
Masque of Confusion By: ephemeralstability

Unknown to anyone, a glamorous ball for the Duke of Erezi will turn into a confusing and chaotic bloodbath.

by ephemeralstability
320xp
19 replies
14236 views
5 HoHs
ephemeralstability
De Librorum By: ephemeralstability

I don't know if I posted about it before, but I have always wanted to run an adventure set in a library. The following is a sketch of an unusual premise and a possible plot-hook.

by ephemeralstability
355xp
17 replies
7924 views
2 HoHs
ephemeralstability
The End of the World By: ephemeralstability

Following a discussion we had on the site, I thought we could start up a thread to post the pre- and post-apocalyptic effects of a comet/minor planetary impact on a campaign world.

by ephemeralstability
275xp
24 replies
12532 views
3 HoHs
ephemeralstability
The World of the Iron Heart By: ephemeralstability

"When our barbarian ancestors first arrived on the plains of our homeland, they found them covered in dust inches thick. They named them Muranvan, the Dusty Plains and armed with spades they cleared the dust heaving it off the edge of the world. For they had been chasing the Prey for long aeons up the face of the cliffs at the edge of the world, and in the chase had tired of their nomadic ways. They wanted a stable home. So they founded Takvanak, the City on the Plains. In the long silence after they had cleared the dust from Muranvan, rang out the deep and unforgettable tones of the Iron Heart, Saekeri, and the barbarians knelt and felt resounding reverence."

- The Saekeran, book 1 verse 1.

by ephemeralstability
155xp
23 replies
22200 views
2 HoHs
ephemeralstability
Lyrian Necklace By: ephemeralstability

The silver necklaces whose inset gems display the status of the wearer.

by ephemeralstability
155xp
13 replies
9871 views
2 HoHs
ephemeralstability
Lazhkmazhon By: ephemeralstability

An impressive citadel in the Askharnn mountains. Their prohibitive laws on travel during the Winter months can be a problem for pilgrims and wanderers.

by ephemeralstability
265xp
11 replies
10809 views
2 HoHs
ephemeralstability
Novel Musical Instruments By: ephemeralstability

To give a world a feeling of otherworldliness, it is best to replace some standard, everyday objects by imaginitive replacements. I thought I'd turn to musical instruments as music often defines (or embodies) a culture.

This is just a first idea, feel free to post some more, because I will...

by ephemeralstability
155xp
25 replies
24863 views
1 HoH
ephemeralstability
Tunguska Dreaming By: ephemeralstability

A (fairly sketchy) outline of a one-off adventure I ran based around the (time-honoured/hackneyed) Tunguska Event of 1908. As such it is quite specific (hopefully not hackneyed) and will probably best serve as a specimen for dissection to get those parts you can use in your own adventures. But then this is an Ideas Guild after all...

by ephemeralstability
180xp
6 replies
4468 views
2 HoHs
ephemeralstability
Muzzled Mouse By: ephemeralstability

Sometimes locks need that extra sharp fingernail to twist the catch. Sometimes a thief might find himself locked in a prison with a wooden door. The Muzzled Mouse is a hideous little tool which helps one in such situations...

by ephemeralstability
390xp
33 replies
19130 views
4 HoHs
ephemeralstability
The Blue Books: Part I By: ephemeralstability

The characters are stranded on an island, where a wizard, corrupted by the powers of the first Blue Book, has been killed by his own magical experiments. They will discover the awful truth that lurks in his subterranean workshop, and a seed of evil will be sown...

by ephemeralstability
145xp
12 replies
10635 views
1 HoH
ephemeralstability
Rukuk-nurudni By: ephemeralstability

The grisly anthropomorphisation of a rockfall...

by ephemeralstability
210xp
10 replies
10281 views
1 HoH
ephemeralstability
Inventing Languages By: ephemeralstability

Language is an essential part of any culture. Culture wouldn't exist without some form of communication, and humans communicate by speaking. But the connection is deeper even than that. The language helps to define the culture which uses it, and is in turn affected by that culture. This dynamic process is what keeps a language 'alive': Latin is a dead language because the culture to which it belonged no longer exists.

by ephemeralstability
290xp
23 replies
20998 views
4 HoHs
ephemeralstability
Music during a game By: ephemeralstability

Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I'd recommend for different situations.

by ephemeralstability
350xp
59 replies
32401 views
6 HoHs
ephemeralstability
Egg Cup of Summoning By: ephemeralstability

This looks like an elaborately fashioned wooden egg-cup, but it is a powerful magical tool, used mainly by witches to conjure up spirits and familiars.

by ephemeralstability
205xp
17 replies
15253 views
2 HoHs
ephemeralstability
The Clock of Shadows By: ephemeralstability

In the darkness in the south transept of the Cathedral of Isielles stands the resplendent Clock of Shadows. It tells more than just the time of day...

by ephemeralstability
460xp
15 replies
9374 views
8 HoHs
ephemeralstability
Character Hooks By: ephemeralstability

I'm trying to think of alternatives for game-openings, to replace the standard 'meet up in a tavern' or 'adventuring group applying for a job' techniques. I know these can be easy ways to get people playing, but I'm certain there are more interesting ways...

by ephemeralstability
300xp
43 replies
22105 views
5 HoHs
ephemeralstability
Eris's Pool By: ephemeralstability

An icky sideline plot to a forest adventure.

by ephemeralstability
160xp
16 replies
12145 views
2 HoHs
ephemeralstability
Mad Magic By: ephemeralstability

When wizards go mad, what curious ruins do they leave behind?

by ephemeralstability
270xp
13 replies
8453 views
4 HoHs
ephemeralstability
Local History By: ephemeralstability

The addition of “irrelevant” details adds local colour to a campaign world, giving the impression that the DM has thought very deeply about the history of even the smallest architectural feature.

by ephemeralstability
175xp
25 replies
10360 views
1 HoH