ephemeralstability's Hall of Honour Submissions - ( 33 )
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ephemeralstability
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Cups and Rings By: ephemeralstability
Archaeologists have long wondered about the origins of 'cup and ring-marked stones', the mysterious rocks found on deserted tracts of moorland bearing markings resembling small shallow pits with concentric rings and dating to the Bronze-age. |
by ephemeralstability
90xp
15
replies11479 views 1 HoH |
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ephemeralstability
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De Librorum By: ephemeralstability
I don't know if I posted about it before, but I have always wanted to run an adventure set in a library. The following is a sketch of an unusual premise and a possible plot-hook. |
by ephemeralstability
355xp
17
replies7987 views 2 HoHs |
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ephemeralstability
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Muzzled Mouse By: ephemeralstability
Sometimes locks need that extra sharp fingernail to twist the catch. Sometimes a thief might find himself locked in a prison with a wooden door. The Muzzled Mouse is a hideous little tool which helps one in such situations... |
by ephemeralstability
390xp
33
replies19276 views 4 HoHs |
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ephemeralstability
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Lyrian Necklace By: ephemeralstability
The silver necklaces whose inset gems display the status of the wearer. |
by ephemeralstability
155xp
13
replies9945 views 2 HoHs |
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ephemeralstability
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Trivulo's Compendium By: ephemeralstability
A dangerous book of maps... |
by ephemeralstability
235xp
12
replies11709 views 3 HoHs |
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ephemeralstability
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The End of the World By: ephemeralstability
Following a discussion we had on the site, I thought we could start up a thread to post the pre- and post-apocalyptic effects of a comet/minor planetary impact on a campaign world. |
by ephemeralstability
275xp
24
replies12645 views 3 HoHs |
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ephemeralstability
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Trollisquarry By: ephemeralstability
A mysterious quarry. Feel free to suggest explanations - it's just an eerie thought that struck me that I intend to play with. |
by ephemeralstability
190xp
17
replies8119 views 1 HoH |
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ephemeralstability
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The World of the Iron Heart By: ephemeralstability
"When our barbarian ancestors first arrived on the plains of our homeland, they found them covered in dust inches thick. They named them Muranvan, the Dusty Plains and armed with spades they cleared the dust heaving it off the edge of the world. For they had been chasing the Prey for long aeons up the face of the cliffs at the edge of the world, and in the chase had tired of their nomadic ways. They wanted a stable home. So they founded Takvanak, the City on the Plains. In the long silence after they had cleared the dust from Muranvan, rang out the deep and unforgettable tones of the Iron Heart, Saekeri, and the barbarians knelt and felt resounding reverence." - The Saekeran, book 1 verse 1. |
by ephemeralstability
155xp
23
replies22277 views 2 HoHs |
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ephemeralstability
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The Piecewise Librarian By: ephemeralstability
A disembodied hand enthralled by an evil wizard to fetch books for him. |
by ephemeralstability
110xp
9
replies10973 views 1 HoH |
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ephemeralstability
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Local History By: ephemeralstability
The addition of “irrelevant” details adds local colour to a campaign world, giving the impression that the DM has thought very deeply about the history of even the smallest architectural feature. |
by ephemeralstability
175xp
25
replies10426 views 1 HoH |
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ephemeralstability
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Lazhkmazhon By: ephemeralstability
An impressive citadel in the Askharnn mountains. Their prohibitive laws on travel during the Winter months can be a problem for pilgrims and wanderers. |
by ephemeralstability
265xp
11
replies11009 views 2 HoHs |
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ephemeralstability
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Novel Musical Instruments By: ephemeralstability
To give a world a feeling of otherworldliness, it is best to replace some standard, everyday objects by imaginitive replacements. I thought I'd turn to musical instruments as music often defines (or embodies) a culture. This is just a first idea, feel free to post some more, because I will... |
by ephemeralstability
155xp
25
replies24984 views 1 HoH |
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ephemeralstability
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Inventing Languages By: ephemeralstability
Language is an essential part of any culture. Culture wouldn't exist without some form of communication, and humans communicate by speaking. But the connection is deeper even than that. The language helps to define the culture which uses it, and is in turn affected by that culture. This dynamic process is what keeps a language 'alive': Latin is a dead language because the culture to which it belonged no longer exists. |
by ephemeralstability
290xp
23
replies21304 views 4 HoHs |
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ephemeralstability
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Tunguska Dreaming By: ephemeralstability
A (fairly sketchy) outline of a one-off adventure I ran based around the (time-honoured/hackneyed) Tunguska Event of 1908. As such it is quite specific (hopefully not hackneyed) and will probably best serve as a specimen for dissection to get those parts you can use in your own adventures. But then this is an Ideas Guild after all... |
by ephemeralstability
180xp
6
replies4549 views 2 HoHs |
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ephemeralstability
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Fire ants By: ephemeralstability
The mystery of fyre is one which has much occupyed my studies and the studies of men before me. ... I have concluded that fyre is the product of Fyre Antes. Professor J Klewlise, "On the nature and origin of fyre" (1542) |
by ephemeralstability
185xp
7
replies8162 views 1 HoH |
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ephemeralstability
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Insects (and Spiders and other creepy crawlies) By: ephemeralstability
Creepy, Crawley, Buzzing, Digging, Biting, Building, Sticking, Jumping, Clicking, and all the other things these small things do. |
by ephemeralstability
155xp
37
replies87459 views 2 HoHs |
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ephemeralstability
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Music during a game By: ephemeralstability
Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I'd recommend for different situations. |
by ephemeralstability
350xp
59
replies32554 views 6 HoHs |
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ephemeralstability
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The Blue Books: Part I By: ephemeralstability
The characters are stranded on an island, where a wizard, corrupted by the powers of the first Blue Book, has been killed by his own magical experiments. They will discover the awful truth that lurks in his subterranean workshop, and a seed of evil will be sown... |
by ephemeralstability
145xp
12
replies10709 views 1 HoH |
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ephemeralstability
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Mad Magic By: ephemeralstability
When wizards go mad, what curious ruins do they leave behind? |
by ephemeralstability
270xp
13
replies8597 views 4 HoHs |
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ephemeralstability
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Ars Dracopodemiae By: ephemeralstability
A transcription, beyng the seminal introduction by Mr S J Ponsuler to the theory and praxis of Dracapodemy, the studie of Dragons' migration patterns. This tome ys to be founde in the librarie of Anserne University, alonge with many years of copies of the Dracapodemyst's Almanac not to mention verious othere tomes on the subjecte. (Another submission I'm transferring over to the main site from the fora). |
by ephemeralstability
765xp
25
replies17065 views 15 HoHs |