ephemeralstability's Hall of Honour Submissions - ( 33 )

ephemeralstability
Music during a game By: ephemeralstability

Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I'd recommend for different situations.

by ephemeralstability
350xp
59 replies
32165 views
6 HoHs
ephemeralstability
Mad Magic By: ephemeralstability

When wizards go mad, what curious ruins do they leave behind?

by ephemeralstability
270xp
13 replies
8331 views
4 HoHs
ephemeralstability
The Daedalus Factor By: ephemeralstability

The Despotic Queen of Shiant has decreed that a competition will take place in the month of Oconerry. She will have built a labyrinth through which the contenders must pass in order to win the ultimate prize: her hand in marriage.

by ephemeralstability
285xp
13 replies
10351 views
3 HoHs
ephemeralstability
Inventing Languages By: ephemeralstability

Language is an essential part of any culture. Culture wouldn't exist without some form of communication, and humans communicate by speaking. But the connection is deeper even than that. The language helps to define the culture which uses it, and is in turn affected by that culture. This dynamic process is what keeps a language 'alive': Latin is a dead language because the culture to which it belonged no longer exists.

by ephemeralstability
290xp
23 replies
20858 views
4 HoHs
ephemeralstability
Lazhkmazhon By: ephemeralstability

An impressive citadel in the Askharnn mountains. Their prohibitive laws on travel during the Winter months can be a problem for pilgrims and wanderers.

by ephemeralstability
265xp
11 replies
10647 views
2 HoHs
ephemeralstability
The End of the World By: ephemeralstability

Following a discussion we had on the site, I thought we could start up a thread to post the pre- and post-apocalyptic effects of a comet/minor planetary impact on a campaign world.

by ephemeralstability
275xp
24 replies
12435 views
3 HoHs
ephemeralstability
Lyrian Necklace By: ephemeralstability

The silver necklaces whose inset gems display the status of the wearer.

by ephemeralstability
155xp
13 replies
9811 views
2 HoHs
ephemeralstability
Draconian parasites By: ephemeralstability

Dragons, being huge and meaty, are the ideal habitat for countless unpleasant parasites.

by ephemeralstability
210xp
8 replies
10294 views
1 HoH
ephemeralstability
Trollisquarry By: ephemeralstability

A mysterious quarry. Feel free to suggest explanations - it's just an eerie thought that struck me that I intend to play with.

by ephemeralstability
190xp
17 replies
7956 views
1 HoH
ephemeralstability
The Clock of Shadows By: ephemeralstability

In the darkness in the south transept of the Cathedral of Isielles stands the resplendent Clock of Shadows. It tells more than just the time of day...

by ephemeralstability
460xp
15 replies
9275 views
8 HoHs
ephemeralstability
Masque of Confusion By: ephemeralstability

Unknown to anyone, a glamorous ball for the Duke of Erezi will turn into a confusing and chaotic bloodbath.

by ephemeralstability
320xp
19 replies
14153 views
5 HoHs
ephemeralstability
Egg Cup of Summoning By: ephemeralstability

This looks like an elaborately fashioned wooden egg-cup, but it is a powerful magical tool, used mainly by witches to conjure up spirits and familiars.

by ephemeralstability
205xp
17 replies
15160 views
2 HoHs
ephemeralstability
Character Hooks By: ephemeralstability

I'm trying to think of alternatives for game-openings, to replace the standard 'meet up in a tavern' or 'adventuring group applying for a job' techniques. I know these can be easy ways to get people playing, but I'm certain there are more interesting ways...

by ephemeralstability
300xp
43 replies
21964 views
5 HoHs
ephemeralstability
Tunguska Dreaming By: ephemeralstability

A (fairly sketchy) outline of a one-off adventure I ran based around the (time-honoured/hackneyed) Tunguska Event of 1908. As such it is quite specific (hopefully not hackneyed) and will probably best serve as a specimen for dissection to get those parts you can use in your own adventures. But then this is an Ideas Guild after all...

by ephemeralstability
180xp
6 replies
4409 views
2 HoHs
ephemeralstability
De Librorum By: ephemeralstability

I don't know if I posted about it before, but I have always wanted to run an adventure set in a library. The following is a sketch of an unusual premise and a possible plot-hook.

by ephemeralstability
355xp
17 replies
7873 views
2 HoHs
ephemeralstability
The Disappearance By: ephemeralstability

Two sly-looking men turn up in town accompanied by a third man who says very little and who they don't allow to be seen much.

by ephemeralstability
125xp
6 replies
6891 views
1 HoH
ephemeralstability
Carmo By: ephemeralstability

Carmo keeps a shop in the backstreets of Erezi. It's not often visited, Carmo makes people feel...uneasy. Even the veterans of the Erezi underworld are uncomfortable being alone with Carmo. But they need to buy their traps from somewhere...

by ephemeralstability
160xp
10 replies
10968 views
1 HoH
ephemeralstability
Local History By: ephemeralstability

The addition of “irrelevant” details adds local colour to a campaign world, giving the impression that the DM has thought very deeply about the history of even the smallest architectural feature.

by ephemeralstability
175xp
25 replies
10292 views
1 HoH
ephemeralstability
The Great Gate of Calast By: ephemeralstability

The Great Gate of Calast is not like other gates. It's got a mind of its own...

by ephemeralstability
515xp
26 replies
20015 views
6 HoHs
ephemeralstability
The Blue Books: Part I By: ephemeralstability

The characters are stranded on an island, where a wizard, corrupted by the powers of the first Blue Book, has been killed by his own magical experiments. They will discover the awful truth that lurks in his subterranean workshop, and a seed of evil will be sown...

by ephemeralstability
145xp
12 replies
10584 views
1 HoH