Lifeforms
Fauna
Plains

4.36
7 Votes

57xp


Hits: 2652
Comments: 12
Ideas: 0
Rating: 4.3571
Condition: Normal
ID: 6122

Submitted:

Updated:
October 21, 2012, 1:55 pm

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Forganthus

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Veracit's Furball

By:

It's so cute!

Wait, why is it glowing?
 

"Veracit didn't say how this... thing... is supposed to help us see in that cave." Roderick said, moving in close to the small ball of fur that sat still on the mage's desk.

The ball wobbled, before standing up an inch on four stubby legs. Roderick stumbled back a few paces.

"I'm hungry!" The ball squeaked.

Roderick sighed. Why me? Why do I agree to watch his lab?

 

HISTORY:

Veracit's Furball was created by the mage Veracit during experimentations with light sources and its effects on life. Although only one was created initially, Veracit's furball managed to propagate widely and freely.

 

APPEARANCE AND BEHAVIOR:

Veracit's Furballs range in size from a baseball to about the size of a softball, taking into account their fur. Their four stubby legs are the only non-spherical thing about them. Fur color ranges from brown, rust, black and white. Most furballs are of one color, although multi-colored or almost calico patterns have been observed. Veracit's furballs have black skin, although usually this can only be observed by looking at its legs. Furballs run awkwardly, but are capable of keeping up with most cats. Furballs can jump about a foot high, able to clear most steps.

 

Furballs can speak in a high pitched voice. They generally remain still unless threatened or are following an individual. Furballs are affectionate, witty, and chipper. Most often furballs communicate a desire for food, although they will have conversations if prompted. Furballs feed on light, and enter a deep hibernation if unable to absorb light for a long enough duration. Furballs can cause light sources to flicker out from feeding, especially magical sources.

Upon being asked, Furballs can emit light like a torch or lantern, depending on how well fed the furball is. They can sustain this ability dependant on the amount of light consumed recently. For feeding, sunlight is preferred, although light spells, torches, lanterns and fire may be used. Furballs will cause a small light source (IE: Torches, light spells, ect) to blink out and stop working when feeding.

 

DM NOTES:

Veracit's Furball is an alternative to the normal torches and other light sources usually available in a game. They should be played as simple, happy creatures, more than willing to give aid or provide light in dark places. Allowing players intelligent light sources can add character and flavor to a game, and the need to keep their source of light 'full' can lead to interesting situations. Furballs are also mobile, and can free up a small party from having to hold a torch.



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Comments ( 12 )
Commenters gain extra XP from Author votes.

Cheka Man
September 13, 2010, 13:19
0xp
Very good,I wish I could vote on it.
Dossta
September 13, 2010, 13:58
0xp
These would be great gifts to children -- little cuddly, friendly night lights! How fast can these things move, and can they jump? The hour-long limitation seems a bit short to use them as the primary light source in most dungeons, but you could probably send one scuttling into darker nooks and crannies where torchlight (and torch bearers) can't go. How long do they need to recharge?
Ted
September 13, 2010, 14:56
0xp
Update: UPDATE:
No longer a stub since Cheka complained.

Added speed, jumping ability. (Can keep up with a cat, can get up stairs but not much higher.)

Fixed blurb on time it can glow after being fed. (Trying to leave it ambiguous to allow DMs to officiate it how they like.)
Voted Dossta
September 13, 2010, 16:20
0xp
Great sub, thanks for clarifying the speed/jumping. Love these little things.
Voted Cheka Man
September 13, 2010, 16:29
0xp
I love them as well. 5/5
Voted Pieh
September 13, 2010, 19:34
1xp
Very cute and fun. The part with "I'm hungry" reminded me of the nightmarish Furbys, and overall it feels like a combination of them, Tribbles, and Gizmo from Gremlins, just add glowing. Do they breed at an alarming rate? Or mutate when fed after midnight? Can they be taught to repeat obscene phrases?

I like them. Good work.
Voted Nafar
September 20, 2010, 12:23
Only voted
Voted Ramhir
September 24, 2010, 12:40
0xp
A neat critter. Not very powerful, but fun and original. I like it. I'll add them to my world.

How do you 'turn them on and off'?
Ted
October 1, 2010, 10:59
0xp
Ask them. They can control their glowing at will.
Voted Forganthus
May 23, 2012, 2:18
0xp
If they don't last long enough, just bring more of 'em. Bring ten in the dungeon. Heck, bring thirty. If they eat light, they probably won't leave any messes in your pockets.
Ted
October 21, 2012, 13:55
0xp
Update: Added to quest as per Dossta's suggestion.
Voted Elbin
June 3, 2013, 13:36
0xp
Great fun, especially if they ask for food in the "appropriate" moment.


Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp


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