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ID: 941


November 16, 2005, 6:35 pm

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Thera of the Wind


Once an adventurer, this now disembodied mage is seeking a reason to continue, or a way to die.

Special Equipment:


Thera cannot be “seen” by those who without some form of magical vision. Instead, her presence is only noted by the bizaare eddies of wind, and the tense static of coming lightning that seems to follow her. So too, does her voice ride on the wind, a hollow keen full of mourning. Those few capable of seeing her will see little more than a swirling mass of magical winds in a shape only roughly humanoid. The even fewer capable of seeing spirits may see a beautiful, slender human woman, dressed in a finely woven, pale blue robe, bearing a recurve bow upon her back and a quiver of arrows at her hip.


Once, years ago, Thera was a relatively normal human woman. Born to the unwed daughter of the village mayor about nine months after an adventuring party passed through, her childhood was plagued by the lack of a father, though her mother often spoke of his wondrous magics. As she grew, she found herself with a certain gift for controlling the winds about her. As her abilties with her gift grew, the small village she grew up in seemed to turn cold to her, to begin to fear her. Each month that passed seem to mark a new distance, until early one spring when a group of adventurers passed through her village. Noticing her talents, they asked her if she would like to accompany them, and with little left to tie her to her home besides her parents, she agreed gladly.

On the road, weeks turned into months, and months into years, and she found that the adventuring made her party more like kin than her family had ever been, except for one other member. Tall and lean, with glistening, onyx skin, the warrior Anron was first her lover, and after a simple ceremony in an unnamed lake, her husband. For nearly a half a decade more, Thera found that she was happy, even through the dangers, and she also found her talents expanding, growing with every encounter.

And then, the metamorphosis occurred. In order to halt the occurance of a foul and powerful summoning, she enacted a ritual calling upon of the storm. With the dimensional barriers already stressed by the dark magic, her own casting took a violent and powerful life of its own, shattering the evil temple as a man might kick a sandcastle. Moreover, the spell rent her body to tatters in a burst of searing pain, all the while pouring power into her soul. When the magics subsided, she found her party dead about her… and that she lacked a true corporeal form to call her own.

Roleplaying Notes:

A creature made entirely of wind, Thera is amazingly difficult to actually hurt. If, by some magics, someone is successful in disrupting her body, the next wind that blows will find itself attached to her spirit, and she will reform from this swiftly. In the months that followed her transformation, she learned to control her new body as well as her old, and is now capable of manipulating small objects, though she must rely on magics to move heavy weights.

In combat, she will strike primarily with wind, lightning, and distintegration spells, counting on her ephemerability to protect her from foes.

However, what she truely seeks is to have her husband, and if at all possible, her adventuring group, returned to her. She has secreted the bodies away in a grove of trees, and set wind elementals to guard them. Feeling pity for her, the dryads of the grove have agreed to preserve the bodies, until such a time as Thera has died, or until she finds someone with the power to return them to life. To have Anron returned to her, the price that she will pay is really quite enormous.

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Comments ( 5 )
Commenters gain extra XP from Author votes.

January 12, 2004, 6:20
Poignant and interesting. It could provide the spark for a plot (the players helping her to reincarnate her friends). Just one point: why can she control the winds? Has she got divine ancestry?

Siren no Orakio
January 15, 2004, 0:38
I don't really have a reason for her to be able to control the winds beyond 'natural talent'. Perhaps...
Will edit in a touch of a reason.
January 15, 2004, 6:19
Maybe it is one of those evolutional anomalies (see X-Men).

A very good and unique character.
June 15, 2004, 14:07
Most interesting, with nice story actually play the adventuring party, with Thera a still corporeal mage... :D
Voted valadaar
March 4, 2014, 10:01

This one is a ready-made quest with only minor details such as a cure. Perhaps one of these - 30 Legendary Antidotes/Cures

Also, to make recovery of her party/husband a little less power-heavy, the magic could have petrified them instead.


Random Idea Seed View All Idea Seeds

       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp

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