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ID: 36

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November 16, 2005, 7:43 pm

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The Wyrde Woods

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Deep in the woods, something has gone wrong. Travellers are disappearing like flies and the townspeople are wary of passing under its shady eaves.

Deep in the woods, something has gone wrong. Travellers are disappearing like flies and the townspeople are wary of passing under its shady eaves.

But needs must, and a party of merchants and errand-runners band together to brave the dangers of the forest and bring vital trade between the towns of Eormlad and Frale. The PCs belong to this party. One of them is running an errand for a local wizard, carrying an unknown item in a small, locked box for Dega, wizard of Frale.

In actual fact this artefact is an item stolen from the druids deep in the forest, and has great magical power. Since it was stolen three months ago, the druids have not been letting anyone pass through the wood, and hence the grisly disappearances. The druids will send creatures (natural and magical) to pursue the PCs and try to regain the item, though the PCs may not realise what it is they are after. And when they do, will they be willing to give it back?



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Comments ( 5 )
Commenters gain extra XP from Author votes.

MoonHunter
November 5, 2005, 15:29
0xp
3 years 600 hits and no comments. tsk tsk.
Voted Spark
February 21, 2006, 17:14
0xp
3 YEARS? My god! Well, it's a bit short, with not much detail, but it's a good start for DMs willing to flesh it out themselves. Which also leaves a lot of freedom for them, which could be a good thing - I just like to see a little more background and information.
Voted Ramhir
January 10, 2011, 19:31
1xp

Good idea, but much too short. Need more detail on the woods, what is happening there, and the artifact that is causing it. Not enough detail to be able to drop it into a campaign.

Voted valadaar
April 28, 2011, 18:58
0xp

A nice start, but I really would like to see more.

PoisonAlchemist
July 16, 2011, 13:46
0xp

My big question is why are the druids abducting/killing travelers between the towns who most likely are completely ignorant of what is going on? I agree the idea needs to be more fleshed out, particularly the magic item. What could druids want so badly if they are taught to derive almost everything from nature?



Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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