NPCs
Minor
Political
4.25
6 Votes

27xp


Hits: 7483
Comments: 8
Ideas: 0
Rating: 4.25
Condition: Normal
ID: 2620

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Updated:
August 21, 2007, 3:44 am

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The Viceroy

By:

No, no. This hasnt been done correctly. Move aside imbecile…

Appearance
The Viceroy is a rather plain looking man well on in his years. While there is nothing that truly stands out about him, there is a certain air of unwholesomeness that permeates his very being. His attitude wavers between pedantic arrogance and fawning admiration, depending on who his audience is. The Viceroy looks down his thin nose with a faint sneer on his thin lips all the while almost feverishly wringing his thin hands.

When he speaks, his voice is generally exasperated. Though his knowledge of the kingdom and its works are second to none, it is presented as a burden that he alone can bear

History/Background
The Viceroy was a strange child, one obsessed with the counting of things and their ordering. He was introspective and aloof from the other children. Seeing his behavior, his parents hoped that he might have the abilities of a wizard or sorcerer. They were disappointed to learn that their child was unable to perform even basic magics. However, he did establish himself as a competent and capable practitioner of the low sorcery realms. Most notable was his ability to summon people and in crafting alchemical concoctions of lower level.

He worked as an apothecary, and alchemists assistant, a beast wrangler, and a number of other odd jobs. He didn’t find his true calling until he found employ as a clerk within a lord’s keep. Finding the records and archives in disarray, he quickly sat to work straightening them out. Within a month the oldest archives had been put into order and the books were altered to reflect the new, correct information. Impressed with this work, the lord took the youth on as an apprentice to the seneschal of the castle.

When the seneschal retired, the Viceroy took his place. After working hard for nearly a decade, the Lord of the Keep promoted him to the seat of Viceroy, his second in command, and as a regent should the need arise. This all sat very well with the new Viceroy as he had come to like his position of authority.

Time weighed heavily on the man. He had neither wife nor child and his work was his life. The tasks of administration had become tedious, with the new clerks and scribes all being inept and incompetent. Even worse, some of them had grumbled about his competence and ability. The thought of stepping down, or even promoting juniors to higher ranks were alien to him, he would never relinquish what he had achieved.

Special Equipment
Being in such a prestigious position, the Viceroy has full access to the royal treasury and armory. Should he need a magical item, book, or other dingus he has a good chance of getting it in a short amount of time. He often sends cadres of acolytes to retrieve items for him under the aegis of his position.

The Staff of the Viceroy
A more potent version of the Staff of the Majordomo, this six foot silver rod allows the Viceroy to alternately summon unseen attendants of some skill, observers who are partially visible in the manner of ghosts, or spectral soldiers in service to the state.

Mitre of the Viceroy
The infallible cap, so long as the viceroy wears this large and ornate hat bedecked with opals, moonstones, and chips of emerald, tanzanite and ruby he is protected as per the power of Majesty. To raise hand against him, a potential assassin would have to make a successful willpower save or be overcome by the effect of the Mitre.

Sword of the Viceroy
An ornate longsword with a full silver blade and a large polished sphere of obsidian set into the hilt. The weapon has no bonuses to combat, but in truth acts as a magical rod. It is able to allow its bearer to ‘cut’ through the red tape of bureaucracy and cause people to abandon tangled stories in the manner of Alexander and the Gordian Knot.

Plot Hooks
Hands Tied - The PCs are involved in a search for something, perhaps a charter for their new keep, a new village, or permits to practice sorcery in the Kingdom. To get this they have to face the wheels of the machine, the human cogs and acolytes backed by the Viceroy. Can the Slayer of Dragons be confounded by a clerk?

The Whatsit - There is a dingus in the possession of the Viceroy, the PCs have to find a way to steal/cajole/blackmail the Viceroy into letting them hold it for a bit.

Not in My Kingdom - In an act of hubris, the Viceroy has declared some facet of adventuring as against the crown and state. To possess or perpetrate this act id to become a criminal. It could be sorcery, having a sword over 30 inches in length, or something along those lines. The Viceroy is begining his climb to power becoming the new commoner backed dictator of the new plebian state!

The Backer - The PCs complete a task for the Viceroy, grabbing the dingus, knocking off an evil mage or two and earn his favor. They gain a potent ally in the govt, but soon find strings attached in new missions and if they decline the offer they are faced with the state not as a friend, but as an enemy.



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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
May 17, 2006, 12:58
0xp
5/5. One of the better carecters.
Voted MoonHunter
May 17, 2006, 17:33
0xp
An all around intersting character. A number of useful connections and campaign uses.
Voted CaptainPenguin
May 17, 2006, 18:14
Only voted
Voted Murometz
May 17, 2006, 18:22
0xp
Found myself laughing throughout! A very realistic, though somewhat comical character. At the same time, his desperate desire to be important while keeping control of his particular little fiefdom rings of truth. Sadly, the real world is populated with quite a few such Viceroys.

I see him as someone who bites his nails :D

Love his equipment! Takes him over the top. 4.5/5
CaptainPenguin
May 17, 2006, 20:55
0xp
I agree with Mur on all points... I see him as bitching out the heroes and meddling in their affairs, feeling that they've done it all wrong.
"I specifically told you to kill *all* the goblins; I shall revoke half your payment now."
Murometz
January 5, 2007, 12:54
0xp
Long Live the Viceroy!
Voted Dozus
December 15, 2011, 13:58
0xp

I like the low sorcery tools added to what's basically your standard petty bureaucrat. Certainly adds some flavor to an otherwise stock character.

Voted valadaar
June 18, 2015, 12:50
0xp
Can't believe this one is as old as it is. A great NPC with lots of usability.

Freetext



Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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