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ID: 2852


September 15, 2007, 10:09 am

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The Silenced Ones


And Sama decreed a fitting punishment for the liars and the braggarts, to walk the earth for all eternity without their ears or their mouth.

Deep in the caves that dot the southern coasts there live creatures that are beyond imagining, great hulks of flesh that quiver and groan, and little rats that will eat the flesh off of your still living bones, but there is none so disturbing in their own right as the Silenced Ones.  Monsters that are all the more horrifying because they were once men, and for the fact that they represent the punishment that awaits those who commit sins of the tongue in the realms of Sama.

In appearance they are emancipated and broken, husks of men and women.  Where there once were ears there is only rusted metal, bound to the bones in their heads through divine grace.  Their mouths are sewn shut, their tongues are cut off, and after that all, their very teeth are fused together.  In a sign of mercy, or maybe to further silence their screams, their throat is cut open, allowing them to eat, after a fashion.

To further curse them, and foil any attempts at suicide, they are given life eternal; the span of their days will never be cut short by old age or disease.  And they are given the gift of magical healing, so that their wounds are healed almost as soon as they are taken.  However, their bones won’t set themselves if they’re broken, and if one of their limbs are cut off it will be left as a stump for the rest of their lives.  They are undead and undying, cursed to walk the land for all eternity.

And their actions are only a little less disturbing than this.  All they wish is to tell their story, and to ask forgiveness.  In the first weeks or months they will often write out their life’s tale, and many, many attempts to seek penance with the gods, any god.  Then they start praying to the demons, scribing all many of foul and blasphemous symbol on their body in an attempt to end their suffering. 

But soon the grasping claw of insanity will take them, and they’ll begin hunting for anyone or anything to tell their tale to.  And when they finally find someone, a passing trader of a band of adventurers, they resort to communicating the only way they remember how, the words of violence.  They’ll lunge for the mouths and ears of the person they’re speaking to.  They’ll try anything to make their unspoken words sound out loud and clear.

Soon they’ll begin collecting the severed ears and/or mouths of their victims, in rings and hoops about their neck, or sewn into their very body.  These are their only prize, and they’ll brood over them, keeping them in the best possible shape and even ‘talking’ to them.  Making high, whining sounds they’ll tell their tale over and over in the hopes of someone listening to them and taking pity on their plight.

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Comments ( 12 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
July 12, 2006, 10:13
Wow, this caught me off guard and it is certainly top notch. I can scarcely imagine their hellish existance, forever muted, yet filled with a desire to speak. I do wonder about two things, did Sama put in any sort of safeguard to keep these sinners from overrunning the world? Their curse makes them quite resilient and powerful. Secondly, is there any way out of this state, a sort of atonement/redemption where they are allowed to die/repent/whatever?
July 12, 2006, 13:49
They are quite resilent to simple scratches and bruises, but when they start getting hit with the big stuff it leaves it's mark. A broken bone won't set itself, and in the little bit of time that they have before it heals, most of them won't think to set it. So if one of them takes a nice blow across the arm and it shatters both of those bones, it'll heal in that disturbingly painful position. If that's not enough to prevent this things from taking over the world, then I don't know what is.

And as to death, there isn't any repentance. As far as Sama is concerned this is their hell. I'm sure that if they took enough damage, where their head was in 3 pieces and their body in 30, what is left of their spirit would be able to find some way to craw out of its prison.
Voted Cheka Man
July 12, 2006, 10:15
I assume that either their crimes are severe-spying, being traitors,ect, or the rulers of the country are very nasty indeed.
Voted Mourngrymn
July 12, 2006, 13:59
This is... well... just wow.

Normally I like more detail but this is short and right to the point. Tells you basically what the little critter is about and what to expect in varying forms of sanity. Its great.

I too agree that its undying existence needs to be coupled with a perminent death, however one that they can not give to themself or another who is likewise being punished. I think as a safe gaurd that if they intend to kill themself or attack someone with the intent of dying that they should be thwarted somehow. By the divine of Sama perhaps. That way they can die but not at their choosing. Once they reach a point where Sanity no longer binds them and they dont wish to be destroyed, then and only then will that restriction not hold them back.
Voted Dozus
July 12, 2006, 16:03
Very good, and very creepy. I get a great visual of a Silenced One over a terrified traveller, its eyes expressing its desparation and unholy need to tell their tale as it tears off his ears. I love it.
Voted Murometz
July 12, 2006, 17:36
Awesome P!
Voted CaptainPenguin
July 12, 2006, 17:51
Only voted
Voted Ancient Gamer
July 23, 2006, 9:11
One helluva idea!
Voted valadaar
September 14, 2006, 12:00
Wow, these are truely unique. Great job!
September 14, 2006, 15:47
They can eat, but can they drink. Might you find these tortured souls hanging out alongside distilleries or vineyards?

Also what of their written works, wouldn't their stories be full of secretes of the realm. Or could they keep up a correspondence with memebers of the living world. Could one these thing live a life entirely through written messages; letter, journals, graffiti etc?
Voted Wulfhere
September 14, 2006, 21:11
From the description, it doesn't sound like they could concentrate to write. They are so focused on telling their story and so frustrated that they can't stand even the delay entailed by writing. It would seem too obvious a loophole for the powers that cursed them to overlook.
Voted Michael Jotne Slayer
November 18, 2010, 9:31

Wow, not what I expected when I read the title. Unique and great idea Pariah.


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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