I thought I’d try something different.
This is a scroll which will detail a world. What may make this interesting is that this world is going to try to link as much stuff from the Citadel as possible. I encourage my fellow Strolenites to expand this land as far as possible.
Every addition to the scroll should link to some other submission, explaining how it fits into the context of this world. The world’s going to be more of a fantasy world than a sci-fi one, but the actual flavor depends on what is linked to it.
If we just mentioned stuff and said, "Yeah, it’s happening in the Lands Beyond," that’d be kind of boring, not to mention unhelpful. This should be a useable world, after all. To remedy this, you can create Locations, which can be anything from cities to caves to continents, where people can locate submissions. Since the idea of this post is to link as many submissions together as possible, it’s preferable to further develop one Location than to create a new one, but if what you want to add won’t fit anywhere else, then feel free to create a new Location.
To do so, simply start talking about it. You still need to include a link in a scroll entry that introduces a new Location, though.
To make it easier for people to see what Locations have already been created, so as to figure out what’s going on in each, please put the names of any Locations you create or refer to in bold.
Hopefully, this will create an interesting and useable campaign setting rather than just a big mess, but who knows. To at least begin with the creation, I’ve added a few Locations to start off with.
Additional Ideas (5)
Here, knowledge of the world's most fascinating and frightening locales is gathered, as well as tales of the land's greatest legends. Scholars the world over travel here to partake of this font of information, and it is a popular destination for adventurers, as well. Is it not said that one should know his enemy as himself? Yet, only the boldest and most competent can overcome the rigorous journey to get here, for the desert is a place of great danger, and the Godspire is no easy climb. Those who complete the quest, however, are rewarded with one of the finest sights in the world - the sunset over the glittering sands, as well as an overview of the world, which stretches forth from the peak in every direction, rushing towards the ever-distant horizon.
Though this mountain range rises to great elevations, one can stand at the peak of one of the highest mountains in the range, and still need to gaze upwards to see the top of the Godspire, which serves as an ever-present reminder of their ultimate goal to those who pass through these valleys and heights.
Thousands of innocent lives were lost in such attacks, and those who survived grew bitter and resentful towards the Kingdom. One of these survivors was Ti'Klund. Even as the young man struggled to achieve his druidic potential, he plotted how best to avenge himself upon the Kingdom. And when he heard of the queen's love of birds, he had an idea. Gathering his powers, he created life, as so few have ever been able to do, in the form of a single, golden duck. He enchanted the duck with spells of ill-fortune and prepared to send it to the queen, to bring down trouble upon her land and household. But before he could dispatch the duck, its ill-fortune affected him, and he was slain by orcs, the duck simply being left in the cave wherein he dwelled.
Two hundred years passed, and the aggression of the Old Kingdom ended, even as new realms were born on around the land. It was now that a band of adventurers stumbled across Ti'Klund's cave, and within it, the Golden Duck. Finding a note which described the bird as a git for the queen, and seeing that the occupant of the cave was clearly gone, the adventurers took it upon themselves to deliver the duck to the queen. And so, they rode to the great city Sab Rejak, where the royal court of the Old Kingdom dwelt, and presented the duck to Her Majesty. She was pleased by its beauty, and kept it close to her, and the adventurers rode off even as the long-dead druid's spells began to take effect.
War came quickly to the kingdom, followed by depression, low birth rates, and corruption. Yet these misfortunes paled in comparison to the plague. Sickness ravaged the kingdom, slaughtering the populace and causing the nearby kingdoms to close their borders. Within only a few decades, Sab Rejak, once the finest city in the world, became known as The City of the Lost. Even once the plague began to die down, it remained contagious, and those who dared enter the kingdom found themselves wracked with sickness, for the Golden Duck yet lived within the place at Sab Rejak, and until its death, the plague could not die.
Now, few dare to enter the Old Kingdom, and the City of the Lost is nearly unreachable at its position near the kingdom's center. Thus, those who travel to reach the Citadel are advised to find some other way to get there, and to avoid the Old Kingdom at any cost.
This led to a revolt and the evil Queen was overthrown. Sadly in the short term the region was overrun with criminals and societies like the White Knights formed to stop them.
Among those who did not was Talon a man who, in the time since, has forged a name for himself among the newly risen-nobles and street-thugs. Although he would no doubt be an invaluable resource for those who yet wish to stop crime, none dare to hold him, and so they turn upon the more innocent, and the less protected.