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Dragonlordmax's Profile

Our Author's latest news and articles.

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Dragonlordmax - Social Profile

- Savant Scribe of the First Highest Order

For Next Level: 7043xp of 26075xp complete.
7043xp

Hall of Honour

40 HoH

Golden

2 Golden

Quests

2 Quests
- RANDOM
Items | 105xp

Motive Spirits

The great magics of the past have become the great cars of the present.

- RANDOM
Items | 130xp

Chrysander

A sword containing the mind of a legendary general, and very picky who may wield it.

- RANDOM
Items | 105xp

Elkarion's Tome of Mental Rejuvenation

Because the Mind is a Muscle, too.

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“ No undead provokes more sympathy than a Motherthing. These are the frightening remains of mothers who lost a child to violence. These undead gather children that are encountered alone and "mother" them ". They fiercely protect their "children"”
Aramax
“ This is an idea for a basic weapon which I have adapted partially into a fighter subclass. Let me know what you think, because if it's any good, I may post the subclass. Double Bulwark Shield Melee weapon (martial, shield) Category: Items Damage: 1d6 per hand, 1d4 together Damage Type: Bludgeoning Item Rarity: Standard Weight: 6 When wielding the Double Bulwark Shield in two separate parts, you gain +2 to your AC, +1 per hand. When wielding two separate parts of the Double Bulwark Shield, you can take an action to bring the two halves of your shield together. Your movement is halved as long as the shield is brought together. If you move or attack after bringing your shield together this turn, you receive a +3 bonus to your AC. If you don’t move or attack after switching this turn, you and an ally directly behind you receive a +5 bonus to your AC. This action is known as Steadfast. Once the shield is brought together, you may take a bonus action to become Steadfast even if you attack this turn. However, you may not move or attack after becoming Steadfast. Taking apart your shield is considered a free action.”
jfstein19
“ Magic Guitar> allows the user to sing and play as if moderately talented for 1 hour a day. These are EXTREMELY popular w adventuring groups as(if you think about it) it gets very boring while travelling long distances”
Aramax
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