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The Kingmakers, Session 23, 24 and 25

By:

Combat heavy sessions make for short summaries

The Kingmakers

The Cast:

The Heir, Sylvie Blackburn: The illegitimate heir to the throne, Sylvie is finding herself in the middle of intrigue and danger now that she knows that she is at the center of the succession crisis, not Reginald.

The Spy, Valen Aventura: A mystery to his companions, Valen proves slippery and untrustworthy the majority of the time. Can the party trust their talented but immoral friend?

The Drunk Blacksmith, Ruz: Finding himself becoming concerned with the plight of the workers on Frond's estate, will Ruz become a champion of the downtrodden and poor?

The Blind Girl, Adriene: Ruz's adopted daughter. Blinded in an accident in the past, Adriene takes a constant dislike to Ruz's alcoholism.

The Huntress, Bretia Faulkner: With a fear of magic, Bretia is having a very hard time acclimating to the presence of Rowena, the Witch.

The Ranger, Althalos Yerel: Althalos has spent the majority of the last sessions talking to trees while his player deals with school.

The Witch, Rowena Foxglove: At a loss to get to know Valen and befriend Bretia, Rowena is finding herself in the middle of some unfriendly group dynamics.

The Disgraced Captain of the Guard, Albert Nash: Albert's player will never see the twist concerning his character coming.

The Heir Pretender, Reginald: <-Just click his name, it's a link.

The Retired Historian, Morano: The now-reclusive historian has raised Sylvie since her birth, and now hopes to place her on the throne. Captured as of the end of session two.

The Ultimate Archer, Lenny: The perilous triggerman of High Baron Fruit, Lenny is finding himself pulled into the group Morano originally hired.

Lucretia, Agrivaine's Betrothed: The youngest daughter of the Valewardens, Lucretia is a Locust Agent, feverishly devoted to his cause- something her future husband and the players aren't aware of.

Session 23 Gameplay

After learning that some documents they had secured from a dead drop had been stolen, with the trap reset, the players were called to Obyn's shop to speak with him.

My players quickly found themselves within a trap that Obyn had set for them- locking them in his office with its reinforced doors, placing a rod of metal in the door handles and having Solomon use magic to remove the air from the room causing all the PCs to suffocate.


Althalos takes out the documents from his pants. "I'd rather pass out comfortable."


Taken into the basement of Obyn's shop, the interrogation began. After repeated questions and some torture via Solomon's lightning spells, the party began divulging information.

  • They came to Cranson to try and find where Morano had been taken.
  • They learned of the Locust from the group responsible for kidnapping Morano
  • Sylvie names Morano as her guardian
  • Obyn learns Reginald's name
  • Althalos lets drop that the group was hired by Morano to protect the heir and guarantee his safety- implying that Reginald is the heir. Levi Bosner who observed the entire interrogation confirms that Althalos is likely telling the truth about trying to protect the heir.

At this point, Solomon is left alone with the party to vent his frustrations- something that he takes to by zapping multiple members of the party with lightning.

Rowena, Zarek, Lenny and Agrivaine eventually interrupt the torture, with Agrivaine chopping off one of Solomon's fingers before the mage releases a concussive burst of air that incapacitates everyone else in the room. By this point, The Wraith and Obyn have escaped, making their way towards a hideout Obyn has maintained as part of his mercantile business. Solomon makes his way to Valewarden manor, where the protection of the Duke is extended to him.

Reginald, Morano and Valen have also entered a hideout- one put together by Kimber and Nira during the commotion in Obyn's stop.

The party refuses to inform Agrivaine about the situation at hand. He leaves, downtrodden.



Points

Bretia- I learned just how hateful Bretia can be
Sylvie- Obyn is a bastard
Rowena-
Valen- (Was absent this session)
Albert- Knowing who to trust is hard
Ruz- Ruz might be strong but he can't break down walls

Althalos: I learned how to conduct a proper interrogation today

Bretia to Ruz: For being a derp
Rowena to Valen:
Sylvie to Albert: For trying to get out of Obyn's office and pissing off Solomon
Althalos to Bretia: For trying to shoot an arrow through a wall
Ruz to Rowena: For showing up in time to help save everyone
Albert to Althalos: For taking one for the team


MVP: Ruz


Session 24

  • Valen and Bretia go to see Agrivaine. Valen tries to pass himself off as the heir, something that Agrivaine immediately dismisses.

"I believe it at what it is worth- about half." Agrivaine says. "Your group is loyalist, attempting to support the heir that the Dredge brothers so helpfully announced is alive."
He rests a hand on Lucretia's. "Although why you'd try such a flimsy attempt to proclaim yourself as the heir is beyond me."

  • The tunnels beneath Obyn's shop have been mysteriously closed off. Thanks to dumb luck, Althalos manages to find the release mechanism that opens the tunnel exit.
  • Albert learns from Reece the porter that Obyn took a group of his workers out of Cranson towards the Northwest. Upon investigating it himself, Albert meets Valen, Althalos and Bretia right as they stumble out of the tunnels that are under Obyn's shop.
  • After gathering the party before venturing forth, the group moves onto Obyn's hideout.
  • Valen immediately triggers a trap that pummels the entire group with stones in the entrance, which in turn alerts the guards.
  • A short but bloody fight ensued, with the players nimbly cutting through everyone they encountered.

Session 25

  • The trek through Obyn's hideout continued, ending with a particularly bloody battle.
  • Ruz almost had his head impaled on a Rapier but Althalos tackled him to the ground before the blow could connect.
  • Levi Bosner used a smoke bomb of some kind to escape once he realized the fight was turning against him.
  • The players found Obyn in a exact replica of his shop office located in the very back of the hideout. He was stabbed through the abdomen by Levi.
  • Obyn's hideout is full of valuables the players might want to see about looting.

Loot:

A Large Pearl: $735

A Large Tourmaline: $1706

A Garnet: $569

Azurite Ring: $101

3 ounces of Cloves: $450

9 ounce of Mustard: $342

3 ounces of Allspice: $450

"The Hunger of the Fangs"- A painting depicting a scene from a prophecy

"The WildFire"- A painting that depicts the organization that hunts slave traders in the Southern Deserts

1 wrecked Steel Corselet- will require extensive repairs

1 greatsword- Only worth $100

4 medium shields- relatively worthless given the damage to them

5 broadswords- combat damaged - $500

6 Bottles of Tyvian Red Wine- $600

1 Bolt of Silk: $150

Assorted Coins- $500

=~$6203

Now, that sounds like a lot of money- except I have anywhere from 5-8 players, one has a horse, and they're soon going to be in a situation where even that much money might not get them everything they need- or want.

Information:
A notebook that references a complete ledger left in Obyn's shop within Cranson.

A contract with The Black Hangover for use of their barn for storage over the winter.



Points

Bretia- Bretia can still be a badass
Sylvie- Targeting specific bodyparts can be really painful
Rowena- Rowena has a jealous streak
Valen- (He cracked a joke)
Albert- Don't fuck with Ruz
Ruz- I learned about combat maneuvers

Althalos: I'm squishy and require a medic 24/7

MVP: Ruz



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Comments ( 1 )
Commenters gain extra XP from Author votes.

Voted valadaar
May 6, 2013, 11:57
0xp
Again, so organized...

Freetext



Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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