-or- Register at the Citadel
Items
Clothes
Magical

4.32

11 Votes

50xp

ID: 2946
Hits: 4105
Comments: 16
Ideas: 0
Rating: 4.3182
Condition: Normal
Submitted:
August 21, 2006, 7:17 pm
Updated:
July 30, 2009, 11:06 am




Voted Hall of Honour:
manfred
HoH not available due to level or sub is not 10 days old
The Hands of the Master
By: valadaar

In these gloves was placed a seed of the power used to create the world.

Full Item Description

A pair of finely crafted leather gloves of utmost softness. The leather does not appear to be that of any identifiable creature.

History

This pair of enchanted gloves where created by the heretical Dwarven priest Tharken.  He felt that the use of metal to carve and gouge stone a blasphemy, and instead sought to shape stone as a potter shapes clay.  After much research into the ways of stone and great amounts of prayer, the means to make such gloves was revealed to him.  In these gloves was placed a seed of the power used to create the world.  As such these gloves are considered a holy relic by the Dwarven sect that Tharken established.

Alas, his sect was not a powerful one within the Dwarven society and could not command armies of defenders to hold their temples.  And so it came to pass that the main temple fell to a raid by humanoid forces, the gloves joining much of the other treasures within as loot.

Magic/Cursed Properties

Normal stone provides only as much resistance to the wearer’s hands as would soft clay, and will spin on a potters wheel if it will fit and both hands are in contact with it.  Only enough stone is effected to allow for manipulation- a whole wall would not soften and collapse at the touch of these gloves.

The user can make holes, remove fittings with ease and even cut pillars.  They do nothing to reduce the mass of the stone, so it is quite possible for the wearer to be injured or killed when working with large amounts of stone.

The grain of stone is not changed by manipulation of the glove which makes an interesting visual affect – similar to parametric textures in 3D rendering packages. This leaves objects with the impression of being carved out of a single piece of stone.

The gloves function ONLY in direct contact with stone – tools and weapons will find stone as unyielding as ever.

Animated, but not living stone is subject to the same effect, allowing golems or other animated stone creatures to be fought in melee quite effectively – they can be torn apart by the wearer.

Living stone (elemental creatures, etc) is not as easily affected - it is treated as normal flesh.

Substances such as Glass, Brick and concrete are not effected by the gloves – only natural stone.


Other uses include:

Making sling and catapult ammunition.
Burrowing through stone (waste material still needs to be removed, so this is slow!)
Create caltrops on stone floors simply by pinching and drawing it into a point.
Create and conceal hiding places within stone walls that are virtually impossible to locate.
Scooping out handholds in cliffsides.

Plot hooks

A stone sculptor named Mulikin has recently been named the winner in a kingdom wide competition for stonework.  His work showed striking grace and style beyond all of his other rivals – things that others thought impossible but were easy once you could manipulate it like clay.  Sorcery, of course, was not allowed in the competition, but the divine nature of the gloves, tied to the forces that created the world in the first place, left no trace of magic above that present in all things.

However, shortly after his victory, a rival sculptor (Thurnak the Old) hired a thief to discover Mulikin’s secrets.  The thief, upon discovering the secret, stole the gloves for his own use – it would make many of his tasks easier!

So, we can have the PC’s being hired by either sculptor – Mulikin to retrieve his gloves and preserve his secret, Turnak to find the thief who has not lived up to his side of the deal, or even a member of the Dwarvish sect who saw Mulikin’s work and is trying to recover the gloves as well



User Submitted Ideas (0)

Please register to add an idea. It only takes a moment.



Comments ( 16 )
Commenters gain extra XP from Author votes.
Extra bonuses go to those that spend all votes in between refreshes.

Voted Cheka Man
2006-08-21 08:22 PM
0xp
I have a plan for gloves of my own with a different power-I loved these gloves btw.
Voted manfred
2006-08-22 03:00 AM
0xp
(Psst: A large part of the properties is posted twice! You may really want to edit that, possibly also a few other things.)

A simple, interesting, and useful item I must say. It is potent, but has risks a careless user may easily bring upon himself. I like that it is one of its kind - uniques are all the more sought and valued.

You have given serious thought to the effects and uses of it, and it shows. Cookie for the artistic use - and the plot hooks that came of it. Great work.
Voted B9anders
2006-08-22 05:13 AM
Only voted
Voted Dozus
2006-08-22 06:07 AM
Only voted
Voted Murometz
2006-08-22 08:57 AM
Only voted
Voted CaptainPenguin
2006-08-22 01:09 PM
Only voted
valadaar
2006-08-22 06:47 PM
0xp
Updated: Cleaned up duplicate text in submission - Doh!
Voted Scrasamax
2006-08-23 07:29 AM
0xp
Good history, decent powers that don't seem to be over the top. Not a bad work Val.
Voted MoonHunter
2006-08-23 11:42 AM
0xp
A nice submission, good details, a touch of history, nicely writted, and a few plot hook. What more could I want?
chilled
2006-08-25 06:52 AM
0xp
keep it going man this is one good sub.
Voted Wulfhere
2006-09-27 02:22 PM
0xp
An interesting item! I had a knife that was similar to these gloves in a game I ran some years ago; its wielder drove me nuts with the creative uses he'd find for it.
Voted Strolen
2006-10-23 01:13 PM
0xp
These are a great idea! A few great extra uses. Catapult ammunition, cliff handholds, etc - perfect. :)
valadaar
2006-10-26 08:15 AM
0xp
Might not want to climb a stone wall with both gloves on...
valadaar
2007-01-17 08:37 AM
0xp
Updated: Spelling corrections made...
manfred
2008-04-20 05:57 PM
5xp
Bump!

Just to note, if they can harm stone creatures, they should be also able to heal them - with the right user of course.
valadaar
2011-12-19 07:16 PM
0xp
That's an excellent idea!
Voted Stomphoof
2008-06-23 01:27 PM
Only voted

Join Now!!

Please register to vote or leave a comment



Random Idea Seed View All Idea Seeds

A world where most people know a few cantrips and even non-magical people can help to cast spells. Which is just as well because the big spells can only be cast with the help of large numbers of people.Most large spells tend to protect borders and stop earthquakes as they can be done legally, but there are those willing to cast bad large spells s well.A major part of law enforcement in this world is preventing evil magic.
By: Cheka Man | UpVote

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment if you use an idea!
PayPal
Powered by Lockmor 4.0 with Codeigniter | Copyright © 2012 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0204