Society/ Organizations
World Wide
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ID: 1902


December 4, 2005, 12:40 pm

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The Archimedes Council


Some people are in “The Business of The Future”. Mostly they are exploring the future and “trying to make their vision of the future” happen. Mostly they are just a business venture, but sometimes business moves beyond mere business.

For a Modern or Pulp Game.

The Archimedes Council is an organization of academic and business concerns (with a few fringish groups) that are in “The Business of The Future”. The council sponsors “think tanks” that deal with future developments and the impact of new technologies on existing institutions, new lines of research, sponsors a number of venture capital groups, and supports several Political Action Committees. It is also a “partner” with various other groups, like the DaVinci Institute, The Hildago Conservation and Exploration funds (and related Hildago Technology Farms and Empire Hospitals), and The Edison Group. (Though in many of these cases, these groups are nothing but puppets of the Archimedes Council).

The Players will be encountering this group on a regular basis if they are dealing with technology, techno research and business. It seems fairly above the board, though some of the business members on the council’s board might have some questionable issues.

Underneath all of this is a small cabal of people, who are utilizing technology and technological growth to dominate the course of society and history to their ideological liking. They want to create a society with freedoms and lack of material wants with ubiquitous technologies monitoring the security and providing the goods. These people want space technology, sea habitats, general improvement of humanity, and a clean ecology. Sure these people will be making a lot of money along the way, but the society proposed is the best for everyone (and what is good for people, will eventually be good for the corporations).

What they are doing ninety nine percent of the time is not illegal. Their cabal does arrange for the occasional theft, illegal research facility, meta/zeno search, and a few things that supers will encounter. When investigated, these projects will just seem like “things that got out of hand” or where “mis represented” when they were funded by the Archimedes council or one of their proxies.

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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted KendraHeart
December 5, 2005, 1:15
These are a great group. They can be good guys. They can be bad guys. They can be support sources and even team sponsors. Everyone should have them in their modern game.
Voted Cheka Man
December 6, 2005, 21:45
Good for good or evil.
Voted valadaar
May 8, 2013, 22:42
Only voted
Voted Murometz
June 24, 2015, 18:55
Nice version of the Bilderberg group or some such variant. Can see Elon Musk as president or at least a high ranking member. :)

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Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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