-or- Register at the Citadel
Lifeforms
Intelligent Species
Any

3.83

3 Votes

13xp

ID: 4348
Hits: 1168
Comments: 4
Ideas: 0
Rating: 3.8333
Condition: Normal
Submitted:
September 19, 2007, 1:52 pm
Updated:
September 21, 2007, 2:23 pm


HoH not available due to level or sub is not 10 days old
Tallyorans
By: Dragonlordmax

A reptilian race of space-travelers whose addiction to a drug they need for survival leads them to a less than stellar reputation.

Appearance

Tallyorans are reptilian humanoids, looking much like traditional fantasy lizardmen. They are covered in scales about four times the size of a man’s thumbnail, and about as hard as his teeth. They are tall and tend towards thinness, rarely matching the girth of a man who stands at their average height of 6’7" (for males, females average 6’9"). Scale color varies from light, almost neon, green to a yellow-orange, and is the cause of as much prejudice as skin color is on Earth.
Tallyorans have four limbs - two arms, two legs - and each hand has four fingers, including two opposable thumbs. Tallyorans no longer have fangs or claws, nor are they poisonous, though all of these traits have been found in their ancestors.

General Characteristics

Tallyorans live long lives, often spanning almost a full thousand years. Because of the wide-spread use of Tallis (see below), many Tallyorans bear live young, rather than lay eggs, although this is not always the case.

Tallyorans require high-protein diets, and are often considered to be a prime example of an almost completely carnivorous race.

They tend to become more and more prone to outbursts of emotion as they grow older and become more reliant on Tallis, although their young are frequently quiet and reserved.

Homeworld

The Tallyorans hail from the world Tallyora, in the Yaernacht System. As their world lies quite far from the more densely populated worlds of the Kriis Conglomerate, they are relative newcomers on the galactic field, having appeared only a few dozen centuries ago.

Tallyora is quite far from its star, Yaern, and boasts a remarkably cold climate. Fortunately for the Tallyorans, however, their worlds orbit and slow rotation leaves it consistently in the same position relative to a nearby gas giant, Bensura. Because of the unique composition of gases in Bensura, sunlight is able to pass through it in such a way as to be magnified, creating a Heat Zone where it hits Tallyora, where the average temperature is almost 50 degrees Celsius warmer than in the surrounding regions. Because of the Tallyorans cold-blooded nature, it is only in this Heat Zone that sentient life was able to evolve. Also as a result of this Heat Zone, however, are the strong winds which rage across the planet, and the frequent cyclones which often wreak devastation across the most habitable part of the planet.

Since the discovery of Tallis, Tallyorans have spread across the planet, which is heavily populated. The most prevalent industry is the manufacture of Tallis, and exports include ice and platinum, which is often found beneath the planets surface.

Few outsiders come to Tallyora, for it is a rather dull place, as well as being dangerously cold to most sentients. Those who do come tend to stay at the edge of the Heat Zone, for at its interior, the temperature will eventually kill an unprotected warmblood. Of course, the wild winds and vortexes do not make landing a ship a simple or pleasant experience, and this no doubt contributes to the general lack of visitors.

History

Tallyoran history is fairly similar to the standard there are cave-living periods, times when castles were built, and eventual discoveries of gunpowder, nuclear energy, and spaceflight.

Just before the discovery of nuclear energy, however, Tallyoran culture became somewhat sidetracked. Because Tallyorans were confined to dwelling in only one, small section of their world, they used up accessible resources faster than is common for a planet of Tallyora’s size, and it became clear that a way was needed to access those resources outside of the Heat Zone.

For almost a full century, Tallyoran scientists struggled to find some way of allowing their people to leave the Heat Zone, and in the end, one was successful. Hekander Kil-Phipchon created a drug Tallis - which, shortly after ingestion, would cause the ingester to function as a warm-blood for about thirty hours. Tallis enabled the Tallyorans to fully explore their world, and the resources they acquired in doing so enabled them to eventually discover space travel. Indeed, the drug became so vital to the planet’s economy that its few side-effects were almost completely ignored.

Tallis

Tallis is the single most important substance in existence to Tallyoran society. It warms the blood sufficiently to allow an ingester to function as a warmblood for about thirty hours. If one takes the drug often, larger doses will be needed to achieve the same effect.

Unfortunately, Tallis is not side-effect free. Most noticeable to other races is that it gives frequent ingesters mammal-like characteristics, including hair, and, on females, milk-bearing breasts.

Perhaps more insidious, however, is that Tallis becomes addictive fairly rapidly, and since Tallyorans generally use it at least several times in their youth, it is rare to see a Tallyoran who is not addicted to Tallis. On their homeworld, Tallyorans are not overly affected by this, for Tallis is easily acquired there. Anywhere else in the galaxy, however, Tallis is extremely expensive, and the price, combined with the addictiveness, drives a large percentage of space-faring Tallyorans to piracy, for there are few other professions which link large shares of booty with easy access to various drugs.

In the event that a warmblood takes Tallis, he becomes unpleasantly warm, and feels as if he has a high fever. Nonetheless, it is not addictive to warmbloods, and so remains an oft-dreamed of way for children to get out of going to school, if they can get their hands on some of the expensive substance.

Manufacture of Tallis

Tallis is primarily a synthetic compound, manufactured to be similar to the chemicals found in a small reptilian species which dwells in Tallyora’s cooler regions. Nonetheless, the major manufacturers all have slight variations on the basic formula which they claim makes their Tallis the best, and these formulas are trade secrets.

Regardless, it is not overly difficult to find a basic recipe for the drug. The expensive equipment required to make it, as well as the enormous time investment, discourage offworld corporations from manufacturing their own variants of the substance, although there are some that do so. Still, there is not a large demand for Tallis off Tallyora, so most of it will end up being shipped there anyway.

Those few privately-run drug labs which try to manufacture Tallis get little patronage from actual Tallyorans - the labs often use imperfect equipment, spoiling the component of the compound which sates the addiction.

View of the Tallyorans

Offworlders tend to be cautious of Tallyorans, for their reputation as pirates is well-known. Indeed, there are worlds in the Conglomerate which do not allow Tallyoran visitors, and quickly arrest those who come anyway. Those who are arrested are generally imprisoned, and their need for Tallis often drives them to suicidal attempts to escape, even to the extent of murdering guards to do so. Needless to say, this is unlikely to make the planet more tolerant of Tallyorans in the future.

Even on those worlds where they are accepted, it is commonly thought that all Tallyorans are pirates, and so they tend to be treated with fear and perhaps a hint of loathing admiration.



User Submitted Ideas (0)

Please register to add an idea. It only takes a moment.

Comments ( 4 )
Commenters gain extra XP from Author votes.
Extra bonuses go to those that spend all votes in between refreshes.

manfred
2007-09-21 11:40 AM
0xp
I like how the cold-blooded nature distorted their development - along with the solution. A few more comments:

- I find the concept of a gas giant concentrating sunlight on another planet hard to accept... it would have to be a truly unique composition of gases indeed; a strange kind of atmosphere; and a strong relation between the positions of the sun, the gas giant, and the planet (Lagrange points would do the trick). But, it is probably not impossible, and there are other ways a planet could gain a Heat Zone, so let's keep it.

- Weather is made in a large part by differences in temperature. So if there are radically different regions, like on this planet, there will be quite some exchange of air between them. Methinks you should add some really strong weather to this world.

- How is Tallis actually made? The exact process is not important, but it seems that it can be only produced on their homeworld. No matter how difficult it is, there will be a) attempts to reproduce it, and b) replacement drugs, experimental even.

Still a good submission, these fellows have some colour.
Voted dark_dragon
2007-09-22 07:39 AM
0xp
Me likes too. I agree about the weather also. Good idea, and worthwhile execution. Somewhat reminded of Dune, but the reptillian take and the pirating show this is original. And the implementation of the suggestions answers some questions. A well deserved 4/5! Good one.
Voted manfred
2007-09-22 03:12 PM
0xp
Nice update!
Voted Stomphoof
2007-10-05 09:54 AM
0xp
*thumbs up*

Join Now!!

Please register to vote or leave a comment



Respected Member of the Citadel


Random Idea Seed View All Idea Seeds

Forsht Bligo is a dwarf who loves the taste of blood. He's become quite the connoisseur over the years. Pigs blood, sheeps blood, cow's blood, if it's red and warm, Forsht considers it a delicacy. The fresher and hotter the better. Forsht will often sneak up on cattle, prick them with his dagger, and catch the flowing blood in his orc-skull drinking cup. His life goal is to taste the blood of every living animal. Although he has not yet sampled humanoid blood, he is not averse to doing so if the right opportunity presents itself. He is not particularly unpleasant if approached and can be easily befriended. Its just that he simply can't get enough of the "Juice of Life", as he calls it. Forsht's troubles come in the form of frightened and angry villagers who have proclaimed the misunderstood dwarf a vampire. Since Forsht is amused by this, he does little to dissuade anyone. This will lead to some dicey situations for Forsht in the near future.
By: Murometz | UpVote

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment if you use an idea!
PayPal
Powered by Lockmor 4.0 with Codeigniter | Copyright © 2012 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0195