The Snads of Time are a diminutive race, each a sprite like creature composed of clock parts, and small bits of spare metal and crystal. They are rare, as only the most advanced of chronomancers, or time mages develop the skill required to manufacture a Snad as a familiar.
The basic Snad is a conglomeration of parts, drawn together in a haphazard fashion by loops of temporal magic, and thus more resemble an animated pile of metal rubbish rather than a metal golem, or clockwork robot. I use the term basic, as each Snad is unique. The basic Snad stands just under a foot tall, and has one to six crystal lenses as eyes. They move by a means of insectile locomotion, having a variable number of legs, with twelve being the most common.
Snads are very sensitive to temporal magics, and can sense when time spells have been used. Some sufficiently developed snads can actually determine where time magic will be used in the future.
If left alone, snads will congregate in areas of high temporal magic, or in places that have become ‘forgotten’ giving rise to the term ‘Lost to the snads of time’
Snads are immune to temporal magic, and can effect any basic time spell on themselves, or extend their anti-time magic defence to their wizard as a basic familiar ability.