Items
Armor
Magical
2.81
8 Votes

10xp


Hits: 5703
Comments: 7
Ideas: 0
Rating: 2.8125
Condition: Normal
ID: 224

Submitted:

Updated:
November 20, 2005, 10:02 am

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Slavina Plate

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Gold and silver full plate mail with the soul of a Slavina General trapped inside.

Gold and silver full plate mail with the crest of the Ancient Slavina army on the chest. A red silk cap hangs off the back.

The soul of a Slavina General is trapped in this plate mail. He was the General of a great army that won many battles. Unfortunately, on the way home from one of his battles an old mage found him and cursed him to forever be involved with war. The General laughed and rode away, that night when he tried to take his armour off it would not come off. From that day on he had to wear the armour until his death 20 years later. Upon his death his soul was trapped in the armour.

Magical Properties:

The fighter who wears this armour can speek with the general and the general will help the fighter out if he is of good alignment otherwise the general will only lie and harse the fighter until he removes the armour.

If the user is of good nature the armour adds zero encumbrance otherwise encumbrance is the same for full plate. During battle only the most powerfull weapons can penatrate the armour.



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Comments ( 7 )
Commenters gain extra XP from Author votes.

Ria Hawk
October 2, 2002, 0:44
0xp
Maybe, if the player has gotten himself in deep enough excrement, the general will possess him and help him win his fight. Maybe, also, there is now a way to free the general (and maybe even bring him back to life).
CaptainPenguin
January 28, 2003, 17:36
1xp
Why did the mage curse him? Just cause he wanted to? Or was the mage the head of the army opposing the Slavina Army?
Kassil
February 25, 2003, 16:34
0xp
Could have been a mage who was neutral whose tower or home was destroyed by the war.
Voted Scrasamax
April 7, 2006, 21:57
0xp
Now this is an interesting idea, one that I will have to elaborate on since I dont think Nimblefinder is active any longer.
Voted Moonlake
June 22, 2013, 21:16
0xp
This would have been a solid sub and it surely is written okay but like the Captain, the fact that the reason why the mage cursed this seemingly goodness-aligned general is unexplained leaves me with an adverse impression on this particular sub.
Voted valadaar
December 16, 2013, 11:41
0xp
Possessed Armour. No Whys, only because.

Its the start of something at least.


Voted Shadoweagle
January 27, 2015, 19:44
1xp
This is quite basic, but has it's roleplaying uses. The general theme i'm seeing in my time traveling is: More info wanted!

Freetext



Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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