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Forest/ Jungle
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Comments: 8
Ideas: 6
Rating: 4.25
Condition: Normal
ID: 3763


March 3, 2008, 5:22 pm

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Cheka Man

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Plants of the Garden-Fortress


An assortment of magical, dangerous plants, derived from natural plants and steeped in odd magics.

Rapacious Snapdragon
Death Nettle
Spitting Euphorbia
Scorpian Grass

Additional Ideas (6)

Death Nettle

A giant variety of common nettle, it has arrow-head shaped leaves, greyish varagated foliage and is covered in razor sharp, poisonous spines. The poison causes severe pain as well as violent muscle spasams which could cause a victim to fall, possibily into more nettle. Since large doses will disrupt breathing, falling into the patch is not a good outcome.

The toxin (which is a neurotoxin) biodegrades rapidly and will not keep well if harvested from the plant.

2007-03-20 06:31 PM » Link: [3763#25989|text]
Such a plant would be a magnet for those scavengers that have resistance to its toxin: Perhaps giant insects or other dangerous plants.

2007-03-26 01:14 PM » Link: [3763#26168|text]
Rapacious Snapdragon

A brightly colored flower with tall spires similar to foxglove. The Rapacious version is both very much larger then normal snapdragons, and far more active. The spires are very tall - 12-14' in height, and the spires are studded by very large flowers, each about 1 foot across. The flowers appear in many brilliant colors, but hide a secret. They are equipped with fang-like thorns that will be used to bite anyone coming close to the plant. A victim will be subject to 2-4 bite attacks at a time but an individual plant can only attack one target at a time.

The plant is non-toxic, but the razor-sharp thorns can cause serious damage.

2007-03-21 05:39 PM » Link: [3763#26002|text]

Miremoss appears as a fine green carpet and is otherwise not very different from other common mosses. What makes it dangerous is that it is very very tough, and exudes a very strong adhesive if damaged. This adhesive has a short setting period - usually 1-2 minutes after contact with the moss. When it sets, it does so suddenly and will hold fast most materials with a bond strength of magical intensity. Since the moss can occur in large patches, a victim could be stuck on the moss. Removing footware is a good solution if the victim is no longer on the moss or can fly, but if they are still on the moss, they will still have a serious problem.

The moss is quite tough and requires signficant hacking to cut through. Generally it will take longer to cut a significant patch then it will take for the adhesive to cure, possibly sticking weapons to the ground.

The adhesive is soluble in alcohol. It could be harvested, but since it begins curing on exposure to air that would be a difficult process.

2007-03-21 05:47 PM » Link: [3763#26003|text]
Another reason for carrying lots of alcohol...

"I'm not a boozehound, I just want to be prepared!"

Locals aware of the plant's properties might wear large planks of wood on their feet, similar to snowshoes, to spread their weight evenly enough to avoid damaging the plants. Alternatively, they might coat their shoes heavily with beeswax, to keep them from adhering.

I could see people cultivating this plant for its useful adhesive properties.

2007-03-26 01:19 PM » Link: [3763#26170|text]
Yep, if you can somehow harvest the 'epoxy' before it hardens (under water, perhaps) it would make excellent glue. It is, of course, biodegradable, but over a timeline too long to assist escape.

2007-03-26 01:32 PM » Link: [3763#26172|text]
Spitting Euphorbia

This bush is generally low key and resembles an oversized (4' height) common Euphorbia (Light green foliage, many small leaves, spherical overall shape). It is, however, somewhat intelligent and of a rather dour disposition. It has a caustic, milky sap that it can project up to 20'. This sap is very caustic and will inflict serious burns to organic materials. It is easily upset by sudden movement, sound, or light and will spurt sap until whatever disturbs it is gone, or it depletes its supply (usually 10-12 discharges per day).

If somehow subdued, it could be harvested for its sap that can then be used as-is as a weapon, or for use in alchemical work.

2007-03-21 05:53 PM » Link: [3763#26004|text]

Singeweed appears very similar to Red Hot Pokers (http://www.freefoto.com/preview.jsp?id=12-65-53&k=Red+Hot+Poker") but differs in two major ways.

It is animated, capable of movement, and it is infused with elemental fire. When disturbed by intruders, it will envelop its flowers with flame and attempt to strike intruders in range. Strangely, the flames do not hurt the flower itself. Though capable of movement, they will not move further then 10' from their original rooting site.

The elemental energy is tied to the plant's life force, so if ripped up or otherwise killed, the energy will dissipate. Magic which works with elemental fire will apply to the plant.

2007-03-21 05:58 PM » Link: [3763#26005|text]
Scorpion Grass

This grass appears as normal, overgrown grass - standing about 18" high with the occasional even taller spire covered with seeds. Some of these spires are different, containing a very strong, stiff core and ending in a barbed thorn. The thorn is quite toxic and sharp enough to easily pierce leather or find it's way through chain links. The spire is also capable of moving and will slash or stab at anything warm which comes within 18" of the plant.

2007-03-22 11:37 AM » Link: [3763#26019|text]
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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Dozus
March 23, 2007, 23:41
A nice assortment of unique foliage. This kind of stuff is the real meaty flavor of a good campaign.
Voted Scrasamax
March 24, 2007, 2:39
Have no fear, I've brought my Weedwhacker+5!
Voted Wulfhere
March 26, 2007, 13:26
A well-done selection of nasty foliage. Alert travelers could be warned of the presence of these plants by the signs they leave behind (scattered animal bones near Scorpion Grass, damage to nearby plants from spitting euphorbia or singeweed, etc.).

They are too obviously magical to occur naturally; only a truly irresponsible wizard would create such nasty plants. All it would take is a few patches of Scorpion Grass near a village to wreak havok on local livestock. Hopefuilly, such plants can't effectively compete naturally with more normal flora, or they could render entire regions almost uninhabitable.
March 26, 2007, 13:34
Yes, these critters are sort of Alice-in-wonderland inspired (plus my own garden, when I actually maintained it... another story).

They are part of the magically-reinforced garden of the Unseen fortress and intended as 'nature-themed' deathtraps.

If they escaped, then they could easily become the subject of an adventure.
Voted tinypoisonousfish
January 10, 2010, 9:02
Reminds me of Expedition to the Barrier Peaks. :)

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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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