NPCs
Minor
Technical
3.5
2 Votes

8xp


Hits: 4008
Comments: 3
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 1911

Submitted:

Updated:
December 29, 2005, 1:43 pm

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Ofc Beatrice Wydman - Fidgit

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A hypercaffinated ball of technical investigation energy.

Suitable for a Modern Game, supers or not

Description
Human/Female/20ish
Fidgit is 5’5” tall, 130 lbs, blue eyes (with contacts), pale skin, with a short mop of cool-aid blue hair. Pixie-ish is the best way to describe her. Despite her hair, she tends to wear normal clothing for the job, so one can see her wearing a suit skirt and heels, jeans and a blue shirt, to a scuba suit. 

History/ Life/ Explanation
Fidgit’s father was a high ranking police officer. Fidgit had his keen mind, but not his imposing physique or his patience.  Her hyperkinetic bodylanguage generated her nickname.  To keep herself occupied, she turned to the computer. Falling in love with things technical, she easily became an expert.  Exiting college in three years with a double degree of Electronic Engineering and Administration of Justice, she applied to the force to be part of their IT department.

After being tapped by various detective to help solve cases involving technology, the Chief had a new idea. Fidgit was put through the Academy and with her newly minted badge was assigned to the new Technical Crime Unit. This unit investigates any high tech crime and assists other units with computer related investigation issues. She needs to be with the Force for two years before she can be promoted to Lt - Inspector (department rules), her effective grade.

Roleplay Notes
Perky, Hyper, Curious, Tenacious.

A first class mind trapped in the apparent body of a 17 year old.

Always doing four things at once. Examples: Typing text into her wired PDA or computer, texting on the phone, listening to music on her IPOD, checking the GPS, running a CO2 detector, playing with lego robots, and so on.

Constantly has a cup of some liquid in her hand or near by: Coffee, Soda, Tea, Green Tea, Green Food Drinks, Iced Coffee. It will be in a closed lid travel mug or sports bottle most of the time.



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Comments ( 3 )
Commenters gain extra XP from Author votes.

KendraHeart
December 5, 2005, 1:03
0xp
I really like this one. It has lots of fun details, a history I can work with, and the potential to be very useful in a supers and even non supers game. CSI: Meta City character.

Can we have more?
Voted Scrasamax
December 5, 2005, 16:28
0xp
Super-sized Mountain Dew or suitable energy-suger-coma inducing drink in tandem with double barrel sweet-tart or pop-rocks candy action. Enough to make your teeth hurt.

A believable character blazing through life so fast that they end up missing important things while they solve crimes, play games and such. A fascinating character that can be played up with a tragic angle since she doesnt seem able to unplug, or unwind. Pending nervous breakdown?
Voted valadaar
August 15, 2014, 13:29
0xp

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Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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