5 Votes


Hits: 508
Comments: 6
Ideas: 0
Rating: 3.7
Condition: Normal
ID: 7518


September 4, 2015, 8:53 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


OSF-05 - Wasp's Nest


The second of three star fighters launched by the Oraki immediately after the war with the Word of Creation, the Wasp is a short-flight, non atmospheric fighter designed for heavy firepower and survivability.

The fifth of five candidates for the initial generation of Oraki star fighters, the Wasp was an order of magnitude more complex than it's immediate brethren, yet judged to have sufficient advantages, mostly in sheer firepower, to be worth production.

Consisting of a single central cylinder, surrounded by six interconnected nacelles laid in a hexagonal pattern, the Wasp at first appears to be an ungainly vessel, especially to eyes used to judging atmospheric craft, although a massive central thruster to the aft, and it's six secondary companions, one per nacelle promise ample acceleration, a promise born out readily. With the secondary engines being so far of center of mass, the ship is also surprisingly nimble. However, with the seven thrusters all fed from the central fuel tank, with only small emergency supplies within the nacelles, the Wasp's Nest burns through its' supply of reaction mass with astonishing alacrity, limiting it to service from carriers or in close defense of a space station. With an average of less than 60 minutes of full delta-v available, it is unable to perform deep patrols.

I seen it happen. We were getting close to that airless hell-hole they call home, warming up the bombs. I saw this strange hexagon of stars appear, popping up over the disc of the planet. That meant maybe six of him, sixteen of us. I liked them odds, until it opened fire. The first salvo tore us apart like a hot knife through butter - me? I ran. Wasn't worth the paycheck.

-Tseng Shang, mercenary.

Each nacelle, meanwhile, also bears a forwards facing heavy maser, each rotating through a 120 degree cone to permit a coordinated, combined assault on foes, either from the onboard systems, or fed through from a carrier or Baleful Eye. Yet, despite this firepower, this is listed as the secondary weapons system on the Nest. The star fighter also carries a complement of 'Wasp Venom' missiles - four on each nacelle, and twelve centrally, for a total of 36 missiles per vessel. Rather than a traditionally explosive ordinance, the shaped charge on this missile is not intended to deal damage directly, but rather, to boost the total velocity of a packed wad of depleted uranium mini-rods - a kind of hyper-velocity shotgun capable of correcting for its target's flight pattern.

Finally, in addition to the solid armor on the ship, the cockpit of the vessel is buried within a nacelle - Normally, this serves as concealment for the pilot - a good marksman cannot count on disabling a single nacelle to kill the pilot. Indistinguishable from the other nacelles, it is difficult to count on disabling the pilot, servicing as a form of protection - most weapons can only hit one of the linked sections of the ship. Technically, this location is not randomized, but each pilot tends to find his own preferred orientation, effectively making shooting at the nacelles a shell game.

The great majority of existing Nests are flown by Sanctuary Home forces - Insufficient production makes them rare in allied militaries and on the grey and black markets.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Suggested Submissions

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Shadoweagle
September 2, 2013, 19:44
I love the idea of the wasp venom missiles; so they are designed to get within a proximity of the target and explode in a shotgun style scatter? Really devastating!
Voted MysticMoon
September 3, 2013, 18:45
Only voted
Voted young0ne2
September 4, 2013, 10:00
Only voted
Voted valadaar
September 9, 2013, 9:40
I like these. Every Oraki merchantman should have one of these in a hold somewhere for shotgunning pirates.

Is there any particular reason the Oraki would not omit the pilot altogether? Given the very 'simple' environment of space combat, and the relatively low population of the Oraki, I would expect them to deploy drone fighters and save their numbers for command and control functions like the Eye.

Siren no Orakio
September 9, 2013, 19:47
First, Authorial style. Second, Friend-or-foe and attack/defense pattern identification in three dimensions with multiple seconds - to - minutes of detection delay means that combat is not-simple in a way that complicates AI decision making. Third, there's their ethics. Any AI smart enough to make the decisions is uncomfortably close to enslaving their own cousins...
Voted axlerowes
September 6, 2015, 8:31
Nice star fighter, I too like the wasp venom missiles and the write up in the merc's voice.

As for the AIs in combat maybe you get catch 22 there. Any AI as a smart as a human pilot isn't that much better than a human pilot and those smarter know better to participate in armed combat (a mainframe can get hurt that way) ;)


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.