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NPCs
Major
Mystical
3.75
2 Votes

9xp


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Comments: 4
Ideas: 0
Rating: 3.75
Condition: Normal
ID: 1904

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January 21, 2007, 10:04 pm

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Miss Jillian

By:

Psychic on Duty is all the aged red neon sign says in the storefront window. It is a small storefront and in a less than great section of town. You don’t expect much.

For a Modern or Pulp Super Campaign. Could be adapted to other genres and settings.

Description:
Human/ Female/ Early 20s
Unlike the traditional Gypsy seer, she is in the model of the California New-Age psychic. She is 5’10”, thin with curves, lightly tan, athletic (yoga, a little tybo, some running/ biking), fair of face, large green eyes, long blond hair with a spiral perm.

Story
Jillian Zdlaznsky is from a long line of seers, many who have been working out of this storefront for nearly 120 years. She felt her calling and came back to the storefront where her Aunt Sini, the great and powerful Madam Zdlaznsky had been working for the last twenty years. Aunt Sini went to Florida, giving Jillian the keys, the cat, and The Power.

Those with The Power are guardians, protecting the world from various threats of real importance (which might make them different that what the PCs think are important).

“Why are we investigating the murder case when Dr End of the World is threatening the city.”

“Nah. His machine will blow up. But this murder must be punished, so the history of the world will flow correctly.”

Powers
Psychic: Pre-cognition of amazing depth and breadth.
She has awesome powers when dealing with things of importance, but merely above good powers when dealing with “things of lesser importance”.

Telepathy: Limited ability to read and send thoughts.

Mind Scan: Ability to cast her mind’s eye about the city and find the mind she wishes to touch.

(This combination has annoyed many a superhero… “Um, Mr. Miracle… come to me” playing over in his head. )

A little magic: Just that, just enough magic not to be very good with it.

Familiar

: The Cat. That is what it is called. It is a fairly common looking tabby, not that classic black cat you would expect. It has been hanging around the store front for nearly a century. If someone threatens The Seer, it will transform into a seven foot tall feline based humanoid with claws that can cut through inches of steel or several layers of spell. It regenerates quickly in either form. The Cat really seems to want nothing more than a can of food every day or so and to sleep in the window.

Connections

: Miss Jillian has a mind boggling set of connections within the Mystic community, The Rom, The Werewolves, The Vampires, The Gouls, The Goths, The Cyber Elite (she is online a great deal), Gamers, Scrabble Players (she loves the game), various business and sports leaders (clients), members of the social elite (she advises many of them), and occasionally does side work for the Democratic party.

Roleplay Notes…
She is a classic California New Agers. Her tastes run to crystals and asian design, rather than dark tapestry covered rooms. She is young, fun, and kind of spacy. Of course part of that spacy part is that she is never sure what has happened, is happening, and will happen.

Plot Lines
She is a great hook for any adventure. One telepathic message, “Hero, I need you here….now” and your group is off and running.

If your group has a Mage of Great Repute, he will often visit The Shop. Perhaps one day he will be surprised when Sini has left and he sees this girl there.



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Comments ( 4 )
Commenters gain extra XP from Author votes.

KendraHeart
December 5, 2005, 0:12
0xp
I love this one. I smirked a great deal.

The next generation takes over and does not follow the traditional cliches.

The Guardian Mystic for the city is just this new age psuedo hippie. She is getting big self important supers to do her work for her. It is just fun.

Good character to have around.
Voted Phoenix
December 16, 2005, 1:34
Only voted
Voted PoisonAlchemist
August 21, 2011, 4:20
0xp

Practical, complete, and not the typical old-psychic-woman. It makes more sense in a game where these sorts of heroes are commonplace and can be called on. Her powers seem a bit more extensive than a mystery would want. Her 'spaciness' reminds me of the Clayr in the books by Garth Nix. 

MoonHunter
August 21, 2011, 22:17
0xp
The advantage of NPC-dom, just as much information as you need. Nobody ever plays pre-cognition as a "see a movie of the future". It is more "Feelings the future is". Possible bad or good outcomes and things that need to be done to do it. Vague predictions are, shrouded in mystical gobblygook to ensure that the heroes don't realize that she doesn't know everything that is going on.

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       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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