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Items
Wand/Staff/ Arcane
Magical
3.13
12 Votes

16xp


Hits: 7084
Comments: 13
Ideas: 0
Rating: 3.125
Condition: Normal
ID: 274

Submitted:

Updated:
October 29, 2005, 1:16 pm

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Mana Orb

By:

A magical item that comes in great use.

The magic orb is a small purple-blue colored sphere. It hovers around the user and bestows upon him infinite mana or magic points (what ever you use). It lasts forever unless destroyed. It only has a toughness of about a solid glass ball, so it is easily smashed.  It will only leave the owner if he/she dies or is the owner doesn’t wish to own it any more. In this case it hovers slowly to the ground waiting for some one to come by and pick it up.

Magical Properties:

It bestows infinite mana to the owner.
Disables defensive magic.
  Any magic cast directly onto the orb will be disabled by the orb.
Defensive spells do not, I repeat DO NOT, work on the orb at all.

Limitations:
It can only be destroyed by a physical manner.
It can be pushed out of orbit and if so it floats slowly to the ground giving a chance for your enemy to pick it up and use it against you.
If it is cracked it looses all of its power and color, turning into a clear ball of glass-like material, then falls to the ground. (Falls not hovers, it could break this way.)
It cannot be repaired by any means what so ever.



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Comments ( 13 )
Commenters gain extra XP from Author votes.

Strolen
February 26, 2003, 1:45
0xp
It is powerful, but super fragile. I can see most of the magic going towards keeping it safe. It is good that such power is so fragile, makes it fun to figure out how to keep from breaking it yourself, or during battle. Good in battle, but don't trip when climbing that steep embankment during travel.
Kassil
February 26, 2003, 18:04
0xp
While I find the idea interesting, and agree with Strolen that the fragility of it is a wonderful counterbalance, the idea of literally limitless energy worries me a bit. I know mages who could just wrap the thing in layers of energy shields that would keep it from ever noticing even a dragon stepping on it...
Ria Hawk
February 26, 2003, 18:17
0xp
Maybe lots of protective spells interfere with it somehow.
Erik
February 26, 2003, 19:20
0xp
Ok then. Any magic cast directly onto the orb will be disabled by the orb.
Erik
February 26, 2003, 19:40
0xp
And one more thing. Defence spells do not I repeat DO NOT work on the orb at all. Thank You.
CaptainPenguin
February 26, 2003, 21:46
0xp
Wellity, wellity. That clears that up.
Kassil
February 26, 2003, 22:02
0xp
That works, then.

Good job.
Agar
February 26, 2003, 23:36
0xp
Ever hear the saying "Don't put all your eggs in one basket"?

Infinite energy to cast spell is such a abuse of magic as to be ludicrous. How common are these things? Why play anything but a magic user if you can get ahold of one of these?

How about a version for fighters where they put a thin walled glass orb in thier mouth and gain infinite hp while it's in there?

Or a preistly version: A glass ball to balance on the back of thier hand and gives them all the power of their god while it's there.

Don't forget the thieves. Hold a glass ball inbetween your thighs and you're invisible, silenced, can pass through walls, kill with a touch and carry any amount of loot.

This item throws off every game balance it comes in contact with.
Strolen
February 27, 2003, 3:06
0xp
I don't think it breaks game balance. I think it would be a fun toy, then break it.

Just needs some more fine tuning with limits.

Like mentioned, in use it destroys ALL defensive magic around it including magical rings etc.

Make all the magic attacks require a touch, and while touching they have to role a save that they don't drop or smash the orb with their simple motion in battle.

It limits the caster to magic he can cast with one hand.

--I still like the idea a lot. Characters will LOVE it, but once they have it, there should be serious limitations to make it useful but hard to use effectively. It is a good problem to try and solve and fun to discuss.
Erik
February 27, 2003, 16:07
0xp
Okay then YOU guys here we go.

Disables defence magic.
Only 4 of these were ever made and now only 2 are still operational.
It can only be distroyed by a physical manor.
It can be pushed out of orbit and if so it floats slowly to the ground giving a chance for your enemy to pick it up and use it against you.
If it is cracked it looses all of its power and color, turning into a clear ball of glass-like material, then falls to the ground. (falls not hovers, it could break this way)
It cannot be repaired by any means what so ever.
Satisfied AGAR!
Thank You.
manfred
February 28, 2003, 4:03
0xp
I would not put much trust in infinity, if I were you. Fine, it produces magic without an end. But all those power-hungry mages seem to forget an important question:

bWhere does all that magic come from?/b

Just because you do not pay the price immediately, doesn't mean you (or someone) will not pay it one day. And it won't be cheap!
ephemeralstability
February 28, 2003, 8:05
0xp
I don't see that this item would destroy game balance. Not if there were two: one in the hands of your archmage enemy...
Voted valadaar
July 12, 2013, 12:08
0xp
We have a list of abilities, but very little otherwise.

I think this one could be rebuilt, with a backstory and the like. A very powerful magic source, though dreadfully frail, has lots of possibilities:

The orb is the keystone to a kingdom's defence. This could something the PCs need to protect (their kingdom) or destroy (enemy)

While it cannot be protected directly by magic - the energy it puts out disrupts any other magical constructs close to it, one can build mighty fortifications and defences about it.

And then there is Manfred's concern about where the magic comes from. I would say its actually a hole in reality, and you know about holes in reality.. :)


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