Game Mastering
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August 26, 2008, 8:54 pm

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Making a Magic System - a psuedo FAQ


Everyone wants to make a magic system for their game, be it THEIR GAME SYSTEM or another. So have fun and do it. Just a few things I want you to think of.

A post that has been reposted in a number of old thread, so I am putting it here for people to see and reference

Magik is fun….
Everyone wants to make a magic system for their game, be it THEIR GAME SYSTEM or another. So have fun and do it. Just a few things I want you to think of.

1) Treat your magik system like a character.
Start with a conception… what do you want magik to be like… what do you want it to do? How powerful do you want it? Once you created a conception for it, it makes it easier to do choices.

If you want magik to just grant modifiers to die rolls, you just have two spells. If you want lots of combat magik, figure out what kind of damage effects you have and scale them about the various levels of effect. A great way to create this conception is to choose a book (or existing game system) and say, "I want my magik system to feel like… insert book/game." This gives you a guideline for what is acceptable and what is not.

2) From there, choose what kind of game mechanics you want to use. You should use the same mechanics you are using for your skills to resolve magikal actions, but some people insist on multiple resolution systems in the same game.

3) Tinker with your mechanics until you get something that might work

4) You can always get a group of your players together and have them do the grunt work for you… So if you want a huge spell list, have your players start making spells up.

5) A big cheat to avoid writing up spell lists is to make types of spells a skill. So you can make a list of guidelines rather than a spell list,

6) Check out what others do. There are dozens of free fantasy games that you can look at on the net, currently. There are five or so free open source netbooks of d20 spells out there.

7) You can post it up here, but remember we need information to make comments. So instead of saying, "I have a cool magic system,"  we need you to explain the system and the world, so we have an idea of the magic we can help you with.

8) Remember, you have to write it up so people can look at it. Remember to put it in a format that people can understand, that ideas flow (being explained) in the text, and remember that you will need to write up all those little details eventually, you might as well get started.

0) Might I suggest hitting the game design forums. The two best are , and if you are serious about this, known as the Forge. RPG net has a design forum that is frequented by some small game companies, as well as a general community. The Forge is for serious game designers, so I won’t recomend it for you, but I if you want to go….

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Comments ( 7 )
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Voted RuthieA
November 30, 2005, 18:40
Very useful on making up a system of magic.
December 1, 2005, 1:02
How do you argue when he is right. It is short. It is sweet. He didn't go on and on. I really can't ask for more, but I find myself wanting to.
Voted Mourngrymn
December 13, 2005, 10:03
Why have I not voted on this is beyond me. I am one to have large issues with creating a magic system. For my system itself I have created three seperate magic systems never happy with any of them. This may help.
Voted Chaosmark
May 6, 2008, 0:52
C'mon! We're predominantly fantasy gamers here. Why the heck aren't there more comments and tidbits of advice clamoring for inclusion? Make this a scroll, and start adding entries.

As is, a fairly useful article. It might be nice to have it fleshed out a bit more though.
May 6, 2008, 1:51
A little history will resolve why this psuedo FAQ is the way if is.

This was originally of the "we are going to give you the same advice we give almost everyone who does this" category, much like Five Best Tips for Posting on Strolen's (and Other Places). We had a rash of people starting magic sytems, having a few lines of idea, or leaving them half done either as a submission or in the forum. Then they would complain when the community either scratched its head and moved on OR lept at it and tore it to part with some basic questions unanswered, OR gave it more or less the same advice as above. It was just easier to condense the common advice into one submission and give them a link (or cutting and pasting this submission into a comment, editing it to make the appropriate emphasis). After a while, people stopped doing that. So I stopped trotting this article out.

So this is the barebones of advice we would give magic system sort of people. That is why this is what it is.

Also, a bit more history: Everyone was complaining about the length of my submissions at this time, so I was trying to shorten them.

Could we become more serious and complete about it? Yes. However, that would be another article using this as a springboard.
May 6, 2008, 1:42
Updated: Edited sites, adjusting for the dead ones.
Voted valadaar
September 8, 2014, 13:04
A good solid resource. Might want choose one spelling of magic :)

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Blade of Consequences

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The massive blade known as Consequences carries several potent enchantments of battle, but also has a frustrating quirk: Its wielder finds himself unable to put it down until he enters the presence of a magistrate or other authority. Even then, it instantly returns to his hands if he has committed murder and fails to confess. Unless he somehow resists the blade's magic, the weilder's hands then run with fresh blood; the judgmental blade fights his every motion until he confesses his crimes.

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