To begin this five room dungeon, the players receive a missive requesting them to meet a petty lord, named Arront Seliverous, and to tell no one
what they were doing. Seliverous does not tell the PCs what he is hiring them to do.
Room One: Entrance and Guardian
The Outer Courtyard and the House Guards
There are about half a dozen guards lounging around on crates in an open courtyard. The remains of dinner, some bread and mutton, are lying on a barrel, and a few of them are actively involved in a game of dice, where no one seems to be the winner. The guards are extremely ill-tempered for several reasons, including a recent cut in pay, and therefore are actively looking for a good scruff.
Room Two: Puzzle or Roleplaying Challenge
The House Steward
The house steward, named Kendtal, is a small, weasely man in grand, nearly gaudy, robes with dark hair and pale skin, he also has the habit of wringing his many-ringed hands. Kendtal is dedicated, and a little overzealous, and will, at first, simply not allow the PCs in to see his master and he can, at a word, call threescore guards to aid him in repelling intruders. He also has a strong penchant for wine, so much so that, for the right amount of wine, he may suddenly remember much more important things to do elsewhere. (Note: In room one several guards can be heard to speak of "Master Jangle-Keys" and his latest drinking binge).
Room Three: Trick or Setback
When the PCs reach the door to Lord Seliverouss private rooms, it opens and a worried face, with dark eyes and hair, and a slightly crooked nose, connected to a richly robed body, appears. With many a word of gratitude Seliverous pulls the PCs into his outer chambers, but before he will explain his problem, the lord insists on them taking refreshment with him. The drinks are laced with a fairly powerful sleeping draught that should safely put the PCs out for a few hours.
Room Four: Climax or Big Battle
The PCs wake to find that all their weapons and more valuable items have been removed, and that they have been moved to a deep pit. Scattered among the rocks are numerous, if rusty, weapons ready to grab up, if necessary. Standing on the edge of the pit is Lord Seliverous, after the appropriate gloating and monologueing , he reveals that he was hired by (insert name of appropriate villain here) to knock off the PCs, with that he leaves. Next, a gate opens in the wall and a manticore (or other beastie of appropriate power) comes out to feed on the helpless adventurers. A battle ensues with the manticore and, hopefully the PCs win.
Room Five: Reward, Revelation, Plot Twist
After defeating said beastie if the PCs look around, they will find the body of (insert name of good NPC the PCs thought was important, but wasn’t) apparently killed by the same big bad beastie.