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November 4, 2005, 7:46 am

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Land of the Yale Riders


High in the Gralbak mountains live the Yale Riders, a reclusive tribe of gnomes who have succeeded in taming the wild yales of the mountains. Skilled riders of their agile beasts they are excellent hunters and warriors, though they do have a firm tradition of hospitality.

A note on yales. The yale is a “genuine” mythological beast (by “genuine” I mean that I didn’t make it up) that was first described by Pliny. They appear on the coat of arms of the grandmother of Henry VIII. The yale is a horse-sized beast with the body of a goat or antelope, the tusks of a boar and the tale of a lion. Its most interesting features are its horns (which are large, curved and goat-like): it can swivel its horns at will; furthermore, each horn can swivel independently of the other.


The Yale Riders are a tribe of gnomes that live in the high reaches of the Gralbak Mountains. They are not particularly numerous - maybe 2000 of them all told - and they live in small villages of about 100 people in each. Their dwellings are small but well-built, made primarily of stone (due to the shortage of wood at these heights); each village is usually located near to a small valley or otherwise fertile place where the yales can graze and a few crops can be grown.


The Yale Riders are hunters, and much of their meat comes from hunting the swift and agile mountain ibex. However, the heart and soul of the Yale Riders are their yales. A youth of the tribe is not considered to be a man until he has trained a young yale and ridden it in a successful hunt to kill an ibex. The yales are as agile as mountain goats, allowing their riders to move through the mountains far more quickly (and along less accessible routes) than anyone else is likely to be able to.

As stated before, each rider will train his own yale. A rider may own more than one yale at a time, but is unlikely to own more than at most three, due to the difficulties in looking after them all. To not look after your own yale is considered a great shame; if it was unavoidable (perhaps due to injuries) then the injured rider would owe a great debt to the one who cared for his yale. Similarly, no rider would dream of riding another’s yale unless their was no other choice (for example in a battle); again, the rider would owe a great personal debt to the person whose yale it was.

Each village has its own headman, or Narven, a word literally meaning “chief hunter”. The Narven has the final say in any matters of the village, though will usually strive to rule by consensus, conferring with a council of elders (around 6 to 8 men). For matters affecting the whole tribe the Narven of each village will meet in council to discuss matters; though each village is usually autonomous it has been known for them to elect a war leader in times of trouble.

Religion is primitive and simple, consisting mainly of ancestor worship (including the ancestors of the yales). There are no shamen or similar figures; such rituals as occur are conducted by the elders.

The yale riders have a strong tradition of hospitality and will welcome needy travellers, feeding them and giving them shelter. It is a custom that the host gives the guest a gift at his arrival and that the guest gives a gift upon leaving. However, due to their isolation few outsiders come near them and, being self sufficient, they have little reason to travel abroad to trade. Any hostile enemies are slain.


Only the male yales are ridden; the female yales are kept for their milk. Yale milk and butter forms a large part of their diet, as does a hard cheese known as tugar, also made from yale milk. The yale hair is also used for clothing. The women of the tribe look after the female and very young yales (the men look after the males); the women also cultivate a few crops in their valleys, principally a form of wheat from which they make a hard, unleavened bread. The other main source of food is meat from the hunting of the ibex. Overall they eat reasonably well, though there are hard years.

When a male yale becomes too old to be ridden it is ritually sacrificed and eaten. The heart, liver and brain are particularly prized and will either be eaten by the yale’s owner or given by him to someone as a great gift; for example, to his son on the day before his manhood hunt (a hunter might frequently wait until such an even before killing his yale, or else kill it early if he had more than one). A heart, liver and brains could also be given as a gift to one whom the owner owed a great debt. The rest of the yale is then eaten in a ceremonious meal involving the yale’s owner, his male relatives and possibly guests. Women would not eat it. On the other hand, a female yale that becomes too old and must be killed is the sole property of the women of the tribe and no man would think of eating it, even in times of great privation.


The yale riders are self sufficient with regard to food (described above), clothing (animal skins and yale wool), wood (though there isn’t much) and metal (there are some poor iron deposits in the region). They thus have no actual needs from the outside world; however, they might be willing to trade for the odd item which they cannot make. On no account would they ever trade a yale.

Hunting and warfare

Hunting is done from the back of yales. A team of about 5 hunters will usually pursue a herd of ibex (and would kill one or two). Other animals are also hunted, though the ibex is the most prized. The usual hunting weapon is a light throwing javelin, along with a dagger (these are also used when fighting)

Though the yale riders do not seek warfare, they will be ruthless with those who are hostile to them. Their yales give them a formidable advantage with their great agility and manoeuverability. Furthermore, in combat the yale makes as formidable opponent as its rider. In addition to its agility, its sharp boar-like tusks and its strong legs, its long self-swivelling horns are deadly weapons. A yale can parry an opponent’s blows as if its horns were two sabres, as well as using them offensively to great effect.

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Comments ( 8 )
Commenters gain extra XP from Author votes.

April 19, 2004, 1:36
This "place" is enough to be a setting for a game. You have out done yourself. I like the depth of thought and research you have done for it. Give yourself a pat on the back.
April 19, 2004, 7:04
Outstanding. Feel like I am reading a National Geographic article. I think you cover every question I had as I read it leaving me with nothing to say except Thank You!!!

Heavens forgive the wayward PC that kills a Yale.
April 19, 2004, 9:11

You have created a very realistic and wonderful setting here. Thumbs up, soldier!

Voted CrimsonShadow
November 30, 2005, 16:19
This is fantastic. I can't even come up a single suggestion for improvement.
Voted Murometz
June 4, 2006, 23:51
This is excellent! The details and verisimilitude are superb!
Voted Appaloosa
June 5, 2006, 20:33
Only voted
Voted DrTurtlesse
May 13, 2009, 1:28
Only voted
Voted valadaar
December 11, 2013, 8:53
Excellent! Gnomish peaceful Huns!

Great stuff!

Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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