The adamantine ore is most often found in deeply subterrainean caverns, where few fauna are able to grow. However, some forms of moss and fungi have been known to prosper, even in the darkness and cold. One such fungus, known as “Red Mui’aan”, occasionally grows on exposed adamantine. The fungus creates a slow chemical reaction with the metal, eventually causing it to crystallise and form a new, rare element known as Imuricum.
The truth of The Red Mui’aan fungus’s survival, is that it is actually a carnivorous plant. Tiny spores release a miniscule acidic gas just around the general vicinity of the plant, and smaller animals - such as centipedes and the like - have a thinner skin, so prolonged exposure to this acidic air causes a slight erosion of their exterior, allowing the blood within their bodies to bleed through their skin. (Basically a diffusion effect, wherein the liquid within the bodies move from a higher density. to a lower density.) The composition of the fungus is such that it is highly absorbent, and it uses the blood from insects and small rodents to prosper. The acid of this plant, while not physically dangerous to humans and larger animals, does pass as a faint hallucenagen, and prolonged exposure to this chemical has been known to cause violence, strangely towards the creature that has had most blood absorbed by the fungus. Heat had been thought to destroy the hallucenagenic properties of the fungus, and as a result, use of the fungus and the Imuricum created by it was thought safe after heat had been applied.
This element was originally only used as part of a highly explosive, rough powder made to fire Westerman Hand Cannons. As better technology came around, however, more efficient ways were created to process the material, and it was discovered that the element could be added to a blacksmiths furnace as a particularly effective flux. Some of the greater (if more twisted) minds in the lands pondered a process to imbue the weapon to cause the wielder to have greater fervor in battle when faced against their enemies, and thoughts, of course, fell back to the hallucenagenic gasses produced by the chemical… What if this could be used somehow?
The first practical experimentation of their theories was performed by “Durand Farcry”, a well known and revered knight, who’s finesse in battle was almost as legendary as his hatred for dragonkind. The processes and results of this experiment is another story, but it succeeded.
-Prolonged exposure to any item crafted with Imuricum as an alloy, or Imuricum at all, will cause faint mind alterations, creating a bloodlust within people. The bloodlust is for whichever blood has been most drenched into the Imuricum.
-Items crafted by Imuricum are extremely hardy, and no matter how old, will always have a bluish reflective tinge to it which suggests it is brand new.
Suggestions on how to use this Item
-It is the kings thirty-fifth birthday, and amongst the many gifts given, was a finely crafted sword, a faint blue tint to it. Several weeks later, the king goes missing. Reports from villiagers state that they saw the king heading into the forest nearby, sword brandished in hand, and muttering something about the giant swamp-lizards which live in the deep recesses of that forest. The royal council seeks adventurers to brave the forest, and return with the king. Of course, enemies of the country will also have heard of the disappearance and will be looking for an easy assassination.
-Amongst the various spoils in a dungeon is an intriguing piece of gauntlets, beautiful in design and offering good protection for the forearms. After half a day, the adventurer that picks it up begins making suggestions on which way they need to go to get out of the dungeon. Strange, though, because the way he pointed out is not the way that the others thought would be safer - They heard growls of dire wolves that way earlier - but the first person refuses to go any other way…
And so on, and so forth.
The base of this item was created by Silas the Destroyer.