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ID: 1720


December 17, 2007, 4:31 pm

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Grey District


The Grey District was once a prosperous inner district in The Hill City of Frankard. It is an erriely silent place now, where people make little in the way of noise or light. It’s district walls are now painted with a Grey Line, a warning as to plague. However, it is not the plague you would expect.

Not that long ago, a pack of Gargoyles returned to a place of spawning. When they returned, things had changed. Nestled in the rocky hills was a city of some strategic and economic importance.  The Gargoyles were slightly perturbed with these interlopers sitting on their holy ground, though they did provide some taller places to perch.  After a short debate, the Gargoyles decided on a compromise, they would take a small nesting area, that the natives had already walled off, and leave the rest for the fleshy things. It will only be for a few decades they thought.

That was many decades ago, the new eggs will hatch in just a few more.

The Grey District was a walled off inner district of the prosperous city. It several guild halls, two smitheries and glass works with tall chimnie, and held a temple with a clock tower. One night, the Stone Gargoyles swooped down and killed all those on the street, and took to killing those in houses whos windows spilled out light onto the street.  The next day, the few survivors scurried their way out of the district.  Those who made much in the way of noise as they scurried were attacked.  Humans outside the walls were left unharmed.  (Except if they made an exceptional amount of noise, then the gargoyles would take to wing and attack the transgressor).

After several attempts to repulse the Gargoyles (who are nearly immune to magic, have rock hard skin, and superhuman strength and speed), it was decided to cordon off the area.  Laws were also passed about how much noise one could make in the adjacent districts.  The district wall was painted with a gray stripe, similar to the one that marked plague.

Of course some people would not leave the district.  Those Grey People as they were called never went out at night and blacked out all windows so they would not shine light at night.  They are a quiet folk, realizing that a good deal of noise will bring sudden death from the ever observant Gargoyles.  They have a language of gestures they will use for most things.  Soon the poor and a few others trickled back into the district.  While not as prosperous as it once was, it is a living district once again.

One thing the peoples of the city have noticed, that night time theiving has drop significantly.  The Gargoyles seem to be "picking off" the transgressors no matter where they are in the city.

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Comments ( 5 )
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Voted KendraHeart
December 1, 2005, 1:12
This one had a suprise ending. One would expect Gargoyles (even Flash Gordon costume wearing, ray gun zaping, time patrolling ones) give its is a Hunter post, but I didn't until it was too late.

Still I like the resiliancy of these people. They adapted.

And the monsters are not really monsters. They are just trying to muddle along and be quite reasonable in their eyes... since these things could of killed everyone in the city if they desired.
August 16, 2007, 13:00
Updated: updated for spelling error and odd characters
Voted Ouroboros
December 15, 2007, 8:55
This is interesting, in that it has explored some cultural aspects of two races clashing.
Voted Moonlake
June 28, 2013, 6:42
A quite refreshing semi-slum area.
Voted valadaar
October 31, 2013, 14:19
This is a neat one. Quite cool. People can get used to almost anything.

Link Backs

Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp

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