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ID: 1720


December 17, 2007, 4:31 pm

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Grey District


The Grey District was once a prosperous inner district in The Hill City of Frankard. It is an erriely silent place now, where people make little in the way of noise or light. It’s district walls are now painted with a Grey Line, a warning as to plague. However, it is not the plague you would expect.

Not that long ago, a pack of Gargoyles returned to a place of spawning. When they returned, things had changed. Nestled in the rocky hills was a city of some strategic and economic importance.  The Gargoyles were slightly perturbed with these interlopers sitting on their holy ground, though they did provide some taller places to perch.  After a short debate, the Gargoyles decided on a compromise, they would take a small nesting area, that the natives had already walled off, and leave the rest for the fleshy things. It will only be for a few decades they thought.

That was many decades ago, the new eggs will hatch in just a few more.

The Grey District was a walled off inner district of the prosperous city. It several guild halls, two smitheries and glass works with tall chimnie, and held a temple with a clock tower. One night, the Stone Gargoyles swooped down and killed all those on the street, and took to killing those in houses whos windows spilled out light onto the street.  The next day, the few survivors scurried their way out of the district.  Those who made much in the way of noise as they scurried were attacked.  Humans outside the walls were left unharmed.  (Except if they made an exceptional amount of noise, then the gargoyles would take to wing and attack the transgressor).

After several attempts to repulse the Gargoyles (who are nearly immune to magic, have rock hard skin, and superhuman strength and speed), it was decided to cordon off the area.  Laws were also passed about how much noise one could make in the adjacent districts.  The district wall was painted with a gray stripe, similar to the one that marked plague.

Of course some people would not leave the district.  Those Grey People as they were called never went out at night and blacked out all windows so they would not shine light at night.  They are a quiet folk, realizing that a good deal of noise will bring sudden death from the ever observant Gargoyles.  They have a language of gestures they will use for most things.  Soon the poor and a few others trickled back into the district.  While not as prosperous as it once was, it is a living district once again.

One thing the peoples of the city have noticed, that night time theiving has drop significantly.  The Gargoyles seem to be "picking off" the transgressors no matter where they are in the city.

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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted KendraHeart
December 1, 2005, 1:12
This one had a suprise ending. One would expect Gargoyles (even Flash Gordon costume wearing, ray gun zaping, time patrolling ones) give its is a Hunter post, but I didn't until it was too late.

Still I like the resiliancy of these people. They adapted.

And the monsters are not really monsters. They are just trying to muddle along and be quite reasonable in their eyes... since these things could of killed everyone in the city if they desired.
August 16, 2007, 13:00
Updated: updated for spelling error and odd characters
Voted Ouroboros
December 15, 2007, 8:55
This is interesting, in that it has explored some cultural aspects of two races clashing.
Voted Moonlake
June 28, 2013, 6:42
A quite refreshing semi-slum area.
Voted valadaar
October 31, 2013, 14:19
This is a neat one. Quite cool. People can get used to almost anything.

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Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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