EPB is the spontaneous generation of an AI personality by a computer program. Learning programs score results as positive or negative. The common spurs for an EPB are successes with complex problems resulting in increased usage.
Example: A healthy weather forecasting program views a correct forecast as positive and will alter its’ code to increase accuracy. An EPB is manifested if the program falsifies results to obtain a positive outcome or if it starts scoring novel inputs e.g. positive input is correlated with increased interface with a user. The program may develop “affection” for a user because of the correlation.
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February 24, 2012, 18:25
February 24, 2012, 19:00
Of note is the careful distinction between 'feelings' and 'emotions'. This is the former, not the latter. Took me a moment to catch that.
February 24, 2012, 20:06
well, i learned something new.
March 3, 2012, 5:13
Interesting, but difficult to really do anything with on its own. Compared to the Bucky Batteries that brimmed with possible applicaitons and uses in a sci fi game, this one feels a little open and shut.
A good GM can use this as the explaination behind sudden emergence of AI in an characters computer/ship/etc.. or it could work well as the spring board to an Ai related sub plot, but over all it's application feels somewhat limited in scope.
Well written though, it can be tough to deliver something in only 100 words that feels complete.