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axlerowes's Profile

Our Author's latest news and articles.

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axlerowes - Social Profile

- Highest Master Adept of Fanciful Text

For Next Level: 24938xp of 44140xp complete.
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9 Quests
- RANDOM
Organizations | 120xp

The Nurendrian Truth Cult

On an Alien World where life last 100s of years and memories only a decade, a cult has arisen that defines truth only as what is under the sun.

- RANDOM
NPCs | 125xp

Elainuk: Parna's Dark Elf Assassin

The dark elf femme fatale Elainuk was the firstborn son of Robert and Lulu Bobblecork. She was born a healthy bouncy baby boy in the shire of Pedstand, which was part of the Cordially Aligned Tetrarchy of Halfling States.

- RANDOM
Items | 60xp

Unit/Mission Network

A 100-word piece of sci-fi minutia

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“ Khor are a monsterous and violent race. Within five years of being born, they grow to about half human size and are very, very inteligent. As they get older, they get larger... unfortunately they become less intelligent. After their adolecesence (about seven years), they grow to human size and are of a low human intelligence. As they age, they grow larger, slower, and stupider. Most of them end their lives 3 to 4 meters in height. Khor have been reported upto 10 meters tall, though those elder giant Khor do little but hit anything that disturbs them. As they age they get larger, they don't seem to ever die of natural causes.”
MoonHunter
“ The population of a forested kingdom never reveal their names to any but their immediate family, and consider it a grave mistake when others do so.”
StrangeLands
“ Here at Dragonsfoot http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=65381 The post discuses the use of the classic arcade game " Dragon's Lair" as a playable dungeon but it approaches it like a normal D&D game. You cannot represent DL with " Ok Bob, it's your turn what are you doing?" So I've got a germ of an idea. The castle itself is a dream construct of the way-too-powerful-to fight Dragon. From a distance the castle is changing, growing towers, walls falling , getting bigger and smaller in rapid succession. The castle "eats" interesting things that the players will need to extract. It is also Multidimensional and planer and moves around. The way I am planning on running it is that individual rounds are broken into 3 parts and only one player gets an action to interact with the "trap". a second player will be able to aid the "phasing" player in what ever action he takes. casting spells will be broken up over the 3 partial rounds(depending on L of spell).The phasing player will in essence be the party leader for the 3 partial rounds. The phasing player "job " will be rotated in some fashion(havent got this worked out yet). This is all run w/ the idea that you are trying to recreate the frantic pace of DL The growing and shrinking nature of the castle forces constant movement on the players A brief description of the situation will be provided with the idea of "looking around" will be an action that takes up a whole "partial" round. A few normal combats to be sprinkled in. Since a lot of work will go into an encounter that should only take IRL 2 maybe 3 min., the rooms and traps are reusable (justified by the "dream logic") This will obviously not work for a large group of players. Prob want to keep it to 3 or 4. This will require MASSIVE prep time for what will prob amount to a 1 hour crawl at best (depending on how many standard fights you work in) That's why REUSABILITY is key. To make the prep worth it , you can rerun it w/ the "dream logic" Not sure if I'm going to pull the trigger on this. But I really like the idea.Not promising a part two if I don't.”
Aramax
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