This is a cyberpunk character, meant for use in a Shadowrun or similiar type setting.
At first glance, Elena appears to be an average human woman of the middle 21st century. Plain in appearance, she sports several pieces of obvious chrome, a number of datajacks sprouted in her boring face, providing counterpart to blatantly artificial eyes. Her hand, too, is replaced at the wrist, and her foot at the ankle, as if she had been crushed on one side in some sort of accident. But upon further observation, one may start to notice things.
Elena’s cold eyes often stare out into nothingness, apparently empty of all sight. When she moves, her motion is impossibly fluid, even disturbingly so, and when she stands still, portions of her body will twitch faintly, as one in the formative stages of an epileptic convulsion. Her steps are carefully chosen, for her weight is tremendous. Finally, the way her skin moves is just wrong.
Elena Tyr was a corporate girl, through and through. Raised in a mega-corporation arcology, she showed a high aptitude for strategy and tactics, as well as tremendous athletic capability. It was, perhaps, inevitable that she should be recruited by the security department shortly after graduating from Corp School.
There, she was trained to be an agent of the corporation, one of the elite ‘troubleshooters’ that the corp would deploy for the blackest of ops, the kinds of things that independents couldn’t be trusted to do. And for ten years, she was one of the best, earning the code name “Bloodwind”, for her swift and stealthy assassinations. She would swiftly climb the ladder of advancement available to her, becoming one of the corporation’s most feared weapons. More than once, her simple presence being known would thwart operations against her company, for few would risk her as a foe.
She would become a lover of a director of bio-technology, for she worked often with his department on her own modifications, and while she was not beautiful, her intelligence appealed to the man. Under his guidance, she allowed herself to become as much machine as a woman could become, each new discovery and replacement driving her closer to the edge.
And then, she drew the unluckiest of targets. A dragon. And not just any dragon, an elder creature from the previous ages of man, an immortal beast recently awoken from ten thousand years of hibernation. For many weeks, she stalked him, through both the landscape and the cyberscape, waiting, watching for the perfect time to strike. And then, she thought she saw her chance. Though she would cost it dearly, and wound it grievously, she would, in the end, lose the battle, and in it, her life. But, this would not be the end of her.
Left for the dead she was, her stasis implants would activate to preserve her body and brain. With these together, with technology and magic woven into one, and with the pressing need of the corporation, she would be restored, though perhaps not to what she would want to be.
Bloodwind’s equipment is her body. Almost none of her flesh remains, save for a few bits of her heavily modified brain and nervous system. Her skeleton, too, remains, though again, this is modified, laced with super strong fullerene-polymers. Everything else is now artificial, from her armored, plastic skin to the mechanical heart that pumps blood to her brain.
Almost every one of these parts is tuned for stealth or combat, raising her speed, strength, durability, and senses well into the superhuman regime. She is meant to be her company’s first line of defense against threats in the shadow that are far, far greater than human. Yet, most important of all the devices built into her, is her Cognition Maintainer. Carefully set up to detect the frequently impending absolute shut downs of her brain, it serves the sole purpose of ‘jump starting’ her will to survive, through the release of hormones and the direct stimulation of memories in the brain.
What with the stress of not being allowed to die, Elana’s psyche has begun to fracture into several pieces, resulting in three distinct modes of thought that may be mistaken for separate personalities.
Most commonly encountered for PCs is likely to be the ‘Bloodwind’ persona. Bloodwind is her collection of all the pieces of her that allow her to compartmentalize away the killing of men, the parts that exploit her combat skills and the full potential of her body. When these portions are foremost, she is abrasive, combatative, and ready to fight. Her motion is smooth and fluid, not infrequently ending in death.
However, her most normal mode of operation is the ‘robotic’ mode. When this portion is foremost, she is dull and listless, showing all the ready cognition and reaction as the more typical zombies of the movies. Her motion, when she can be bothered to move, is graceless, but mechanically perfect in its precision. Whenever she is in this state, she is in a high risk of simply shutting down, her mind finally fleeing the shell of her body.
Lastly, from time to time, her native personality may resurface. This is very rare.