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NPCs
Major
Combative
4.5
7 Votes

42xp


Hits: 2446
Comments: 9
Ideas: 0
Rating: 4.5
Condition: Normal
ID: 3777

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Updated:
March 24, 2007, 12:05 am

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Scrasamax
Dozus

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Elena "Bloodwind" Tyr

By:

“She’s dead, Jim.” “We have the technology, we can rebuild her.” “... Yes. But should we?” “We must, in order to counter his scheming.” “Then we’ll do it.”

This is a cyberpunk character, meant for use in a Shadowrun or similiar type setting.
Appearance

At first glance, Elena appears to be an average human woman of the middle 21st century. Plain in appearance, she sports several pieces of obvious chrome, a number of datajacks sprouted in her boring face, providing counterpart to blatantly artificial eyes. Her hand, too, is replaced at the wrist, and her foot at the ankle, as if she had been crushed on one side in some sort of accident. But upon further observation, one may start to notice things.

Elena’s cold eyes often stare out into nothingness, apparently empty of all sight. When she moves, her motion is impossibly fluid, even disturbingly so, and when she stands still, portions of her body will twitch faintly, as one in the formative stages of an epileptic convulsion. Her steps are carefully chosen, for her weight is tremendous. Finally, the way her skin moves is just wrong.

History/Background

Elena Tyr was a corporate girl, through and through. Raised in a mega-corporation arcology, she showed a high aptitude for strategy and tactics, as well as tremendous athletic capability. It was, perhaps, inevitable that she should be recruited by the security department shortly after graduating from Corp School.

There, she was trained to be an agent of the corporation, one of the elite ‘troubleshooters’ that the corp would deploy for the blackest of ops, the kinds of things that independents couldn’t be trusted to do. And for ten years, she was one of the best, earning the code name “Bloodwind”, for her swift and stealthy assassinations. She would swiftly climb the ladder of advancement available to her, becoming one of the corporation’s most feared weapons. More than once, her simple presence being known would thwart operations against her company, for few would risk her as a foe.

She would become a lover of a director of bio-technology, for she worked often with his department on her own modifications, and while she was not beautiful, her intelligence appealed to the man. Under his guidance, she allowed herself to become as much machine as a woman could become, each new discovery and replacement driving her closer to the edge.

And then, she drew the unluckiest of targets. A dragon. And not just any dragon, an elder creature from the previous ages of man, an immortal beast recently awoken from ten thousand years of hibernation. For many weeks, she stalked him, through both the landscape and the cyberscape, waiting, watching for the perfect time to strike. And then, she thought she saw her chance. Though she would cost it dearly, and wound it grievously, she would, in the end, lose the battle, and in it, her life. But, this would not be the end of her.

Left for the dead she was, her stasis implants would activate to preserve her body and brain. With these together, with technology and magic woven into one, and with the pressing need of the corporation, she would be restored, though perhaps not to what she would want to be.  

Special Equipment

Bloodwind’s equipment is her body. Almost none of her flesh remains, save for a few bits of her heavily modified brain and nervous system. Her skeleton, too, remains, though again, this is modified, laced with super strong fullerene-polymers. Everything else is now artificial, from her armored, plastic skin to the mechanical heart that pumps blood to her brain.

Almost every one of these parts is tuned for stealth or combat, raising her speed, strength, durability, and senses well into the superhuman regime. She is meant to be her company’s first line of defense against threats in the shadow that are far, far greater than human. Yet, most important of all the devices built into her, is her Cognition Maintainer. Carefully set up to detect the frequently impending absolute shut downs of her brain, it serves the sole purpose of ‘jump starting’ her will to survive, through the release of hormones and the direct stimulation of memories in the brain.

Roleplaying Notes
What with the stress of not being allowed to die, Elana’s psyche has begun to fracture into several pieces, resulting in three distinct modes of thought that may be mistaken for separate personalities.

Most commonly encountered for PCs is likely to be the ‘Bloodwind’ persona. Bloodwind is her collection of all the pieces of her that allow her to compartmentalize away the killing of men, the parts that exploit her combat skills and the full potential of her body. When these portions are foremost, she is abrasive, combatative, and ready to fight. Her motion is smooth and fluid, not infrequently ending in death.

However, her most normal mode of operation is the ‘robotic’ mode. When this portion is foremost, she is dull and listless, showing all the ready cognition and reaction as the more typical zombies of the movies. Her motion, when she can be bothered to move, is graceless, but mechanically perfect in its precision. Whenever she is in this state, she is in a high risk of simply shutting down, her mind finally fleeing the shell of her body.

Lastly, from time to time, her native personality may resurface. This is very rare.



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Comments ( 9 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
March 24, 2007, 2:36
0xp
Frightening in it's futuristic feasability, Elena is an interesting case study as a cyborg in the most extreme with even her will to live being artificial. I can see a dystopic future where the depressed are fitted with 'happy pumps' to keep them productive tax payers until the cost of keeping them alive excedes money generated through their labor and taxation.

Give her a lily and pull out her batteries.
Voted manfred
March 24, 2007, 4:45
0xp
What he said.

There is some depth to be found among the cold skyscrapers of the future. I wonder if meeting that dragon again would make her more alive, burning for revenge... or merely asking to have her existence ended.

Great work!
Voted Dozus
March 24, 2007, 8:14
0xp
Excellent stuff. This kind of technology lies somewhere between sci-fi, fantasy, and horror. Picturing her is genuinely creepy, and thinking about it more so. Very impressive.
Voted valadaar
March 24, 2007, 8:59
0xp
Yes indeed, nicely done!
Voted Cheka Man
March 24, 2007, 12:19
Only voted
Siren no Orakio
March 24, 2007, 18:01
0xp
Sadly, at this point, what I don't like about this character is this:

She is a monster. There is no human left to her. So in that part, I think I failed in this character.
Voted MoonHunter
March 24, 2007, 18:42
0xp
Have you people NEVER read (or seen) any of the Cyberpunk genre? While this is different from Blade Runner, Snow Crash, Neuromancer, Mona Lisa Overdrive, Count Zero, When Gravity Fails, Cyborg Manifesto, Ghost in the Shell, and The Matrix? This sub is right there with Robocop and reanimation related elements in various pieces. This sub has the dystopia and high technology elements denying humanity tropes that are classic cyberpunk.
Siren no Orakio
November 20, 2010, 2:07
0xp

Half bumping this because its appropriate to the current quest, half because I did finally get the chance to use her in a Shadowrun game a year or two ago. 

This was pretty much the foe that finally put the 'fear of god' into my explosive crazy NPCs. I flipped her sustained damage penalties over - For every box of damage she took in the fight, she effectively got one point better at every roll. At the eight boxes they managed to deal to her, she was absurd. Some mulching went on, then the rigger finally caught on and they ran away. The next encounter... they had more explosives. :D

Voted Pieh
November 20, 2010, 6:35
0xp

Cool stuff. Reminds me of playing Cyberpunk 2020, as this is how I imagine a Solo full of tech to end up. I've only read a bit of Shadowrun, but it reeks of that as well. I'd say you did a good job.

Regions

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