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ID: 1163
Hits: 38747
Comments: 7
Ideas: 0
Rating: 3.8333
Condition: Normal
Submitted:
October 27, 2005, 12:08 pm
Updated:
December 21, 2005, 2:22 pm


HoH not available due to level or sub is not 10 days old
Class of Items-Weapons
By: MoonHunter

This Codex is for classes or types of magic weapons, rather than specific items. These are not “one of a kind” items. These are enchantments that are “common” in the magic community (or were common at one time), so you will encounter a number of these weapons.

Examples:
Firey swords, Heart Bows, Soul Blades, and so on.

Magic/Cursed Properties
Let us try to go beyond the simple pluses to hit and damage.



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Codices

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By: Scrasamax ( Items ) Melee Weapons - Magical

30 groups of magical swords

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By: Scrasamax ( Items ) Melee Weapons - Magical

To Remove All Pain

Etching on the blade of the Anodyne Sword

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By: MoonHunter ( Items ) Melee Weapons - Magical

Elegant weapons from a more elegant age. Their mystic power is woven from the ancient dueling code. While not the most powerful enchantments ever created, they are some of the most respected.

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By: MoonHunter ( Items ) Melee Weapons - Magical

Blood Seekers are a class or type of mystical weapons. Like many mystic weapons, they provide the user increased speed and technique. Unlike most weapons, these can strike their specific targets with astonishing accuracy for they target the very blood of a living thing.

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By: Scrasamax ( Items ) Melee Weapons - Non-Magical

This sword is unique, made only for the Merchant Prince of [insert city] and his loyal band of mercenaries. The Cruaunte is a hand and a half sword, capable of being used with one or two hands, and from horseback or on foot. Thus, the merchant can save both time and money equipping his men with a universally usefull weapon.

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By: MoonHunter ( Items ) Clothes - Combat

The tradition of Battle Sashes is only a century or two old. It started in Celedor by the River, but it has been adopted in every part of the WestLands. Given the presence of blood, spirit and honor, it was only a matter of time until magic became involved.

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By: Siren no Orakio ( Items ) Melee Weapons - Magical

This discreet and stylishly concealable weapon is quite capable of cleaning up its own mess.

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By: Siren no Orakio ( Items ) Armor - Combat

A shield of odd design, created not only to parry, but to destroy the foe’s ability to attack.

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By: GleepwurpTheEyebiter ( Items ) Melee Weapons - Magical

A classical enchanted weapon…

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By: MoonHunter ( Items ) Melee Weapons - Magical

LLorryn of Rydlin crafted charms and magic items over his lifetime. All are known for his trademark, the ringing sound caused by the magic flowing through them. While bards have granted fame to his thirteen Singing blades, among warriors and weaponsmiths, he is best known for his "singing knives".

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By: Rowler ( Items ) Melee Weapons - Combat

A long sword with a curved light steel-like blade and a ruby inlaid into the pommel of the swords hilt. Used by the greatest of Warriors to vanquish their foes, be them good or evil.

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By: Scrasamax ( Items ) Melee Weapons - Magical

A magic weapon common among the Orcish tribes

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By: manfred ( Items ) Melee Weapons - Combat

A pilgrim’s protection, an assassin’s friend, a weapon of no great power.

A weapon of surprise.

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By: MoonHunter ( Items ) Melee Weapons - Combat

Some might call it a clawed glove. That would be Anthrocentric.  It, and items like it, are magic weapons for being that use magic and do not use weapons, but use their claws.  The Clawed Races uses these "claws" to enhance their natural combative ability.

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Comments ( 7 )
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Extra bonuses go to those that spend all votes in between refreshes.

Ancient Gamer
2005-10-30 05:48 PM
0xp
Ah, great! We need a codex for this kind of thing!
It seems the Citadel V2 will cover many of the areas I felt lacking in V1 =)
Voted Mourngrymn
2005-11-09 10:23 AM
0xp
A nice one stop shopping network. This is nice and another one of Moons great ideas to compress all the submissions into similar details. Wonderful idea.
Mourngrymn
2005-11-09 10:27 AM
0xp
This is great. I love the underdog ideas. This is not over powered and can not be misused due to those powers. It is simple, basic, and a completely smart idea. The assassin or pilgrams friend.
Voted Cheka Man
2006-05-28 08:18 AM
0xp
Useful for smuggling weapons and other forbidden stuff through Customs.
Mourngrymn
2006-05-28 08:42 AM
0xp
This needs to be added to and expanded more.
MoonHunter
2006-05-28 10:20 AM
0xp
Feel free to do so. I just added a generic combat item today (not quite a weapon), but still. All it takes is a few ideas and some time to impliment them.
Voted Murometz
2007-12-10 03:47 PM
0xp
Bumping, as this could be a possible Quest aid :)

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Random Idea Seed View All Idea Seeds

As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk. And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.
By: manfred | UpVote

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