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ID: 1970

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September 2, 2007, 2:59 am

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City Image - PinesdeepForrest BlueValley DeepbutnotWide

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This is a city on the border of the two Eleventi States, that of the Northern Ice Elves and the Southern Forest Elves. Though on the Southern side of the border, it borrows heavily from the Northern styles.

This is a city on the border of the two Eleventi States, that of the Northern Ice Elves and the Southern Forest Elves. Though on the Southern side of the border, it borrows heavily from the Northern styles.

It is a mountain city. The Valley that defines the city is quite deep, the river has cut quite a channel here. It is also quite narrow. Here the Forest Elves have crafted hometrees out of the giant Pines and Redwoods from the southern faces of the range. The tall narrow trees are so close to the valley rim that there are dozens of bridges that link the valley rims to the trees. One can walk along the tops (or near the tops) of these trees on bridges and walkways that form a latlatticetween the two valley rims.  The cairn barrier runs just along the rim of the valley, so one can occasionally see snow and such floating on it.

Since these trees are more narrow than broad, unlike most HomeTrees, there are more bridges, lines, and catwalks, than normally seen in an Eleventi city. It is practically a web of connections, almost like it was a city of spider elves. 

Even given the magical CityCairns that provide protection from the greater cold and snow in the valley, it is still much colder than most Forest Elves can deal with. They have adapted from the Ice Elves and their Human Neighbors to the west. There are small A-frame lodges on the valley floor nestled between the trees and the embedded agriculture. There are Ice Elf lodge huts built into the branches of the HomeTrees. These intricately carved and decorated long lodges are of the Nordic cut. It appears odd that Lodge Huts are suspended in mid air on branches, but Forest Elves find it odd when they are not living in the trees. There are dozens of HearthStones out in the open, acting as "rest areas" along the paths.

There is a mix of white haired Ice Elves and blond Forest Elves here. The local population has a small mixed population, with pale blond Elves with vibrant purple eyes. These hybrids are only found here.



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Comments ( 2 )
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Voted KendraHeart
December 9, 2005, 13:32
0xp
Not as awsome as your other Elven Cities. However it has its own moments.
Voted Scrasamax
October 12, 2008, 1:16
0xp
The name of the place is almost as long as the submission LoL. I'm here all week folks, I just fly into town and boy are my arms tired!

Okay, now that that is out of my system, I rather like Pinesdeep... it draws the elements of the city cairns, the hearth stones, and the home trees together to give an example of a slightly non-standard elf community.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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