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ID: 1923


December 4, 2005, 12:35 pm

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City Image - BlueFord


This Kerrenese town is of classic design.  It’s strong walls surrond the Cluster on three side, a large rocky cliff side closes the square.  The Warren is above the city, with a tourney ground on the plateu above it.

This Kerrenese town is of classic design.  It’s strong walls surrond the Cluster on three side, a large rocky cliff side closes the square.  It is not too far from the river, in fact on the occasions when it floods the walls act as a dyke protecting the city.  The walls are not as high as some cluster’s, but nothing too large lives in this region. 

The buildings are of the classic square adobe and plaster style (echoing the Cliff Dwellers of the SouthWest).  They are of one to two stories in height, asymetrical in roofheight (one side is one story, the other is two or one and a half).  There are ladders on the roofways, to facilitate travel up and down the roofs.  The buildings are washed white, but the light tan of the local clay and plaster mix makes everything a beige. The logs that are used as roof support jet out from the plaster as a decorative touch. On some of the older buildings, the logs have been carved with a dragon motiff and painted with the local Warren colors (HighBlue’s Skyblue and River BlueGreen).  Certain homes have put a light blue wash over their white, just to be different. 

The Streets and Pathways are narrow here, even by the Kerrenese standards. The streets are paved with river rocks and shale, with pathways being packed earth.  Most people take to the rooftop paths, lightly leaping the very short gaps that present themselves. 

The cliffward buildings are higher in altitude (and number of stories 2.5 to 3, instead of the normal 1.5 to 2) than their riverward counterparts.  From the roofs of these buildings, one can just make out BlueFord’s counterpart cluster on the other side of the river valley (BlueHill).

BlueFord has two sets of stairs that lead up from it to the Warren. The HighBlue warren is of a good size, with three full wings of Ryders for the entire Blue Valley Ward. 

On a flat plateu that forms the roof of the Warren, is the tourney grounds.  It is too cold and windy to be inhabited most of the time, but when the BlueValley tournament occurs, visitors can see the entire course from its vantage point.

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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted KendraHeart
December 4, 2005, 23:29
I get it now. Having looked through all the World of Kerren stuff, this makes a great deal of sense. Pueblo People who live with Dragons. I can see this place as well.
Voted Scrasamax
October 11, 2008, 0:00
Pueblo construction with a dragon roost on top of it, but why are the pathways narrow by even Kerrenese standards? It seems a bit rude to have people trotting across your roof at any old time of day, imagine trying to take a nap while the local fill in the blank group decides to tramp across your neighborhood.
Voted axlerowes
March 18, 2013, 18:31
You broke into GM voice by comparing it the southwest, also the use of proper nouns and references to other cultural institutions seems to break the with challenge of purely descriptive piece of work.

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Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 7xp

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