Login or register. (You can now login/register with your social networks.)

Melee Weapons
6 Votes


Hits: 4092
Comments: 7
Ideas: 0
Rating: 3.8333
Condition: Normal
ID: 2820


July 30, 2009, 12:04 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Print Friendly and PDF

Cestus Etherium


Sacred tools of protection granted to those who must travel in the name of the One God, these lightly made, weighted gloves are easily overlooked.

Full Item Description

The Cestus Etherium is a thin, light leather glove, of whatever hide is locally available, while golden threads weave an intricate pattern of blessing over the backs.

Concealed in the wrists and in the first two knuckles of the glove, however, are small metal weights, lending force to blows delivered while wearing them.


As preachers of peace and unity, the priests and monks of the One God are forbidden, by the laws of man, to openly carry a weapon. Yet, in these dark days, The One God seems only to help those who help themselves, and there are many dark corners where His acolytes must go. To aid in their survival, several orders of these acolytes have begun to slightly modify the traditional gloves of the priesthood, creating the Cestus Etherium, easily concealed weapons that work well with the routines of the One God’s Moving Meditations.

Magic/Cursed Properties

The Cestus Etherium counts as a lightly blessed fist weapon, adding a modest amount of damage to hand to hand combat, and they are especially effective against those creatures that would be harmed by the presence of the One God.

In times of great crisis, it may be possible for the exceptionally faithful to place all of their need into a prayer and a strike, and have the prayer answered in a burst of the One God’s power, channeled through the striking hand. This is commesurate to need, and is not in anyway reliable or consistant.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
July 3, 2006, 19:44
Holy knuckledusters for dealing with pagans. Sweet.
Voted Dozus
July 4, 2006, 0:28
The cestus is all too often overlooked as a weapon. This is a nice, practical use of one.
Voted Scrasamax
July 5, 2006, 12:35
Presentation is okay, and the idea is certainly good. Cestii are generally overlooked and when they do show up, most tend to be spiked gauntlets better suited to anime ninja-demons.

This creates all sorts of neat ideas...
July 5, 2006, 15:08
I just love it when SnO gets bored. He comes up with the most interesting things after that.

Well executed piece. Nicely developed and presented. I like the extension of the thurgical into the practical. Well done.

There is a clerical codex around here somewhere, it should be added to it.

Thought: One could use the pattern on the back of the glove as a holy symbol, thus negating the need to carry one for mystical purposes.

One of the initial uses of the gloves might of been the ability to touch the spiritual/ astreal. These gloves might allow the power to touch and strike the ghostly or ectomorphic.

One could make a magic item from the "time before", where they are "just a pair of gloves" with a clerical mystical element.
Voted Murometz
July 7, 2006, 10:05
Moving Meditations-Nice! I like these! The Pugilists of the One God.
Voted valadaar
January 18, 2007, 11:29
A nice, practical item - I really like it!

Useful for putting the hurt on those unbelievers (as Cheka said!)
Voted manfred
January 18, 2007, 16:00
The Codex has been located, the item has been added.

The One God helps those who help themselves indeed.

And the submission is a good one.

I kind of like it.


  • A collection of related role playing submissions.
  • Add Codex

Link Backs


Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.