When I was making my “Relic Transport” quest, manfred popped the idea into my head to make a Codex of all things religion-related, and gave me a few submissions of his as well, to start it off.
So, what is holy?
Define - Holy - “Belonging to, derived from, or associated with a divine power.”
That said, in a fantasy setting, there is some wiggle room. A divine power is usually a good or neutral god, yet within those ranks there’s an astonishing variety of deities and systems. Some gods are made of magic, some control magic, some are ascended mortals, some are created by mortals, some are supernatural beings, some have human flaws, and some are the epitome of perfection.
Yet all deities have some things in common - they are worshipped, they have power, and they are certainly NOT mortals.
As a result, we have a plethora of rich campaign material and world detail that has divine roots.
Temples and churches add majesty and grandeur to cities, be they centuries-old stronghold or gleaming towers newly sprung from the town. Shrines and monastaries dot the countryside, offering shelter and prayer for wayfarers.
Ages-old religious orders control kingdoms and fiefs, drowing the populations in dogma and forced worship. Pagan cults rise in secluded flyspeck villages, as scholars discover archaic texts in forgotten tombs telling of long-lost sermons and dead gods.
And clerics take the word and sword of their deity into those tombs, slaying usurpers and fiends with their god’s own blessings at their back, as the local friar heals the wounded in the town.
Simply mentioning anything holy gives a feel of authenticity and richness to a world, but following through and developing a religion, a church, even a clerical character is even better. That all being said, anything dealing with churches, temples, clerics, priests, sermons, teachings, and just holiness in general would find good company here.
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CodexA day in the life of a cleric... ( Plots ) Discovery - Encounter
Clerics in roleplaying. Some ideas for incidents that might occur to them while at their chapel.
and These Are Our Churches ( Society/ Organizations ) Religious - World Wide
We have your gods, but only the merest mention of worship, priests, and temples. This thread is the correction for that oversight
Bells of Chaos ( Plots ) Duty - Single-Storyline
The task easier than usual, escort a group of pilgrims from the sleepy town of A to the dwarven forges of B, get the bell and return. But…
Cestus Etherium ( Items ) Melee Weapons - Magical
Sacred tools of protection granted to those who must travel in the name of the One God, these lightly made, weighted gloves are easily overlooked.
Chapel of the Wayfarer ( Locations ) Establishment - Water
The temple/ church in this sea side town is just another one. It is part of the common faith for the region. You might not give it a second glance. But if you are a worker of the sea, it is the holiest of shrines.
Holy Dissent ( Plots ) Duty - Single-Storyline
The entire city is in an uproar. Two factions proudly identify themselves to each other by wearing red or white scarves or handkerchiefs on their bodies in plain site, or hanging them from their place of business identifying themselves and their belief. Apparently a very respected high priest of the local religion has recently disappeared and so has the entire church coffers leaving it penniless. A city divided on the possible guilt of the missing.
Konelis Larach ( NPCs ) Mythic/ Historical - Religious
Konelis Larach, St. Cornelius of Zarant. 26th Abbot of Zarant; eminence grise to Dominic the Great; author of the Annalia: monk, scholar, saint and martyr.
Of Saints ( Systems ) Divine/ Spirit - General
Saints and Sainthood: The inside story on the ascended
One Deity Fantasy ( Systems ) Divine/ Spirit - Defining
This scroll is for posting monotheistic religions to be used in games.
Pildun Bowl ( Items ) Other - Magical
Invented by the Pelezians, the ceremonial bowl became a part of the holy tradition, coupled with a most practical purpose.
(Made for religions of agriculture.)
Relic Transport ( Plots ) Hired - Mini-Campaign
An elder cleric asks the PCs to transport a relic to a nearby city. A simple quest with endless possibilities.
Saint Duncan ( NPCs ) Mythic/ Historical - Religious
Saint Duncan is dead, and lies in his tomb, but every year thousands will visit it to lay their hands on the cold stone, and whisper a prayer to the patron saint of exorcism.
Shadow Shrine ( Items ) Other - Non-Magical
A shadow shrine is an elegant solution to a complicated problem for those that are Godsworn.
Tales of the Divine Brethren ( Plots ) Mystical - Campaign
Tales of the Divine Brethren. The Brethren are unaware of their own origins, and are merely cognizant that they are part of a larger group known as the Kin-Across-Worlds. All Kin and hence all Brethren, pay homage to their Sire…The SOURCE
The Charter ( Plots ) Discovery - Single-Storyline
Arriving in a small village the adventurering party is drawn into a meeting of the Parish Guild…
The Paper Shrine of Laymeret ( Locations ) Establishment - Any
This large shrine the god Sunglory, is not famous for religious reasons as for architectural reasons.
The Temple of the First Man ( Locations ) Establishment - Forest/ Jungle
A place more holy than any other
These Are Our Gods ( Systems ) Divine/ Spirit - General
Across the Thousand Thousand Worlds, there are many gods. We, the Knowers of All Worlds, shall now endeavor to list all of the gods of a few select worlds.