13 Votes


Hits: 8012
Comments: 10
Ideas: 0
Rating: 4.3462
Condition: Normal
ID: 946


October 29, 2005, 12:31 pm

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Cheka Man

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Carmo keeps a shop in the backstreets of Erezi. It’s not often visited, Carmo makes people feel…uneasy. Even the veterans of the Erezi underworld are uncomfortable being alone with Carmo. But they need to buy their traps from somewhere…

Special Equipment:

Thumb screws with which he sometimes fiddles if he’s idle. Also a small length of sharp wire, a few cogs and a pin. It’s amazing what traps he can whip up impromptu.


Carmo is never clean-shaven, but never has a full beard. It’s as though the germinating hairs on his chin die from lack of light in the darkness of his shop. In amongst the black fuzziness, his teeth glint like fangs of a snare. There are rumours he’s had them taken out and replaced with metal ones, but no-one has ever tried to find out if it’s true. One of his eyes is covered with a film of scarred skin. There’s an unpleasant story behind it, an accident when he was still inexperienced in the art of trap-making. Of course, nothing like that would happen now: he’s far too skilled.


No-one knows much about when Carmo was young. It’s even debateable whether Carmo remembers it or whether he’s repressed it. A childhood in the ghettos of Erezi is something best forgotten. It was the Orzi Verci who first discovered his talent. One of their assassins (who shall remain nameless) was found in an alleyway, bisected. After a long search they located the reason for his demise, a strand of cheesewire with a tripwire-trigger had lashed across him severing his torso in two. They immediately offered a reward for whoever had set up the trap. Knowing he wouldn’t be able to outrun assassins all his life, Carmo handed himself in. They offered him a job. Now he works in his little dark workshop, devising hideous ways for people to die.

Roleplaying Notes:

Carmo can be used by those who know the underground well. He will make traps to order for protecting rooms, buildings or for assassination purposes. He is a complete sadist and contrives the most unpleasant mechanisms of death and torture.

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Comments ( 10 )
Commenters gain extra XP from Author votes.

February 1, 2004, 6:40
Ephe, this character could be used to good effect in your plot "The Daedalus Factor".
July 24, 2004, 6:09
This is a good entry. It is the perfect kind of NPC for the site, something to add to your game without overshadowing your PCs.
Barbarian Horde
March 8, 2005, 21:57
fangs of a snare? you say?

That said, this is sweet character. Heh. Hours of fun await, for me at least.
April 22, 2006, 17:34
I read this character again and "Go D@mm! I like this one." I already voted it exceptionally high long, long ago. There are so many things you can do with this kind of character....
Voted manfred
April 23, 2006, 6:18
Great example of a minor character. I like him... well, actually, I don't really like him, but that's his purpose. Great one.
Voted Murometz
May 7, 2006, 10:25
Only voted
Voted Dragon Lord
October 15, 2007, 12:09
A highly - er - specialised character, and a truly nasty peice of work

My evil little GM's mind is already working overtime

Loads of potential fun here

Voted Cheka Man
October 15, 2007, 20:33
A nicely evil charecter.
May 6, 2008, 18:14
"So Carmo, what does this do?"

Voted valadaar
September 11, 2014, 10:49
Good one to have in one's folder. Great job!

Random Idea Seed View All Idea Seeds

       By: Ria Hawk

The ruling family depends on some magical artifact or place to secure their right to rule. A monarch isn't considered legitimate until he or she has been "accepted" by the artifact or place, whatever that might entail. It is also possible that some one else, not of the ruling family, could be accepted as the legitimate heir... A fact which the monarchs would like to keep secret.

Ideas  ( Society/ Organization ) | April 4, 2003 | View | UpVote 1xp

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