Forest/ Jungle
7 Votes


Hits: 8153
Comments: 12
Ideas: 0
Rating: 3.4286
Condition: Normal
ID: 50


May 5, 2011, 2:06 am

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Bloody Vines


Scratches are a small price to pay for the comfort and protection of the perfect campsite. At least they were a small price until members of the party aren’t waking up.

Getting towards the end of the traveling day, the scout sees a perfect resting spot well protected from the elements. To get to it the group is forced to struggle through some vines with thorns not unlike those on a rose. It is inevitable that most or all the group will receive scratches but it is a small price to pay for the comfort and protection of the perfect campsite. Funny that the scratches have trouble scabbing over.

That night the effects of the scratches start to take their toll. The thorns hold a toxin that slowly works into the bloodstream causing a deep meditative sleep to take hold. The more scratches the more powerful it is but everybody with scratches would be affected to some extent. Even those on watch can’t fight the effects and soon they will be drowsing.

While the sleep that takes hold of them more then doubles their healing rate, it also causes them to be unaware of the creeping vines that start crawling towards them. The vines will wrap themselves around their victims and extract their blood for food.

The vines are intelligent and if somebody on watch is not asleep then the vines will creep along the ground and go after those affected. The vines can innately tell who is affected and their mental state (aware or not). The toxins will keep the victims healthy for a very long time so they can continue to provide food.

1)Smart players, if they escape, will realize how useful it could be if they can extract some of this toxin for future use. Whether to heal themselves or to knock somebody out. Does one try and transplant one to sell?
2)Perhaps the toxins have a fountain of youth effect as well. Wonder who else may be laying around out there. Do they wake them or rob them?

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Comments ( 12 )
Commenters gain extra XP from Author votes.

September 4, 2002, 3:21
Aye, no good, seen this one before...
Can't remember, but a Planescape setting plant or so. Requires the warmth of a body to grow, so keeps you asleep but fed and all. Positive: one so affected cannot be found by any magic, as he doesn't live, sort of. Was used for payment by people who get you out in hundred years or so.

But wait! This is the ideal time-travel device!
September 4, 2002, 3:58
There was something like this in Friedman's series "Black Sun Rising" as well but they worked different then this. I used my poor memory of that as a basis and *thought* I came up with something more original. Planescape, Friedman, that's ok ;) (Hey, not great, not horribly original, but an idea none-the-less.)
March 26, 2004, 4:26
Will anyone with plant lore or some such skill notice these things? If they exist anywhere else in the world, you think someone might of figured out they might be dangerous. I mean "Don't sleep near Blood Vines" would rank in there with "Don't touch the poison ivy" and "don't eat the mushrooms".
Voted MoonHunter
November 5, 2005, 17:16
I could of sworn I voted on this one.
Voted Zylithan
November 15, 2005, 23:49
I like it and I like the two notes at the end. Maybe its not completely original, but honestly almost all the posts here are taken from/strongly inspired by something else... it's how we come up with ideas.
Voted Drackler
April 6, 2006, 9:09
I think that it is a great idea.
November 24, 2006, 11:57
Can someone fix the image on this submission?
May 4, 2011, 11:21
Only voted
Voted valadaar
May 4, 2011, 11:22
Only voted
Voted Silveressa
May 10, 2012, 23:44

Kinda interesting, but it would work best for deep jungles or in a space faring sci-fi games as an unknown alien flora given (like Moonhunter pointed out,) once the danger becomes known most characters with wilderness survival skill (or wilderness experience) will recognize the danger and avoid it.

It could also be a nasty alchemicaly cultivated defense for some nobles manor perimeter (especially if the toxin took effect in minutes rather then hours.)

Voted Moonlake
June 22, 2013, 3:09
I am uncertain how the players would ever get out of the toxin-induced sleep but overall, I think this sub is of okay quality so a 3 it is.
Voted Shadoweagle
January 27, 2015, 20:12
It's new to me; though i'm not as versed in fantasy stuff as some others! I like it! Very insidious!

Random Idea Seed View All Idea Seeds


       By: Yokima.van.zephrill

Tämbourine is firmly placed on my back ,to unsheathe this sword I simply have to say "re clouse" meaning come to me or i can just reach over and unsheathe it the old fashioned way. This sword was created to my liking tambourine is made of raw-like metals I found in different regions as I begun to forge the metals together, I’ve noticed that the raw metal materials were different pieces to a wide variety of swords that were used the past and present, being so most blades have a sheer grey texture Tambourine’s blade became black as the depths of the oceans. The blade expands to 6” which weighs 426lbs the sapphire jewel placed on the tip of hilt (upper middle center of the base) it emits a aura texture of purple which weighs 24lbs the jewel is un-breakable it negates magic for tambourine has a mind of its own only belonging to me it finds a worthy opponents who doesn’t use magic or any type of power to their liking which I can agree with(who would want an opponent that abuses their powers to kill for no reason or to avoid dying by honor tambourine fights with honor and accepts its glory or defeat) I’ve named the sapphire Sophia because not only that its rare and radiant it resembles my burning passion for my love Sophia. I made the hilt to be a length of 15 inches its frame is created with fine katchin (very thick and heavy metal) it alone weighs 50 pounds its texture is black like mixture of, I made it to be a cruciform hilt so it has room for two hands. I I made the blades hilt aprox. 2”, the blade is double-edged but the left side of the swords frame can block and or negate ones attack if needed, it weights 500lbs making it nearly unmovable. To go up against this sword is to quickly find your own death. Tambourine is a twin sword to Terra.

Ideas  ( Items ) | February 20, 2010 | View | UpVote 1xp

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