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ID: 1589
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Rating: 4
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Submitted:
November 15, 2005, 12:15 am
Updated:
November 15, 2005, 12:15 am


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Alley District
By: MoonHunter

There are always places between other places. The Alley District is sandwiched between the Temple Ward and the Docks Ward. Of all the wards, this one has the most ways in and out, thus is one of the most heavily traveled areas in all of Antioch.

The Alley District is sandwiched between the Temple district and the Docks district.  It has four ways in and out: one goes to the ArchStreet District, the other goes to Makers district, two go to the Docks district. There are always people moving through this district, along its three main streets.

It is a neighborhood that average people live in.  There are businesses here, but except for the taverns/ inns, they do not cater to the people here. The main business of the Alley district is moving of things in the city.  It is here that the taxi and wagon companies stable their wheels. Many carter companies and a few messenger companies are in the district as well.  Since there are carts, wagons, and taxi’s here, there are a three metal-smiths and wheel-smiths.  Thus there is an odd mix of carts, smoke, furry folk, and a rush of humanti here.

The Main Sail Smiths covers several buildings along the road between the Makers and the Dock districts.  The shop is currently run Marcus Excellius the fifth known as Marcus Sail-Smith, the fifth generation in his family to run this shop. His shop is the premiere sail maker for the Northern part of ThirdLand. The trademarked weave of these sails is difficult to do, but makes for intensely strong fabric.  Others try to duplicate it, but no one completely succeeds at it.  Thus you will find Main Sails across the Known World.

It should be noted that the Guards have a strong presence here, because of the barracks that are part of the Dock district wall.

There is no gate to enter the Temple District, but many of the children here will climb the district wall to get at fruits in the Artha orchard.



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Suggested Submissions
ArchStreet By: MoonHunter
Locations » Neighborhoods » Any

Many people would assume that this main stree is called ArchStreet because of the arches across it.  In the local language (See the Arth Threads), Arch is a prefix of importance.  More than main street, ArchStreet is the Street of all Streets… an egotistical naming of the street, proclaiming that all the streets in the world are a shallow copy of ArchStreet.  It is a name of hubris and pride for the locals. It is a bone of contention in certain circles of the Imperial court and the other city states of ThirdLand. Given Antioch’s pivotal and growing role in the Imperial in recent centuries, it may be well named after all.

Dock Ward By: MoonHunter
Locations » Neighborhoods » Water

The Antioch river is slow and broad in most places. Due to some quirks of biome geography, the best place for riverside docks between the headlands and the sea is Antioch. Given the biome’s convient access to a number of other biomes (and paths to said biomes), it is only natural that a trade city with a dock would thrive here.

Maker's Ward By: MoonHunter
Locations » Neighborhoods » Any

Every city needs a place for building things. These places often have pompous names that nobody ever uses, except those in the City Offices. The Maker’s Ward is just such a place.

The Main Sail Smiths By: MoonHunter
Locations » Establishment » Other

The Main Sail Smiths is a business of renown in the Known World.  The shop is the premire sail maker for the Northern part of ThirdLand.

Comments ( 1 )
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Voted KendraHeart
2005-12-01 12:29 AM
0xp
You added an establishment. You gave some details. It works with the whole. It should all be linked.

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