“ In a warrior based society, when you make a threat of violence or death towards another, you had better be prepared to back it up with your weapons. Because this is considered an implied challenge to combat and should the person who you threatened call you out on it, it constitutes as accepting this challenge. Trying to back out at this point is considered cowardice and results in being disgraced.”
“ Nearby is a region of many curiously shaped hillocks. Last week a tremendous storm washed one of these half away, revealing a strange shed made of concrete panels. Its long side is aligned east-west, about 4m by 3m and 2.5m high, with a flat roof slightly sloped down to the north . The double doors in the south side have murky glass panels in them, but nothing much can be seen from outside, although it looks a bit like the top of a staircase. Will you dare go inside? What will you find there, and what lies below?”
“ A vicious murder happens in a town that the party happens to pop in at. Under heavy suspicion as they are strangers, the party is forced to discover the perpetrator or have their reputations blackened, especially as more and more murders occur in the town, and mysteriously stop and restart when the party leaves to go kill off that evil necromancer who kidnapped the princess.
The only problem is that a demon, possessing one of the party, is the perpetrator. And the demon makes no signs that its living in the PC's head.
In fact, for all the party knows (except for the possessed person's), their companion is an evil murderer.
Do they try and execute their friend as he's a vicious murderer, and no evidence points to demonic posession? Or do they flee town with him, trusting him, and have their reputations destroyed?”