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Comments: 10
Ideas: 0
Rating: 3.95
Condition: Normal
ID: 5615


August 9, 2009, 7:50 pm

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Cheka Man

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Quickfoot Quagmire


"One for you," He mumbled, pouring some rum onto his boots, "And a few gulps for me, and we’re off."

He took a large gulp from the bottle, put his boots on, and was out the door in a flash.

Quickfoot Quagmire the Queer
Quagmire is an average looking man most of the time, and he likes it that way. Sometimes he is an average looking woman. He comes in many guises, always with the same goal: To deliver alcohol where it is needed, but only for the right price. He has a taste for the distasteful, an eye for coin, and is very athletic and fortuitous.

Quagmire used to be a Rumrunner during the war times, smuggling alchohol from wherever there was some to wherever there wasn’t, for a price. He was ingenious in his smuggling. He has even gone as far as to dress up as a women with a baby carriage, except the carriage was full of bootleg booze. His favorite method was to hide bottles of rum in his boots.

Now that the war is over, and the booze ban is lifted, he is running out of bootlegging work. He has turned to running rare liquors and dangerous substances.

The Old Life…
When he isn’t on the job, he is usually drinking with his boots in a chair next to him. His favorite drink is straight up spiced rum, which he is sometimes seen pouring into his reeking boots. He never slurs when drunk, but it’s obvious from his breath that he isn’t on his first drink.

When he is on the job you probably wont recognize him, since he usually has some sort of brilliant disguise on or is simply keeping the lowest profile possible.

His Current Life…
These days Old Quag runs The Drunken Boot, a small barroom typically open only at the end of the week.

The reason The Drunken Boot isn’t open very often is because Quag is often out trying to score some exotic alcohol for his own shelves or it is being used to house a criminal friend of Quag’s (He has many).

Special Equipment Notes
He has his "gift from the gods of booze" known as the the Rumrunners, he carries no weapons but is deadly accurate with a broken bottle and always has an ace of hearts card up his sleeve (for emergencies).

From 30 Barkeeps The Rebel
The moonshiner and bootlegger, who sells contraband orcish ale and euphoria enducing elvin fey wine. d**n’s the man while making his money. Sympathetic to those on the wrong side of the law.

Additional Ideas (0)

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30 Barkeepers By: Scrasamax ( NPCs ) Extras - Mercantile

Herein are listed 30 Barkeeps, Bartenders, or proprietary owners of the drinking and sleeping establishments so frequented by adventurers and their loyal henchmen.

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The Rumrunner's Rum Runners By: Pieh ( Items ) Clothes - Magical

Why is all the rum gone?
That crazy fellow over there just poured it all into his boots!
Now with Bonus Item!

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Comments ( 10 )
Commenters gain extra XP from Author votes.

Voted angryscotsman93
February 4, 2009, 22:13
Bloody funny, mate! I like the idea of shoes that become faster when you pour liquor on them. Keep'em coming!
Voted Cheka Man
February 4, 2009, 22:17
A great submission from you. 5/5
Voted Scrasamax
February 4, 2009, 23:39
Haha! I love it Pieh!
Voted Maggot
February 5, 2009, 3:04
A rather amusing character and the details about his numerous disguises and his penchant for employing magical boots add some colour to what would otherwise be an undistingushed, small-time smuggler. Not bad at all.
Voted Chaosmark
February 5, 2009, 3:17
Aha! This is much better than the incarnation that you originally showed me. Now this is a solid, easy to use character for almost any setting. Excellent work.
Voted Murometz
February 6, 2009, 10:41
What Maggot said.
Voted manfred
February 7, 2009, 17:59
I'd actually say his boots have become magical on their own (one too many magical wines poured into them), or some lesser godling blessed him for a timely delivery of the right alcohol.

Good one! :)
Voted valadaar
February 11, 2009, 10:23
A nifty color character! Good details!
Voted Kassy
February 12, 2009, 4:51
A very entertaining character, good one to take from a 30 and expand.
Voted Ted
September 23, 2012, 13:14
Only voted



Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp

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