-or- Register at the Citadel
Plots
Duty
Single-Storyline

4.12

13 Votes

39xp

ID: 40
Hits: 6328
Comments: 10
Ideas: 0
Rating: 4.1154
Condition: Normal
Submitted:
June 28, 2002, 2:58 am
Updated:
December 31, 2006, 4:11 am


HoH not available due to level or sub is not 10 days old
Sabotage
By: manfred

The well-known glassmaker and -blower Rinaldo substituted certain components in old recipes with others, cutting the price to a half, without loss of quality. Great business for him, but who will be hurt?

The technology advanced again a little bit. The well-known glassmaker and -blower Rinaldo substituted certain components in old recipes with others, cutting the price to a half, without loss of quality. Great business!

The party will be hired by a merchant or a glassmaker, though a Guildmaster may be their real employer. They shall find out why Rinaldo suddenly lowered his prices and still seems to make a nice profit. Does he want to start a business war, or has he perhaps changed the original recipes, handed down from generation to generation? Heaven forbid!

After many sighs for all the bad business upcoming, they are instructed to find out exactly what is done and why it is done and to keep it all private.

The sounder minds may recognize several problems:
1) There IS something unethical about this.
2) This could be well against the laws (there may not be laws for exactly this crime, but its definitely against all guild laws and rules, which are but seldom known to public).
3) This is really industrial espionage.

If the party already has some dubious reputation, they would be instructed to ‘delay’ him for a few weeks or months (sabotage the process, once they found the secret and hand it to their employer). Otherwise, the roguish character may be approached individually, with a little bonus for some extra work…



User Submitted Ideas (0)

Please register to add an idea. It only takes a moment.


Suggested Submissions
Sabotage 2 By: manfred
Plots » Discovery » Single-Storyline

Another dirty job, this time heavily guarded weapon works have to be stopped.

Comments ( 10 )
Commenters gain extra XP from Author votes.
Extra bonuses go to those that spend all votes in between refreshes.

ephemeralstability
2002-06-28 02:58 AM
0xp
That's great! That would fit really well with the campaign I'm running at the moment: lots of guilds and mafioso intrigue and basically thieves doing what thieves do best. I wonder where the inspiration for the name Rinaldo came...possibly a topical reference?
manfred
2002-06-28 02:58 AM
0xp
Funny you ask... the last thing I could not think of was the name of the glassmaker. Then I re-remembered the Venice as the age-old source of wonderful glass (the guild and the secrets were the original inspiration). So I took the first Italian-sounding name... and somehow it fits.
Ria Hawk
2002-10-02 12:42 AM
0xp
You know, if the players do end up doing what they're being paid for, Rinaldo will not be pleased. And depending on how well he's connected, he could make life very hard for them...
Strolen
2002-10-10 10:18 AM
0xp
Ahhh, yes. Consequences. Excellent point Ria. One always must look at the consequences of one's actions!!! If he is doing so well, then there will be many that support him, suppliers, merchants, those that love his work. And they may not be happy either by way to riches being taken. And who says the glassmaker is lawful.
EchoMirage
2004-06-24 02:22 AM
0xp
He could make a see-through assassin (at half price!) and send him after them... *evil grin*
Voted Murometz
2006-04-08 07:17 PM
0xp
Many ways to run with this! Nice plot.


Or as the Beastie Boys would say "Listen up ya'll its SABOTAGE!"
Voted Chaosmark
2006-12-30 05:04 PM
0xp
When I say old school...
manfred
2006-12-31 04:19 AM
0xp
Ahhh, you have found one of my oldest works here. In honor of this Bump, I have spell-checked it a little, and added a few lines to make it nicer. The text was preserved for posterity. :)
Voted Cheka Man
2006-12-30 08:24 PM
Only voted
Voted valadaar
2011-04-29 10:16 AM
0xp

A good starter for an adventure, for any timeline.

Join Now!!

Please register to vote or leave a comment

Freetext



Master of the Citadel


Random Idea Seed View All Idea Seeds

The idea of using tattoos to contain magic powers is not a new one. The Ink gauntlet follows the basic premise of using rare and precious inks to inscribe spells into the skin of a mage or would be spell-imbued person. Some of these inked spells might be permanent, while others might fade after being used once, or a preset number of times.
By: Scrasamax | UpVote

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment if you use an idea!
PayPal
Powered by Lockmor 4.0 with Codeigniter | Copyright © 2012 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0253