Login or register. (You can now login/register with your social networks.)

Forest/ Jungle
7 Votes


Hits: 3711
Comments: 9
Ideas: 0
Rating: 3.8571
Condition: Normal
ID: 3769


March 23, 2007, 2:27 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Print Friendly and PDF

Voracious Slug


Nothing like a slug to clean up a mess…

Full Description

A huge, (usually) yellow-green slug nearly 1 foot in length with an absolutely voracious appetite.

Additional Information

The voracious slug is a creature that results from a normal garden slug having a diet nearly exclusively of the remains of enchanted plant material.  The magical diet infuses the slug with its power, increasing it’s size and providing odd magical effects. They are capable of eating their own weight in organic material daily.

The slugs are generally inoffensive - one can kill them easily. To someone unconscious or paralyzed, they are a deadly threat as they will attempt to devour such victims.

Another factor are strange magical mutations they have acquired as a result of their diet. Some of these render individual slugs more dangerous, or simply strange. One can generate their abilities on the accompanying table, or create your own.

Magical Mutations
1 - Slug’s mucus is poisonous, with highly variable contact poison effect.
2 - Slug flickers in and out of invisibility.
3 - Has chameleon ability.
4 - Explodes if slain.
5 - Dissolves into ooze (temporarily) if attacked. Will reform later.
6 - Can spit mucus up to 10’ away. Might be poisonous, caustic, nausea-inducing, or extremely sticky.
7 - Has the ability to transform into a swarm of tiny slugs if disturbed.
8 - Has electric shock touch. Slime trail will conduct this charge.
9 - Sprouts dragonfly wings and flies.
10 - When threatened, enlarges to 10’ in length. Woah!
11 - Randomly shifts form when excited to different small-sized creatures.
12 - Can teleport short distances.
13 - Can engulf objects twice it’s size (Familiars watch out!)
14 - Splits into two smaller slugs if damaged. New slugs retain this ability.
15 - Mucus is acidic.  Leaves smoking slime trail.
16 - Bursts into a mass of mucus if slain. Mucus is poisonous, caustic, nausea-inducing, or extremely sticky.
17 - Capable of speech, but dreadfully stupid.
18 - Capable of speech and sounds very intelligent. However it is as stupid as normal slugs and its words are polysyllablic word salad.
19 - Slug moves much faster then normal
20 - Roll twice on this table.

As an odd, magical creature, they are rarely encountered.  Depending on magical properties, they could have a variety of uses.  If they were to escape the magical gardens that spawned them, their offspring would not possess the magic attributes of their parents, due to the dependance on the magic foliage.

The slugs themselves are not very palatable as food, but their corpses retain sufficient magical energy to serve as minor manna batteries.  This effect is short lived and dead slugs lose this residual enchantment after a couple of days.

Plot Ideas

  • Being the results of exposure to a diet of magical plant matter, these creatures should be rather rare.  Similar occurances could happen at other sources of magic - chaos rifts, powerful artifacts or the like. The presence of these critters may be used as a sign that something interesting is nearby.

  • They could make a rather odd familiar for a mage, one which was okay with mucus.

  • The slugs could be ‘farmed’ and harvested for use as manna batteries, though the magic required to sustain the plants themselves would require enough magic to make the exercise inefficent.  Perhaps at the site of a natural Chaos rift…

  • For reference, I HATE slugs…

    Additional Ideas (0)

    Please register to add an idea. It only takes a moment.

    Join Now!!

    Gain the ability to:
    Vote and add your ideas to submissions.
    Upvote and give XP to useful comments.
    Work on submissions in private or flag them for assistance.
    Earn XP and gain levels that give you more site abilities.
    Join a Guild in the forums or complete a Quest and level-up your experience.
    Comments ( 9 )
    Commenters gain extra XP from Author votes.

    Voted Cheka Man
    March 23, 2007, 15:08
    Only voted
    Voted Iain
    March 23, 2007, 19:38
    This is really odd, but I like it. In my world, mages carry around gems which they use to refuel their mana. In yours, they carry around slugs...
    Voted Murometz
    March 23, 2007, 19:38
    *fan of valadaar's tables* :)

    plot hooks 2 and 3 are quite nifty, and stir the imagination.
    Voted Scrasamax
    March 24, 2007, 2:33
    Ewwwww. Slugs make a nasty pop when you step on them. The thought of taking out the garbage one misty morning and suddenly being tossed on my head because the slug I stepped on just became 10 feet long made me laugh. I'll not step on them for another reason now...
    Voted manfred
    March 24, 2007, 4:09
    Now this is a funny one! A sweet little idea that just makes you go "Huh?". I like it.
    Voted CirrusWind
    March 24, 2007, 19:30
    Ha! Giant mutating slugs? Now that's roleplaying.

    Random thought: Seeing as most slugs also eat carrion, including their own dead, could one of these slugs not eat it's fallen brethren, gaining their abilities and becoming some sort of uber-slug? I certainly hope so.

    This is a great creature entry with definite in-game potential.
    March 24, 2007, 19:50
    Love that idea! :)
    Voted Incarnadine
    March 25, 2007, 1:15
    Only voted
    January 24, 2011, 20:42

    Gotta love slugs. And magical mutation tables. And CyrrusWind's idea.

    19 scares me. A slug's only weakness is its lack of speed.  :p

    Link Backs


    Random Idea Seed View All Idea Seeds

    Hu's Iron Ball

           By: Murometz

    Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

    During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

    A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

    Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

    Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

    Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

    Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

    Hu's Iron Ball should be handled carefully by players and gms.

    Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

    Creative Commons License
    Individual submissions, unless otherwise noted by the author, are licensed under the
    Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
    and requires a link back to the original.

    We would love it if you left a comment when you use an idea!
    Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
    A Role Player's Creative Workshop.
    Read. Post. Play.
    Optimized for anything except IE.