A PHP Error was encountered

Severity: Notice

Message: Undefined offset: 0

Filename: models/mrand_idea.php

Line Number: 37

Strolen's Citadel: Poison of Rest Forgone And Other Toxins By valadaar

6 Votes


Hits: 5059
Comments: 9
Ideas: 1
Rating: 4.4167
Condition: Normal
ID: 3653


February 12, 2007, 6:20 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Poison of Rest Forgone And Other Toxins


A brace of sleep-related poisons.

Given my recent experiences with fatherhood and sleep, I was inspired to create the following items.  Not that I’ve had dangerous sleepwalking, but I some nights I feel that the first two have been slipped to me….

Poison of Rest Forgone

Full Item Description

A clear, reddish cinnamon scented oil.


This toxin mimics the effects of severe sleep deprivation.
The larger the dosage, the greater the effect.  Generally a dose acts as a single missed night’s sleep. Onset time of the toxin is 10-15 minutes after being taken.  Actual effects will depend upon the game system in use.

Victims of the toxin can sleep to clear the effects, but they still need to have their normal allotment of sleep as well.

This toxin is generally used as a means to incapacitate or otherwise impede prisoners.  It is also used to assist in interrogations, and has been used to sabotage participants in contests, etc.  The strong smell of the toxin generally prevents massive doses from being taken by accident and large doses need to be force-fed.

The toxin can be used by the desperate as a sleep-aid, but it only increases tiredness and does nothing to clear any causes of insomnia. When combined with the next toxin, the effects are quite incapacitating.

This toxin is made from the bark of a jungle tree closely related to cinnamon and is collected the same way.  The foliage is quite different and the bark’s texture is different enough to easily distinguish it from normal cinnamon, preventing accidental harvesting.

Poison of Rest Denied

Full Item Description

A clear, brownish oil with a scent similar to roasted meat. If allowed to go rancid, the oil smells very much like rotted meat.


This poison interferes with the normal sleep processes, preventing the victim from falling asleep from non-magical causes, and will even provide some resistance to magically induced sleep.  It has a very unpredictable duration of effect making it’s use as a means to counter magical sleep a dangerous proposition.  A normal dose generally prevents sleep for 24 hours, but can range from between 8 hours to a full week.  The poison does nothing to prevent tiredness, only the ability to fall asleep.

It is commonly used to assist in interrogations, especially by groups pledged not to draw blood or engage in physical torture.  The effects can be accelerated through use of both this toxin and Poison of Rest Forgone. 

This oil is the product of a large, hard-shelled nut found in tropical regions.

Poison of Precarious Sleepwalking

Full Item Description

A clear, faintly pink liquid. Slightly viscous and having a slight floral scent.


This poison interferes with the normal paralysis which stops people from injuring themselves during dreams, and also decreases the likelihood of waking.  Under the effects of this substance, the victim will attempt to physically enact aspects of their dreams - attacking people, attempting to fly, running around, etc.  Minor injury is unlikely to wake the victim - generally severe pain or magical intercession is required to wake the subject. 

The toxin will last for 1 hour, and during that time the victim will perform random actions appropriate to their personality and recent events.  A small table is provided as a suggestion, with a roll every 10 minutes.

d10 Roll       Effect

1       Simple dreamwalk.  Victim moves 2d10 feet in random direction.
2       Nightmare! Victim lashes out at current location at anyone or anything within reach.
3       Fantasy. Victim will attempt to fly or walk on water if either opportunity provides itself (Heights, body of liquid)
4       Panicked run. Victim runs 1d10 minutes in random direction, bouncing off walls and taking minor bruising damage.
5       Flood! Victim will attempt to climb anything nearby to escape rising floodwaters.
6       Fire! Victim will attempt to put out flames enveloping them, beating at it or rolling on the ground.  Also liable to dive into nearest ‘water’.
7       Calm. No negative effect.
8       Performance. Victim believes they are in front of an audience and will attempt to use any performance skill they may have, or feats of dexterity or strength if they have none.
9       Infestation! Similar to Fire, but they imagine that they are covered in insects.
10      Falling! Victim is convinced that they are falling to their death.  They will shriek and attempt to grab ahold of nearby objects/persons with an adrenalin powered grip.

This toxin can be used as a subtle form of assassination, especially if the victim resides in a dangerous locale.

This poison is difficult to make, being created from the pollens of a half-dozen rare flower types, all native to dangerous, disease ridden jungles.

Plot Ideas

These poisons have obvious uses for interrogation, weakening ones foes, or assassinations, with the advantages of being basically non-magic and fairly subtle.  One can have a ‘bad night’ before a tourney without raising too much alarm - perhaps they imbibed too much liquor! Or if the local guildmaster happened to sleepwalk off a balcony, who would suspect foul play there?

As in many things, these need to be used in small doses and be fairly rare, or they lose their effectiveness. 

Adventures are also to be had in obtaining the ingredients for these substances, as they are sourced from places far and exotic.  I know a certain Alchemist who is willing to pay for the components! :)

Additional Ideas (1)

Polar Slumberweed

This orange colored lichen will when mixed with water and drunk put the user into a deep slumber for several hours and it also enables their body to resist cold damage from anything short of a full polar icestorm or the breath of an ice dragon.

It has several disadvantages howerver. It is very hard to wake up from under the influence of this, and also the user can wake up from it and then fall asleep again at random times for up to three days after taking it.

And if taken in a warm or hot climate the effects are deadly as the body rapidly heats up to the point that the victim rapidly dies if an antidote is not given.

2007-02-16 06:44 PM » Link: [3653#25142|text]
Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 9 )
Commenters gain extra XP from Author votes.

Voted Murometz
February 12, 2007, 15:48
Nice group of similar but distinctively varied potions and their effects! Another fine candidate for a GM's 'Print and File' collection. Good job!

of course, there could be many more of these...mwahaha.
Voted manfred
February 12, 2007, 16:13
I have added the poison freetext, since it belongs to it.

A very imaginative collection of drugs, varied and still stay within the same theme. There could be added some that cause sleepiness, but those are mostly known already. Nice list!
February 12, 2007, 18:20
Updated: Changed to Scroll to allow other entries..
Voted the Wanderer
February 15, 2007, 19:42
Great idea...useful, but not overly harmful. Annoying at best really, but I will use it!
Voted Demagogue
February 16, 2007, 0:19
Very clever, I like the applications that you consider. Are the bonuses against magical sleep granted by the poison of rest denied minor or more significant?
February 16, 2007, 7:59
That would be a matter of preference - since you could end up stuck awake for a week, even outright immunity could be reasonable.
Voted Cheka Man
February 16, 2007, 18:45
Only voted
Voted kamina
February 25, 2007, 13:23
I have an NPC that will just LOVE stumbling upon these "gems" to assist him in his work. Particularly the "Poison of Precarious Sleepwalking". I love the addition of the d10 table.
July 2, 2015, 10:43

Re-read this for first time in a long time and before I got to the word "tourney" I kept picturing GoT jousting tournaments and how insidious the first two toxins/drugs would be in hands of some of the less scrupulous knights and those that have a stake in the outcomes.

Love these!

Link Backs


Random Idea Seed View All Idea Seeds

       By: Agar

A magician develops a new way to make scrolls and can sell more powerful spells for cheap. Problem is, whether the magician is aware of it or not, the spell's power comes from spirits trapped by the magic that makes the scroll. Once used to power the scroll, the spirit is driven mad by the forces that have ripped through it's being, and often develops a homicidal thirst to destroy the one who tormented it. The spell the spirit was used for may have left some residual power in the spirit to give it more abilities than it ever used to have.

Buyer beware!

Ideas  ( ) | November 10, 2002 | View | UpVote 1xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.