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ID: 2117


December 31, 2005, 2:42 pm

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The Magistrate has something of a reputation for Solomonic wisdom and the determining of past events.  While the magistrate is not a stupid man by any stretch of the imagination, his reputation stems from his assistant rather than his innate abilities.  Grisus is that assistant.

Human?/ Male/Middle Aged
He is of average build and height. His clothes are passible for his station, but you can tell he is not paying much attention to them. His hair and beard are kept very short and very neat. He is developing a salt and pepper look in his hair.  His eyes are the only distinctive feature. With an overhanging brow, he seems to be perpetually squinting. His bright green eyes still shine even though they are practically veiled.

The Magistrate has something of a reputation for Solomonic wisdom and the determining of past events.  While the magistrate is not a stupid man by any stretch of the imagination, his reputation stems from his assistant rather than his innate abilities.  Grisus is that assistant.

Grisus was raised in a scholarly monastery after his mother passed. This clerical environment was unique as it actually studied scholarly material and magics, rather than simply focusing on faith and prayer. Upon achieving his majority, Grisus took the civil servant tests to become a magistrate. Grisus passed all the tests to be a magistrate with high marks, yet did not become one because of his lack of connections AND his apparent desire not to play courtly/ political games. So he was attached to a Magistrate as an assistant.

That was twenty years ago. In that time, he has used his keen eyes, his strong logic skills, and some alchemical abilities to assist the magistrate in determining the truth of the situations they have investigated. Together they have resolved the truth of many criminal and civil situations, and from that truth they have applied the law.

Special Equipment
He has a small case of powders and alchemical tools that he uses to collect and understand the clues he finds.

In addition he has a number of powerful looking glasses, allowing him to see small things.

Roleplaying Notes
He is a fairly quiet man, always looking about and examining things. He seems distracted.  He is always assembling evidence in his mind which will tell him what is going on around him and what has happened in the recent past.

He is not shy, just quiet. He often asks people questions, which sometimes seem out of context or distracting.

He will often ask indelicate questions, but he only does so when searching for the truth. Since he seems so innocuous that people often answer them.

He prefers things to people, as people are known to lie to serve their own ends (or that of their liege).

He has a pet ferret which is often hiding in his cloak.

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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted KendraHeart
December 31, 2005, 16:05
Also cute. It is a trifle cliche in my mind, but I liked Without a Clue (1988). The one everyone thinks is in charge is really just a front for the first rate mind of his assistant. It is a good symbiotic relationship.
Voted manfred
January 1, 2006, 6:36
One part of an interesting duo. Does he have any hobbies, or anything that would draw him away from his duties? Or what if the right woman comes along? How will that conflict with his loyalty?
January 20, 2006, 13:47
Does he have any hobbies, or anything that would draw him away from his duties?
Not really. I see him as focused, to the point of asperger syndrome. ( )If he had a hobby, it would be something that completely dovetailed with his work as a detective/ investigator.

Or what if the right woman comes along?
He may want to, but he would be too detached or creepy to be with long. Though I could see women flocking to this intelligent, good looking, and somewhat caring man. However, they would be left behind as he could not maintain a relationship... even with women he is interested in.

How will that conflict with his loyalty?
I don't think anything would conflict with his loyalty. Well one thing. If, for political reasons, they had to rule against "the truth" of a situation. He would work extra hard in an attempt to let the truth come to light.
Voted valadaar
August 6, 2014, 10:51
Heh, I get a Jake and the Fatman vibe from this one.

Link Backs

Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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