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ID: 1953


December 6, 2005, 1:42 am

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City Image - Punampu


Punampu, who’s inhabitants call it the Anciently Dignified and Resplendently Aged City of the Punampu, was originally a very large and splendid city, the capitol of a forgotten kingdom, which, in age, has declined to a somewhat less grand state.

Punampu, who’s inhabitants call it the Anciently Dignified and Resplendently Aged City of the Punampu, was originally a very large and splendid city, the capitol of a forgotten kingdom, which, in age, has declined to a somewhat less grand state.

Punampu lies in the midst of a vast, foetid swamp, the home of strange alien vegetation, foul airs, and a most unpleasant group of semi-human raiders who call themselves the Frog Lords. Trade in and out of the city is facilitated by a raised causeway that leads to the edges of the swamp, where it joins more conventional routes. This causeway, like much of Punampu is now fallen into disrepair- after all, if nobody comes down the way, what is the point in fixing it?

Punampu’s character is now grown squat, grey, and decayed, much like that of its inbred population. The city looms upon a low mound (called the Mound of KhrQu after a long-forgotten hero), built of ancient, hexagonal blocks of stone. The walls are crumbling and were long ago stripped of the splendid painted murals of its elder years; the ancient domes and spires, collapsing and filthy with bird-dung and fungus, are barely visible above these cyclopean edifices. The main gates of Punampu are missing, but as any Punampuni will tell you, they were made of solid gold and studded with jewels the size of a fist. Punampuni maintain the rather insane belief that Punampu will someday be restored to glory.

The streets of Punampu are winding and narrow; the grey and mossy ancient structures of the town overhang them like leaning corpses, gutted of all innards. The Punampuni dwell in the remnants of these great halls, huge vaults, towers, domes, and ruined palaces, gleaning a living from scraped moss, fish from the marshy pools in the foundation of the city, and bits of ancient baubles found in the dust, which they trade to each other in attempt to get more than the common share; invariably, this fails.

In the center of the city is the monumental megalithic Fortress of Qhesh. This impossibly ancient, cube-shaped structure was fashioned from some gleaming black stone, so smooth that the fingers skid from it, and no mark can be made. There is a deep pit that encloses the Fortress, and none have entered it in the memory of the Punampuni.
Punampu’s mound is slowly sinking into the marsh below it, and every day, the foundations of the city gain more and more water. In some of the lower regions, one can find marshy ponds in the smashed pavement and dirt thoroughfares, and strange marsh beasts sometimes roam the alleys, among darker things which climb from the endless catacombs beneath the city.

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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
December 6, 2005, 16:56
...and for a trinket, a local guide will pole the visitors through the flooded areas, pointing out the slowly sinking wonders of the ancient city, hoping for another handout. Such majesty fallen into disrepair. Perhaps the hope of the restoration of glory is all that keeps the locals going from day to day.
Voted KendraHeart
December 9, 2005, 14:50
I get the feeling of being in Mexico where there was a once proud peoples completely eclipsed by the newcomers.

The mighty people fall because someone else is better.
January 30, 2006, 18:33
Voted Cheka Man
January 30, 2006, 19:16
A ruined city still with traces of it's former greatness.
Voted Murometz
May 11, 2006, 10:40
Only voted
August 16, 2006, 17:39
I always liked this one... I did a good job with it
Voted manfred
August 17, 2006, 3:37
Very atmospheric indeed, you get the feeling of abandonement well across. Neat post.
Voted valadaar
May 1, 2013, 23:12
Indeed. This place begs to be used..

Link Backs

Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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